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authorMW2007-07-18 18:12:16 +0000
committerMW2007-07-18 18:12:16 +0000
commit643a02ec60151e1a501d1b260592695b90be6233 (patch)
tree55ec1fe8a36c91e8a59a579f62050b6d7b960345 /OpenSim/Region
parentJust trying things out, nothing to see here, please go back to sleep. (diff)
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More testing some ideas, to find best method for SceneObject Primitive classes.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ClientStack/ClientView.API.cs101
-rw-r--r--OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs1
-rw-r--r--OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs299
-rw-r--r--OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs211
4 files changed, 512 insertions, 100 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.API.cs b/OpenSim/Region/ClientStack/ClientView.API.cs
index 044ad68..54ddd97 100644
--- a/OpenSim/Region/ClientStack/ClientView.API.cs
+++ b/OpenSim/Region/ClientStack/ClientView.API.cs
@@ -719,56 +719,7 @@ namespace OpenSim.Region.ClientStack
719 this.OutPacket(attach); 719 this.OutPacket(attach);
720 } 720 }
721 721
722 /// <summary> 722
723 /// Sends a full ObjectUpdatePacket to a client to inform it of a new primitive
724 /// or big changes to a existing primitive.
725 /// </summary>
726 /// <param name="regionHandle"></param>
727 /// <param name="timeDilation"></param>
728 /// <param name="localID"></param>
729 /// <param name="primData"></param>
730 /// <param name="pos"></param>
731 /// <param name="rotation"></param>
732 /// <param name="textureID"></param>
733 public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID textureID, uint flags)
734 {
735 ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
736 outPacket.RegionData.RegionHandle = regionHandle;
737 outPacket.RegionData.TimeDilation = timeDilation;
738 outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
739 outPacket.ObjectData[0] = this.CreatePrimUpdateBlock(primData, textureID, flags);
740 outPacket.ObjectData[0].ID = localID;
741 outPacket.ObjectData[0].FullID = primData.FullID;
742 byte[] pb = pos.GetBytes();
743 Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);
744 byte[] rot = rotation.GetBytes();
745 Array.Copy(rot, 0, outPacket.ObjectData[0].ObjectData, 48, rot.Length);
746 OutPacket(outPacket);
747 }
748
749 /// <summary>
750 /// Sends a full ObjectUpdatePacket to a client to inform it of a new primitive
751 /// or big changes to a existing primitive.
752 /// Uses default rotation
753 /// </summary>
754 /// <param name="primData"></param>
755 /// <param name="pos"></param>
756 public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID, uint flags)
757 {
758 ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
759 outPacket.RegionData.RegionHandle = regionHandle;
760 outPacket.RegionData.TimeDilation = timeDilation;
761 outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
762 outPacket.ObjectData[0] = this.CreatePrimUpdateBlock(primData, textureID, flags);
763 outPacket.ObjectData[0].ID = localID;
764 outPacket.ObjectData[0].FullID = primData.FullID;
765 byte[] pb = pos.GetBytes();
766 Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);
767
768 OutPacket(outPacket);
769 }
770
771
772 public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLQuaternion rotation, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID) 723 public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLQuaternion rotation, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID)
