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authorMW2007-08-14 17:48:25 +0000
committerMW2007-08-14 17:48:25 +0000
commit20b50489c0d57a5e3335c8329ba0133cfa7b7f8d (patch)
tree7f2b27b6acafaf08183ea86122ab59e8b2d13de5 /OpenSim
parentStart of inventory items, when you upload a texture the data will now be stor... (diff)
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Can now create some new empty inventory items (like notecards and scripts) from the create menu in the inventory window. Although currently you can't update/edit them (and have those changes saved).
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Framework/Communications/Cache/CachedUserInfo.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs2
2 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
index 123e692..57c79b4 100644
--- a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
+++ b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
@@ -79,7 +79,6 @@ namespace OpenSim.Framework.Communications.Caches
79 79
80 public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo) 80 public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo)
81 { 81 {
82 Console.WriteLine("received new inventory item " + itemInfo.inventoryID + " with asset id of " + itemInfo.assetID);
83 if ((userID == this.UserProfile.UUID) && (this.RootFolder != null)) 82 if ((userID == this.UserProfile.UUID) && (this.RootFolder != null))
84 { 83 {
85 if (itemInfo.parentFolderID == this.RootFolder.folderID) 84 if (itemInfo.parentFolderID == this.RootFolder.folderID)
@@ -102,7 +101,6 @@ namespace OpenSim.Framework.Communications.Caches
102 if ((userID == this.UserProfile.UUID) && (this.RootFolder != null)) 101 if ((userID == this.UserProfile.UUID) && (this.RootFolder != null))
103 { 102 {
104 this.ItemReceive(userID, itemInfo); 103 this.ItemReceive(userID, itemInfo);
105 Console.WriteLine("now adding inventory item to database");
106 this.m_parentCommsManager.InventoryServer.AddNewInventoryItem(userID, itemInfo); 104 this.m_parentCommsManager.InventoryServer.AddNewInventoryItem(userID, itemInfo);
107 } 105 }
108 } 106 }
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index f83e43c..73133d4 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -609,7 +609,7 @@ namespace OpenSim.Region.Environment.Scenes
609 609
610 client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage); 610 client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage);
611 611
612 //client.OnCreateNewInventoryItem += CreateNewInventoryItem; 612 client.OnCreateNewInventoryItem += CreateNewInventoryItem;
613 client.OnCreateNewInventoryFolder += commsManager.UserProfiles.HandleCreateInventoryFolder; 613 client.OnCreateNewInventoryFolder += commsManager.UserProfiles.HandleCreateInventoryFolder;
614 client.OnFetchInventoryDescendents += commsManager.UserProfiles.HandleFecthInventoryDescendents; 614 client.OnFetchInventoryDescendents += commsManager.UserProfiles.HandleFecthInventoryDescendents;
615 client.OnRequestTaskInventory += RequestTaskInventory; 615 client.OnRequestTaskInventory += RequestTaskInventory;