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authorMW2007-07-18 18:12:16 +0000
committerMW2007-07-18 18:12:16 +0000
commit643a02ec60151e1a501d1b260592695b90be6233 (patch)
tree55ec1fe8a36c91e8a59a579f62050b6d7b960345 /OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
parentJust trying things out, nothing to see here, please go back to sleep. (diff)
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More testing some ideas, to find best method for SceneObject Primitive classes.
Diffstat (limited to 'OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs')
-rw-r--r--OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
index dd0a6c8..338471e 100644
--- a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
+++ b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
@@ -218,6 +218,7 @@ namespace OpenSim.Region.ClientStack
218 if (OnAddPrim != null) 218 if (OnAddPrim != null)
219 { 219 {
220 ObjectAddPacket addPacket = (ObjectAddPacket) Pack ; 220 ObjectAddPacket addPacket = (ObjectAddPacket) Pack ;
221 Console.WriteLine(addPacket.ToString());
221 222
222 PrimitiveBaseShape shape = new PrimitiveBaseShape(); 223 PrimitiveBaseShape shape = new PrimitiveBaseShape();
223 224