773 { 724 {
774 ObjectUpdatePacket outPacket = new ObjectUpdatePacket(); 725 ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
@@ -978,22 +929,6 @@ namespace OpenSim.Region.ClientStack
978 return dat; 929 return dat;
979 } 930 }
980 931
981
982 /// <summary>
983 /// Create the ObjectDataBlock for a ObjectUpdatePacket (for a Primitive)
984 /// </summary>
985 /// <param name="primData"></param>
986 /// <returns></returns>
987 protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(PrimData primData, LLUUID textureID, uint flags)
988 {
989 ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock();
990 this.SetDefaultPrimPacketValues(objupdate);
991 objupdate.UpdateFlags = flags;
992 this.SetPrimPacketShapeData(objupdate, primData, textureID);
993
994 return objupdate;
995 }
996
997 /// <summary> 932 /// <summary>
998 /// Create the ObjectDataBlock for a ObjectUpdatePacket (for a Primitive) 933 /// Create the ObjectDataBlock for a ObjectUpdatePacket (for a Primitive)
999 /// </summary> 934 /// </summary>
@@ -1009,40 +944,6 @@ namespace OpenSim.Region.ClientStack
1009 return objupdate; 944 return objupdate;
1010 } 945 }
1011 946
1012
1013 /// <summary>
1014 /// Copy the data from a PrimData object to a ObjectUpdatePacket
1015 /// </summary>
1016 /// <param name="objectData"></param>
1017 /// <param name="primData"></param>
1018 protected void SetPrimPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData, PrimData primData, LLUUID textureID)
1019 {
1020 LLObject.TextureEntry ntex = new LLObject.TextureEntry(textureID);
1021 objectData.TextureEntry = ntex.ToBytes();
1022 objectData.OwnerID = primData.OwnerID;
1023 objectData.ParentID = primData.ParentID;
1024 objectData.PCode = primData.PCode;
1025 objectData.PathBegin = primData.PathBegin;
1026 objectData.PathEnd = primData.PathEnd;
1027 objectData.PathScaleX = primData.PathScaleX;
1028 objectData.PathScaleY = primData.PathScaleY;
1029 objectData.PathShearX = primData.PathShearX;
1030 objectData.PathShearY = primData.PathShearY;
1031 objectData.PathSkew = primData.PathSkew;
1032 objectData.ProfileBegin = primData.ProfileBegin;
1033 objectData.ProfileEnd = primData.ProfileEnd;
1034 objectData.Scale = primData.Scale;
1035 objectData.PathCurve = primData.PathCurve;
1036 objectData.ProfileCurve = primData.ProfileCurve;
1037 objectData.ProfileHollow = primData.ProfileHollow;
1038 objectData.PathRadiusOffset = primData.PathRadiusOffset;
1039 objectData.PathRevolutions = primData.PathRevolutions;
1040 objectData.PathTaperX = primData.PathTaperX;
1041 objectData.PathTaperY = primData.PathTaperY;
1042 objectData.PathTwist = primData.PathTwist;
1043 objectData.PathTwistBegin = primData.PathTwistBegin;
1044 }
1045
1046 protected void SetPrimPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData, PrimitiveBaseShape primData) 947 protected void SetPrimPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData, PrimitiveBaseShape primData)
1047 { 948 {
1048 949
diff --git a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
index dd0a6c8..338471e 100644
--- a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
+++ b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
@@ -218,6 +218,7 @@ namespace OpenSim.Region.ClientStack
218 if (OnAddPrim != null) 218 if (OnAddPrim != null)
