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authorMW2007-08-14 17:48:25 +0000
committerMW2007-08-14 17:48:25 +0000
commit20b50489c0d57a5e3335c8329ba0133cfa7b7f8d (patch)
tree7f2b27b6acafaf08183ea86122ab59e8b2d13de5 /OpenSim/Framework/Communications
parentStart of inventory items, when you upload a texture the data will now be stor... (diff)
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Can now create some new empty inventory items (like notecards and scripts) from the create menu in the inventory window. Although currently you can't update/edit them (and have those changes saved).
Diffstat (limited to 'OpenSim/Framework/Communications')
-rw-r--r--OpenSim/Framework/Communications/Cache/CachedUserInfo.cs2
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
index 123e692..57c79b4 100644
--- a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
+++ b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
@@ -79,7 +79,6 @@ namespace OpenSim.Framework.Communications.Caches
79 79
80 public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo) 80 public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo)
81 { 81 {
82 Console.WriteLine("received new inventory item " + itemInfo.inventoryID + " with asset id of " + itemInfo.assetID);
83 if ((userID == this.UserProfile.UUID) && (this.RootFolder != null)) 82 if ((userID == this.UserProfile.UUID) && (this.RootFolder != null))
84 { 83 {
85 if (itemInfo.parentFolderID == this.RootFolder.folderID) 84 if (itemInfo.parentFolderID == this.RootFolder.folderID)
@@ -102,7 +101,6 @@ namespace OpenSim.Framework.Communications.Caches
102 if ((userID == this.UserProfile.UUID) && (this.RootFolder != null)) 101 if ((userID == this.UserProfile.UUID) && (this.RootFolder != null))
103 { 102 {
104 this.ItemReceive(userID, itemInfo); 103 this.ItemReceive(userID, itemInfo);
105 Console.WriteLine("now adding inventory item to database");
106 this.m_parentCommsManager.InventoryServer.AddNewInventoryItem(userID, itemInfo); 104 this.m_parentCommsManager.InventoryServer.AddNewInventoryItem(userID, itemInfo);
107 } 105 }
108 } 106 }