From d44b50ee462978b4899c0b142f6ecbfb553f06b6 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Thu, 15 Oct 2009 15:25:02 -0700 Subject: * Removed some of the redundant broadcast functions in Scene and SceneGraph so it is clear who/what the broadcast is going to each time * Removed two redundant parameters from SceneObjectPart * Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs) * Committing a preview of a new method for sending object updates efficiently (all commented out for now) --- OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) (limited to 'OpenSim/Region/CoreModules/Avatar') diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs index 66a9b5a..cd59bdb 100644 --- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs @@ -224,11 +224,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat foreach (Scene s in m_scenes) { - s.ForEachScenePresence(delegate(ScenePresence presence) - { - TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, - c.Type, message, sourceType); - }); + s.ForEachScenePresence( + delegate(ScenePresence presence) + { + TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType); + } + ); } } -- cgit v1.1