219 { 219 {
220 ObjectAddPacket addPacket = (ObjectAddPacket) Pack ; 220 ObjectAddPacket addPacket = (ObjectAddPacket) Pack ;
221 Console.WriteLine(addPacket.ToString());
221 222
222 PrimitiveBaseShape shape = new PrimitiveBaseShape(); 223 PrimitiveBaseShape shape = new PrimitiveBaseShape();
223 224
diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs
new file mode 100644
index 0000000..5d3a406
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs
@@ -0,0 +1,299 @@
1using System.Collections.Generic;
2using System.Text;
3using Axiom.Math;
4using libsecondlife;
5using libsecondlife.Packets;
6using OpenSim.Framework.Interfaces;
7using OpenSim.Framework.Types;
8using OpenSim.Physics.Manager;
9
10namespace OpenSim.Region.Environment.Scenes
11{
12 // public delegate void PrimCountTaintedDelegate();
13
14 public class AllNewSceneObjectGroup2 : EntityBase
15 {
16 private Encoding enc = Encoding.ASCII;
17
18 protected AllNewSceneObjectPart2 m_rootPart;
19 protected Dictionary<LLUUID, AllNewSceneObjectPart2> m_parts = new Dictionary<LLUUID, AllNewSceneObjectPart2>();
20
21 public event PrimCountTaintedDelegate OnPrimCountTainted;
22
23 /// <summary>
24 ///
25 /// </summary>
26 public int primCount
27 {
28 get
29 {
30 return 1;
31 }
32 }
33
34 /// <summary>
35 ///
36 /// </summary>
37 public LLVector3 GroupCentrePoint
38 {
39 get
40 {
41 return new LLVector3(0, 0, 0);
42 }
43 }
44
45 /// <summary>
46 ///
47 /// </summary>
48 public AllNewSceneObjectGroup2()
49 {
50
51 }
52
53 /// <summary>
54 ///
55 /// </summary>
56 public void FlagGroupForFullUpdate()
57 {
58
59 }
60
61 /// <summary>
62 ///
63 /// </summary>
64 public void FlagGroupForTerseUpdate()
65 {
66
67 }
68
69 /// <summary>
70 ///
71 /// </summary>
72 /// <param name="objectGroup"></param>
73 public void LinkToGroup(AllNewSceneObjectGroup2 objectGroup)
74 {
75
76 }
77
78 /// <summary>
79 ///
80 /// </summary>
81 /// <param name="primID"></param>
82 /// <returns></returns>
83 private AllNewSceneObjectPart2 GetChildPrim(LLUUID primID)
84 {
85 AllNewSceneObjectPart2 childPart = null;
86 if (this.m_parts.ContainsKey(primID))
87 {
88 childPart = this.m_parts[primID];
89 }
90 return childPart;
91 }
92
93 /// <summary>
94 ///
95 /// </summary>
96 /// <param name="localID"></param>
97 /// <returns></returns>
98 private AllNewSceneObjectPart2 GetChildPrim(uint localID)
99 {
100 foreach (AllNewSceneObjectPart2 part in this.m_parts.Values)
101 {
102 if (part.m_localID == localID)
103 {
104 return part;
105 }
106 }
107 return null;
108 }
109
110 public void TriggerTainted()
111 {
112 if (OnPrimCountTainted != null)
113 {
114 this.OnPrimCountTainted();
115 }
116 }
117
118 /// <summary>
119 ///
120 /// </summary>
121 /// <param name="offset"></param>
122 /// <param name="pos"></param>
123 /// <param name="remoteClient"></param>
124 public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
125 {
126 this.Pos = pos;
127 }
128
129 /// <summary>
130 ///
131 /// </summary>
132 /// <param name="client"></param>
133 public void GetProperites(IClientAPI client)
134 {
135 ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
136 proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
137 proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
138 proper.ObjectData[0].ItemID = LLUUID.Zero;
139 proper.ObjectData[0].CreationDate = (ulong)this.m_rootPart.CreationDate;
