From 643a02ec60151e1a501d1b260592695b90be6233 Mon Sep 17 00:00:00 2001 From: MW Date: Wed, 18 Jul 2007 18:12:16 +0000 Subject: More testing some ideas, to find best method for SceneObject Primitive classes. --- OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs') diff --git a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs index dd0a6c8..338471e 100644 --- a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs +++ b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs @@ -218,6 +218,7 @@ namespace OpenSim.Region.ClientStack if (OnAddPrim != null) { ObjectAddPacket addPacket = (ObjectAddPacket) Pack ; + Console.WriteLine(addPacket.ToString()); PrimitiveBaseShape shape = new PrimitiveBaseShape(); -- cgit v1.1