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author | Adam Frisby | 2008-04-21 06:39:16 +0000 |
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committer | Adam Frisby | 2008-04-21 06:39:16 +0000 |
commit | 05e24c8f58e5cc41b3e7704b1912dfbe9703d4fe (patch) | |
tree | 09f7aa55e82ede0839373e85895a34fb3e797b31 /OpenSim/Region/Environment/Modules/Terrain/FloodBrushes | |
parent | * Written a improved self-contained version of the XML Object Serialiser for ... (diff) | |
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* Terrain Module code has been reformatted to comply with guidelines.
* Fixed a variety of code quality issues. (Yes, I've found ReSharper.)
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Terrain/FloodBrushes')
6 files changed, 54 insertions, 55 deletions
diff --git a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/FlattenArea.cs b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/FlattenArea.cs index 76abc36..1e0b151 100644 --- a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/FlattenArea.cs +++ b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/FlattenArea.cs | |||
@@ -25,10 +25,6 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using OpenSim.Region.Environment.Modules.Terrain; | ||
32 | using OpenSim.Region.Environment.Interfaces; | 28 | using OpenSim.Region.Environment.Interfaces; |
33 | 29 | ||
34 | namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes | 30 | namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes |
@@ -41,14 +37,14 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes | |||
41 | { | 37 | { |
42 | double sum = 0.0; | 38 | double sum = 0.0; |
43 | double steps = 0.0; | 39 | double steps = 0.0; |
44 | double avg = 0.0; | 40 | double avg; |
45 | 41 | ||
46 | int x, y; | 42 | int x, y; |
47 | for (x = 0; x < map.Width; x++) | 43 | for (x = 0; x < map.Width; x++) |
48 | { | 44 | { |
49 | for (y = 0; y < map.Height; y++) | 45 | for (y = 0; y < map.Height; y++) |
50 | { | 46 | { |
51 | if (fillArea[x, y] == true) | 47 | if (fillArea[x, y]) |
52 | { | 48 | { |
53 | sum += map[x, y]; | 49 | sum += map[x, y]; |
54 | steps += 1.0; | 50 | steps += 1.0; |
@@ -64,7 +60,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes | |||
64 | { | 60 | { |
65 | for (y = 0; y < map.Height; y++) | 61 | for (y = 0; y < map.Height; y++) |
66 | { | 62 | { |
67 | if (fillArea[x, y] == true) | 63 | if (fillArea[x, y]) |
68 | map[x, y] = (map[x, y] * (1.0 - str)) + (avg * str); | 64 | map[x, y] = (map[x, y] * (1.0 - str)) + (avg * str); |
69 | } | 65 | } |
70 | } | 66 | } |
@@ -72,4 +68,4 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes | |||
72 | 68 | ||
73 | #endregion | 69 | #endregion |
74 | } | 70 | } |
75 | } | 71 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/LowerArea.cs b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/LowerArea.cs index 4bb7ab1..410d0cf 100644 --- a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/LowerArea.cs +++ b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/LowerArea.cs | |||
@@ -35,12 +35,13 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes | |||
35 | 35 | ||
36 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) | 36 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) |
37 | { | 37 | { |
38 | int x, y; | 38 | int x; |
39 | for (x = 0; x < map.Width; x++) | 39 | for (x = 0; x < map.Width; x++) |
40 | { | 40 | { |
41 | int y; | ||
41 | for (y = 0; y < map.Height; y++) | 42 | for (y = 0; y < map.Height; y++) |
42 | { | 43 | { |
43 | if (fillArea[x, y] == true) | 44 | if (fillArea[x, y]) |
44 | { | 45 | { |
45 | map[x, y] -= strength; | 46 | map[x, y] -= strength; |
46 | } | 47 | } |
@@ -50,4 +51,4 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes | |||
50 | 51 | ||
51 | #endregion | 52 | #endregion |
52 | } | 53 | } |