140 proper.ObjectData[0].CreatorID = this.m_rootPart.CreatorID;
141 proper.ObjectData[0].FolderID = LLUUID.Zero;
142 proper.ObjectData[0].FromTaskID = LLUUID.Zero;
143 proper.ObjectData[0].GroupID = LLUUID.Zero;
144 proper.ObjectData[0].InventorySerial = 0;
145 proper.ObjectData[0].LastOwnerID = this.m_rootPart.LastOwnerID;
146 proper.ObjectData[0].ObjectID = this.m_uuid;
147 proper.ObjectData[0].OwnerID = this.m_rootPart.OwnerID;
148 proper.ObjectData[0].TouchName = enc.GetBytes(this.m_rootPart.TouchName + "\0");
149 proper.ObjectData[0].TextureID = new byte[0];
150 proper.ObjectData[0].SitName = enc.GetBytes(this.m_rootPart.SitName + "\0");
151 proper.ObjectData[0].Name = enc.GetBytes(this.m_rootPart.Name + "\0");
152 proper.ObjectData[0].Description = enc.GetBytes(this.m_rootPart.Description + "\0");
153 proper.ObjectData[0].OwnerMask = this.m_rootPart.OwnerMask;
154 proper.ObjectData[0].NextOwnerMask = this.m_rootPart.NextOwnerMask;
155 proper.ObjectData[0].GroupMask = this.m_rootPart.GroupMask;
156 proper.ObjectData[0].EveryoneMask = this.m_rootPart.EveryoneMask;
157 proper.ObjectData[0].BaseMask = this.m_rootPart.BaseMask;
158
159 client.OutPacket(proper);
160 }
161
162 #region Shape
163 /// <summary>
164 ///
165 /// </summary>
166 /// <param name="shapeBlock"></param>
167 public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock, uint localID)
168 {
169 AllNewSceneObjectPart2 part = this.GetChildPrim(localID);
170 if (part != null)
171 {
172 part.UpdateShape(shapeBlock);
173 }
174 }
175 #endregion
176
177 #region Position
178 public void UpdateGroupPosition(LLVector3 pos)
179 {
180 this.m_pos = pos;
181 }
182
183 public void UpdateSinglePosition(LLVector3 pos, uint localID)
184 {
185 AllNewSceneObjectPart2 part = this.GetChildPrim(localID);
186 if (part != null)
187 {
188 if (part.uuid == this.m_rootPart.uuid)
189 {
190 this.UpdateRootPosition(pos);
191 }
192 else
193 {
194 part.UpdateOffSet(pos);
195 }
196 }
197 }
198
199 private void UpdateRootPosition(LLVector3 pos)
200 {
201 LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
202 LLVector3 oldPos = new LLVector3(this.Pos.X + this.m_rootPart.OffsetPosition.X, this.Pos.Y + this.m_rootPart.OffsetPosition.Y, this.Pos.Z + this.m_rootPart.OffsetPosition.Z);
203 LLVector3 diff = oldPos - newPos;
204 Axiom.Math.Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z);
205 Axiom.Math.Quaternion partRotation = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z);
206 axDiff = partRotation.Inverse() * axDiff;
207 diff.X = axDiff.x;
208 diff.Y = axDiff.y;
209 diff.Z = axDiff.z;
210
211 foreach (AllNewSceneObjectPart2 obPart in this.m_parts.Values)
212 {
213 if (obPart.uuid != this.m_rootPart.uuid)
214 {
215 obPart.OffsetPosition = obPart.OffsetPosition + diff;
216 }
217 }
218 this.Pos = newPos;
219 pos.X = newPos.X;
220 pos.Y = newPos.Y;
221 pos.Z = newPos.Z;
222 }
223 #endregion
224
225 #region Roation
226 public void UpdateGroupRotation(LLQuaternion rot)
227 {
228 this.m_rootPart.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
229 }
230
231 /// <summary>
232 ///
233 /// </summary>
234 /// <param name="pos"></param>
235 /// <param name="rot"></param>
236 public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot)
237 {
238 this.m_rootPart.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
239 this.m_pos = pos;
240 }
241
242 public void UpdateSingleRotation(LLQuaternion rot, uint localID)
243 {
