From 20b50489c0d57a5e3335c8329ba0133cfa7b7f8d Mon Sep 17 00:00:00 2001 From: MW Date: Tue, 14 Aug 2007 17:48:25 +0000 Subject: Can now create some new empty inventory items (like notecards and scripts) from the create menu in the inventory window. Although currently you can't update/edit them (and have those changes saved). --- OpenSim/Framework/Communications/Cache/CachedUserInfo.cs | 2 -- 1 file changed, 2 deletions(-) (limited to 'OpenSim/Framework/Communications') diff --git a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs index 123e692..57c79b4 100644 --- a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs +++ b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs @@ -79,7 +79,6 @@ namespace OpenSim.Framework.Communications.Caches public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo) { - Console.WriteLine("received new inventory item " + itemInfo.inventoryID + " with asset id of " + itemInfo.assetID); if ((userID == this.UserProfile.UUID) && (this.RootFolder != null)) { if (itemInfo.parentFolderID == this.RootFolder.folderID) @@ -102,7 +101,6 @@ namespace OpenSim.Framework.Communications.Caches if ((userID == this.UserProfile.UUID) && (this.RootFolder != null)) { this.ItemReceive(userID, itemInfo); - Console.WriteLine("now adding inventory item to database"); this.m_parentCommsManager.InventoryServer.AddNewInventoryItem(userID, itemInfo); } } -- cgit v1.1