53 | } | 54 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/NoiseArea.cs b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/NoiseArea.cs index 284ce42..2ea1b90 100644 --- a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/NoiseArea.cs +++ b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/NoiseArea.cs | |||
@@ -25,6 +25,7 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using OpenSim.Framework; | ||
28 | using OpenSim.Region.Environment.Interfaces; | 29 | using OpenSim.Region.Environment.Interfaces; |
29 | 30 | ||
30 | namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes | 31 | namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes |
@@ -40,9 +41,9 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes | |||
40 | { | 41 | { |
41 | for (y = 0; y < map.Height; y++) | 42 | for (y = 0; y < map.Height; y++) |
42 | { | 43 | { |
43 | if (fillArea[x, y] == true) | 44 | if (fillArea[x, y]) |
44 | { | 45 | { |
45 | double noise = TerrainUtil.PerlinNoise2D((double)x / (double)Framework.Constants.RegionSize, (double)y / (double)Framework.Constants.RegionSize, 8, 1.0); | 46 | double noise = TerrainUtil.PerlinNoise2D((double) x / Constants.RegionSize, (double) y / Constants.RegionSize, 8, 1.0); |
46 | 47 | ||
47 | map[x, y] += noise * strength; | 48 | map[x, y] += noise * strength; |
48 | } | 49 | } |
@@ -52,4 +53,4 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes | |||
52 | 53 | ||
53 | #endregion | 54 | #endregion |
54 | } | 55 | } |
55 | } | 56 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/RaiseArea.cs b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/RaiseArea.cs index 7a9a3e5..4ea06c8 100644 --- a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/RaiseArea.cs +++ b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/RaiseArea.cs | |||
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes | |||
40 | { | 40 | { |
41 | for (y = 0; y < map.Height; y++) | 41 | for (y = 0; y < map.Height; y++) |
42 | { | 42 | { |
43 | if (fillArea[x, y] == true) | 43 | if (fillArea[x, y]) |
44 | { | 44 | { |
45 | map[x, y] += strength; | 45 | map[x, y] += strength; |
46 | } | 46 | } |
@@ -50,4 +50,4 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes | |||
50 | 50 | ||
51 | #endregion | 51 | #endregion |
52 | } | 52 | } |
53 | } | 53 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/RevertArea.cs b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/RevertArea.cs index 45f2d83..198b309 100644 --- a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/RevertArea.cs +++ b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/RevertArea.cs | |||
@@ -31,7 +31,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes | |||
31 | { | 31 | { |
32 | public class RevertArea : ITerrainFloodEffect | 32 | public class RevertArea : ITerrainFloodEffect |
33 | { | 33 | { |
34 | ITerrainChannel m_revertmap; | 34 | private readonly ITerrainChannel m_revertmap; |
35 | 35 | ||
36 | public RevertArea(ITerrainChannel revertmap) | 36 | public RevertArea(ITerrainChannel revertmap) |
37 | { | 37 | { |
@@ -47,7 +47,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes | |||
47 | { | 47 | { |
48 | for (y = 0; y < map.Height; y++) | 48 | for (y = 0; y < map.Height; y++) |
49 | { | 49 | { |
50 | if (fillArea[x, y] == true) | 50 | if (fillArea[x, y]) |
51 | { | 51 | { |
52 | map[x, y] = (map[x, y] * (1.0 - strength)) + (m_revertmap[x, y] * strength); | 52 | map[x, y] = (map[x, y] * (1.0 - strength)) + (m_revertmap[x, y] * strength); |
53 | } | 53 | } |
@@ -57,4 +57,4 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes | |||
57 | 57 | ||
58 | #endregion | 58 | #endregion |
59 | } | 59 | } |
60 | } | 60 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/SmoothArea.cs b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/SmoothArea.cs index ba4943d..49d8883 100644 --- a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/SmoothArea.cs +++ b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/SmoothArea.cs | |||