244 AllNewSceneObjectPart2 part = this.GetChildPrim(localID);
245 if (part != null)
246 {
247 if (part.uuid == this.m_rootPart.uuid)
248 {
249 this.UpdateRootRotation(rot);
250 }
251 else
252 {
253 part.UpdateRotation(rot);
254 }
255 }
256 }
257 private void UpdateRootRotation(LLQuaternion rot)
258 {
259 this.m_rootPart.UpdateRotation(rot);
260 Axiom.Math.Quaternion axRot = new Quaternion(rot.W, rot.X, rot.Y, rot.Z);
261 Axiom.Math.Quaternion oldParentRot = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z);
262
263 foreach (AllNewSceneObjectPart2 prim in this.m_parts.Values)
264 {
265 if (prim.uuid != this.m_rootPart.uuid)
266 {
267 Vector3 axPos = new Vector3(prim.OffsetPosition.X, prim.OffsetPosition.Y, prim.OffsetPosition.Z);
268 axPos = oldParentRot * axPos;
269 axPos = axRot.Inverse() * axPos;
270 prim.OffsetPosition = new LLVector3(axPos.x, axPos.y, axPos.z);
271 Axiom.Math.Quaternion primsRot = new Quaternion(prim.RotationOffset.W, prim.RotationOffset.X, prim.RotationOffset.Y, prim.RotationOffset.Z);
272 Axiom.Math.Quaternion newRot = oldParentRot * primsRot;
273 newRot = axRot.Inverse() * newRot;
274 prim.RotationOffset = new LLQuaternion(newRot.w, newRot.x, newRot.y, newRot.z);
275 }
276 }
277 }
278 #endregion
279 /// <summary>
280 ///
281 /// </summary>
282 /// <param name="part"></param>
283 private void SetPartAsRoot(AllNewSceneObjectPart2 part)
284 {
285 this.m_rootPart = part;
286 this.m_uuid = part.uuid;
287 this.m_localId = part.m_localID;
288 }
289
290 /// <summary>
291 ///
292 /// </summary>
293 /// <param name="part"></param>
294 private void SetPartAsNonRoot(AllNewSceneObjectPart2 part)
295 {
296
297 }
298 }
299}
diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs
new file mode 100644
index 0000000..b0df4af
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs
@@ -0,0 +1,211 @@
1using System.Collections.Generic;
2using System.Text;
3using System;
4using Axiom.Math;
5using libsecondlife;
6using libsecondlife.Packets;
7using OpenSim.Framework.Interfaces;
8using OpenSim.Framework.Types;
9
10namespace OpenSim.Region.Environment.Scenes
11{
12
13 public class AllNewSceneObjectPart2
14 {
15 private const uint FULL_MASK_PERMISSIONS = 2147483647;
16
17 private ulong m_regionHandle;
18 private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
19 //private Dictionary<LLUUID, InventoryItem> inventoryItems;
20
21 public string SitName = "";
22 public string TouchName = "";
23 public string Text = "";
24
25 public LLUUID CreatorID;
26 public LLUUID OwnerID;
27 public LLUUID LastOwnerID;
28 public Int32 CreationDate;
29
30 public LLUUID uuid;
31 public uint m_localID;
32
33 public uint ParentID = 0;
34
35 public uint OwnerMask = FULL_MASK_PERMISSIONS;
36 public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
37 public uint GroupMask = FULL_MASK_PERMISSIONS;
38 public uint EveryoneMask = FULL_MASK_PERMISSIONS;
39 public uint BaseMask = FULL_MASK_PERMISSIONS;
40
41 protected PrimitiveBaseShape m_Shape;
42
43 protected AllNewSceneObjectGroup2 m_parentGroup;
44
45
46 #region Properties
47 protected string m_name;
48 /// <summary>
49 ///
50 /// </summary>
51 public virtual string Name
52 {
53 get { return m_name; }
54 set { m_name = value; }
55 }
56
57 protected LLVector3 m_offset;
58 public LLVector3 OffsetPosition
59 {
60 get
61 {
62 return m_offset;
63 }
64 set
65 {
66 m_offset = value;
67 }
68 }
69
70 protected LLQuaternion m_rotationOffset;
