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authorMelanie2010-10-30 19:06:47 +0100
committerMelanie2010-10-30 19:06:47 +0100
commite98d8d500f5c0dda6e9ef8b9a0e1bddec8510d1d (patch)
treedcacdefcbe357eadad64d81c48b3bcf3f5efca5e /OpenSim/Framework/AvatarAppearance.cs
parent* AbsolutePosition.Get{} returns incorrect result for child prim so switch to... (diff)
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Fix logins and avatar appearance. Contains a Migration. May contain nuts.
This will cause visual params to be persisted along with worn items. With this, alpha and tattoo laters will be saved. Multiple layers MAY work, but not tested because I don't use Viewer 2.
Diffstat (limited to 'OpenSim/Framework/AvatarAppearance.cs')
-rw-r--r--OpenSim/Framework/AvatarAppearance.cs40
1 files changed, 33 insertions, 7 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index f0d8335..d0a22b2 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -150,7 +150,11 @@ namespace OpenSim.Framework
150 m_attachments = new Dictionary<int, List<AvatarAttachment>>(); 150 m_attachments = new Dictionary<int, List<AvatarAttachment>>();
151 } 151 }
152 152
153 public AvatarAppearance(AvatarAppearance appearance) 153 public AvatarAppearance(AvatarAppearance appearance) : this(appearance, true)
154 {
155 }
156
157 public AvatarAppearance(AvatarAppearance appearance, bool copyWearables)
154 { 158 {
155// m_log.WarnFormat("[AVATAR APPEARANCE] create from an existing appearance"); 159// m_log.WarnFormat("[AVATAR APPEARANCE] create from an existing appearance");
156 160
@@ -175,7 +179,7 @@ namespace OpenSim.Framework
175 m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES]; 179 m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
176 for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ ) 180 for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ )
177 m_wearables[i] = new AvatarWearable(); 181 m_wearables[i] = new AvatarWearable();
178 if (appearance.Wearables != null) 182 if (copyWearables && (appearance.Wearables != null))
179 { 183 {
180 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) 184 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
181 SetWearable(i,appearance.Wearables[i]); 185 SetWearable(i,appearance.Wearables[i]);
@@ -198,6 +202,28 @@ namespace OpenSim.Framework
198 AppendAttachment(new AvatarAttachment(attachment)); 202 AppendAttachment(new AvatarAttachment(attachment));
199 } 203 }
200 204
205 public void GetAssetsFrom(AvatarAppearance app)
206 {
207 for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ )
208 {
209 for (int j = 0 ; j < m_wearables[i].Count ; j++)
210 {
211 UUID itemID = m_wearables[i][j].ItemID;
212 UUID assetID = app.Wearables[i].GetAsset(itemID);
213
214 if (assetID != UUID.Zero)
215 m_wearables[i].Add(itemID, assetID);
216 }
217 }
218 }
219
220 public void ClearWearables()
221 {
222 m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
223 for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ )
224 m_wearables[i] = new AvatarWearable();
225 }
226
201 protected virtual void SetDefaultWearables() 227 protected virtual void SetDefaultWearables()
202 { 228 {
203 m_wearables = AvatarWearable.DefaultWearables; 229 m_wearables = AvatarWearable.DefaultWearables;
@@ -205,11 +231,11 @@ namespace OpenSim.Framework
205 231
206 protected virtual void SetDefaultParams() 232 protected virtual void SetDefaultParams()
207 { 233 {
208 m_visualparams = new byte[VISUALPARAM_COUNT]; 234 m_visualparams = new byte[] { 56,23,66,0,0,25,0,124,107,0,0,91,137,36,180,79,78,20,32,255,0,63,137,137,63,122,0,71,127,94,63,0,150,150,150,17,0,0,0,0,0,127,0,0,255,127,114,127,99,63,127,140,127,127,0,0,0,191,0,78,0,0,0,0,0,0,0,0,0,145,216,133,0,0,0,219,107,150,150,165,135,0,150,150,150,63,112,155,150,150,150,150,150,150,150,150,150,150,150,0,0,0,0,188,255,91,219,124,0,150,127,165,127,127,127,127,59,63,107,71,68,89,33,79,114,178,127,2,141,66,0,0,127,127,0,0,0,0,127,0,159,0,0,178,127,0,85,131,117,127,147,163,104,0,140,18,0,107,130,0,150,150,198,0,0,40,38,91,165,209,198,127,127,153,204,51,51,150,150,255,204,0,150,150,150,150,150,150,150,150,150,150,150,0,150,150,150,150,150,0,127,22,150,150,150,150,150,150,150,150,0,0,150,51,132,150,150,150 };
209 for (int i = 0; i < VISUALPARAM_COUNT; i++) 235// for (int i = 0; i < VISUALPARAM_COUNT; i++)
210 { 236// {
211 m_visualparams[i] = 150; 237// m_visualparams[i] = 150;
212 } 238// }
213 } 239 }
214 240
215 protected virtual void SetDefaultTexture() 241 protected virtual void SetDefaultTexture()