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authorJohn Hurliman2009-10-15 15:25:02 -0700
committerJohn Hurliman2009-10-15 15:25:02 -0700
commitd44b50ee462978b4899c0b142f6ecbfb553f06b6 (patch)
tree650046925796d20c18ed2e2028f951286d93662d /OpenSim/Region/CoreModules/Avatar
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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* Removed some of the redundant broadcast functions in Scene and SceneGraph so it is clear who/what the broadcast is going to each time
* Removed two redundant parameters from SceneObjectPart * Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs) * Committing a preview of a new method for sending object updates efficiently (all commented out for now)
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs11
1 files changed, 6 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index 66a9b5a..cd59bdb 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -224,11 +224,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
224 224
225 foreach (Scene s in m_scenes) 225 foreach (Scene s in m_scenes)
226 { 226 {
227 s.ForEachScenePresence(delegate(ScenePresence presence) 227 s.ForEachScenePresence(
228 { 228 delegate(ScenePresence presence)
229 TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, 229 {
230 c.Type, message, sourceType); 230 TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType);
231 }); 231 }
232 );
232 } 233 }
233 } 234 }
234 235