71 public LLQuaternion RotationOffset
72 {
73 get
74 {
75 return m_rotationOffset;
76 }
77 set
78 {
79 m_rotationOffset = value;
80 }
81 }
82
83 private string m_description = "";
84 public string Description
85 {
86 get
87 {
88 return this.m_description;
89 }
90 set
91 {
92 this.m_description = value;
93 }
94 }
95
96 public PrimitiveBaseShape Shape
97 {
98 get
99 {
100 return this.m_Shape;
101 }
102 }
103
104 public LLVector3 Scale
105 {
106 set
107 {
108 this.m_Shape.Scale = value;
109 }
110 get
111 {
112 return this.m_Shape.Scale;
113 }
114 }
115 #endregion
116
117 #region Constructors
118 public AllNewSceneObjectPart2(ulong regionHandle, AllNewSceneObjectGroup2 parent, LLUUID ownerID, uint localID, PrimitiveBaseShape shape, LLVector3 position)
119 {
120 this.m_regionHandle = regionHandle;
121 this.m_parentGroup = parent;
122
123 this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
124 this.OwnerID = ownerID;
125 this.CreatorID = this.OwnerID;
126 this.LastOwnerID = LLUUID.Zero;
127 this.uuid = LLUUID.Random();
128 this.m_localID = (uint)(localID);
129 this.m_Shape = shape;
130
131 this.OffsetPosition = position;
132 }
133 #endregion
134
135 #region Shape
136 /// <summary>
137 ///
138 /// </summary>
139 /// <param name="shapeBlock"></param>
140 public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock)
141 {
142 this.m_Shape.PathBegin = shapeBlock.PathBegin;
143 this.m_Shape.PathEnd = shapeBlock.PathEnd;
144 this.m_Shape.PathScaleX = shapeBlock.PathScaleX;
145 this.m_Shape.PathScaleY = shapeBlock.PathScaleY;
146 this.m_Shape.PathShearX = shapeBlock.PathShearX;
147 this.m_Shape.PathShearY = shapeBlock.PathShearY;
148 this.m_Shape.PathSkew = shapeBlock.PathSkew;
149 this.m_Shape.ProfileBegin = shapeBlock.ProfileBegin;
150 this.m_Shape.ProfileEnd = shapeBlock.ProfileEnd;
151 this.m_Shape.PathCurve = shapeBlock.PathCurve;
152 this.m_Shape.ProfileCurve = shapeBlock.ProfileCurve;
153 this.m_Shape.ProfileHollow = shapeBlock.ProfileHollow;
154 this.m_Shape.PathRadiusOffset = shapeBlock.PathRadiusOffset;
155 this.m_Shape.PathRevolutions = shapeBlock.PathRevolutions;
156 this.m_Shape.PathTaperX = shapeBlock.PathTaperX;
157 this.m_Shape.PathTaperY = shapeBlock.PathTaperY;
158 this.m_Shape.PathTwist = shapeBlock.PathTwist;
159 this.m_Shape.PathTwistBegin = shapeBlock.PathTwistBegin;
160 }
161 #endregion
162
163 #region Texture
164 /// <summary>
165 ///
166 /// </summary>
167 /// <param name="textureEntry"></param>
168 public void UpdateTextureEntry(byte[] textureEntry)
169 {
170 this.m_Shape.TextureEntry = textureEntry;
171 }
172 #endregion
173
174 #region Position
175 /// <summary>
176 ///
177 /// </summary>
178 /// <param name="pos"></param>
179 public void UpdateOffSet(LLVector3 pos)
180 {
181 LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
182 this.OffsetPosition = newPos;
183 }
184 #endregion
185
186 #region rotation
187 public void UpdateRotation(LLQuaternion rot)
188 {
189 this.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
190 }
191 #endregion
192
193 #region Resizing/Scale
194 /// <summary>
195 ///
196 /// </summary>
197 /// <param name="scale"></param>
198 public void Resize(LLVector3 scale)
199 {
200 LLVector3 offset = (scale - this.m_Shape.Scale);
201 offset.X /= 2;
202 offset.Y /= 2;
203 offset.Z /= 2;
204
205 this.OffsetPosition += offset;
206 this.m_Shape.Scale = scale;
207 }
208 #endregion
209 }
210}
211