@@ -31,39 +31,6 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes | |||
31 | { | 31 | { |
32 | public class SmoothArea : ITerrainFloodEffect | 32 | public class SmoothArea : ITerrainFloodEffect |
33 | { | 33 | { |
34 | private double GetBilinearInterpolate(double x, double y, ITerrainChannel map) | ||
35 | { | ||
36 | int w = map.Width; | ||
37 | int h = map.Height; | ||
38 | |||
39 | if (x > w - 2.0) | ||
40 | x = w - 2.0; | ||
41 | if (y > h - 2.0) | ||
42 | y = h - 2.0; | ||
43 | if (x < 0.0) | ||
44 | x = 0.0; | ||
45 | if (y < 0.0) | ||
46 | y = 0.0; | ||
47 | |||
48 | int stepSize = 1; | ||
49 | double h00 = map[(int)x, (int)y]; | ||
50 | double h10 = map[(int)x + stepSize, (int)y]; | ||
51 | double h01 = map[(int)x, (int)y + stepSize]; | ||
52 | double h11 = map[(int)x + stepSize, (int)y + stepSize]; | ||
53 | double h1 = h00; | ||
54 | double h2 = h10; | ||
55 | double h3 = h01; | ||
56 | double h4 = h11; | ||
57 | double a00 = h1; | ||
58 | double a10 = h2 - h1; | ||
59 | double a01 = h3 - h1; | ||
60 | double a11 = h1 - h2 - h3 + h4; | ||
61 | double partialx = x - (int)x; | ||
62 | double partialz = y - (int)y; | ||
63 | double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz); | ||
64 | return hi; | ||
65 | } | ||
66 | |||
67 | #region ITerrainFloodEffect Members | 34 | #region ITerrainFloodEffect Members |
68 | 35 | ||
69 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) | 36 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) |
@@ -71,9 +38,8 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes | |||
71 | double area = strength; | 38 | double area = strength; |
72 | double step = strength / 4.0; | 39 | double step = strength / 4.0; |
73 | 40 | ||
74 | double[,] manipulate = new double[map.Width, map.Height]; | 41 | double[,] manipulate = new double[map.Width,map.Height]; |
75 | int x, y; | 42 | int x, y; |
76 | double n, l; | ||
77 | for (x = 0; x < map.Width; x++) | 43 | for (x = 0; x < map.Width; x++) |
78 | { | 44 | { |
79 | for (y = 0; y < map.Height; y++) | 45 | for (y = 0; y < map.Height; y++) |
@@ -84,8 +50,10 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes | |||
84 | double average = 0.0; | 50 | double average = 0.0; |
85 | int avgsteps = 0; | 51 | int avgsteps = 0; |
86 | 52 | ||
53 | double n; | ||
87 | for (n = 0.0 - area; n < area; n += step) | 54 | for (n = 0.0 - area; n < area; n += step) |
88 | { | 55 | { |
56 | double l; | ||
89 | for (l = 0.0 - area; l < area; l += step) | 57 | for (l = 0.0 - area; l < area; l += step) |
90 | { | 58 | { |
91 | avgsteps++; | 59 | avgsteps++; |
@@ -109,5 +77,38 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes | |||
109 | } | 77 | } |
110 | 78 | ||
111 | #endregion | 79 | #endregion |
80 | |||
81 | private static double GetBilinearInterpolate(double x, double y, ITerrainChannel map) | ||
82 | { | ||
83 | int w = map.Width; | ||
84 | int h = map.Height; | ||
85 | |||
86 | if (x > w - 2.0) | ||
87 | x = w - 2.0; | ||
88 | if (y > h - 2.0) | ||
89 | y = h - 2.0; | ||
90 | if (x < 0.0) | ||
91 | x = 0.0; | ||
92 | if (y < 0.0) | ||
93 | y = 0.0; | ||
94 | |||
95 | int stepSize = 1; | ||
96 | double h00 = map[(int) x, (int) y]; | ||
97 | double h10 = map[(int) x + stepSize, (int) y]; | ||
98 | double h01 = map[(int) x, (int) y + stepSize]; | ||
99 | double h11 = map[(int) x + stepSize, (int) y + stepSize]; | ||
100 | double h1 = h00; | ||
101 | double h2 = h10; | ||
102 | double h3 = h01; | ||
103 | double h4 = h11; | ||
104 | double a00 = h1; | ||
105 | double a10 = h2 - h1; | ||
106 | double a01 = h3 - h1; | ||
107 | double a11 = h1 - h2 - h3 + h4; | ||
108 | double partialx = x - (int) x; | ||
109 | double partialz = y - (int) y; | ||
110 | double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz); | ||
111 | return hi; | ||
112 | } | ||
112 | } | 113 | } |
113 | } | 114 | } \ No newline at end of file |