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authorMelanie2010-10-30 19:06:47 +0100
committerMelanie2010-10-30 19:06:47 +0100
commite98d8d500f5c0dda6e9ef8b9a0e1bddec8510d1d (patch)
treedcacdefcbe357eadad64d81c48b3bcf3f5efca5e
parent* AbsolutePosition.Get{} returns incorrect result for child prim so switch to... (diff)
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Fix logins and avatar appearance. Contains a Migration. May contain nuts.
This will cause visual params to be persisted along with worn items. With this, alpha and tattoo laters will be saved. Multiple layers MAY work, but not tested because I don't use Viewer 2.
-rw-r--r--OpenSim/Data/MySQL/Resources/Avatar.migrations8
-rw-r--r--OpenSim/Framework/AvatarAppearance.cs40
-rw-r--r--OpenSim/Framework/AvatarWearable.cs34
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs1
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs15
-rw-r--r--OpenSim/Services/Interfaces/IAvatarService.cs105
-rw-r--r--bin/inventory/BodyPartsLibrary/BodyPartsLibraryItems.xml28
7 files changed, 154 insertions, 77 deletions
diff --git a/OpenSim/Data/MySQL/Resources/Avatar.migrations b/OpenSim/Data/MySQL/Resources/Avatar.migrations
index 8d0eee6..f7cf176 100644
--- a/OpenSim/Data/MySQL/Resources/Avatar.migrations
+++ b/OpenSim/Data/MySQL/Resources/Avatar.migrations
@@ -10,3 +10,11 @@ CREATE TABLE Avatars (
10 KEY(PrincipalID)); 10 KEY(PrincipalID));
11 11
12COMMIT; 12COMMIT;
13
14:VERSION 2
15
16BEGIN;
17
18alter table Avatars change column Value Value text;
19
20COMMIT;
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index f0d8335..d0a22b2 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -150,7 +150,11 @@ namespace OpenSim.Framework
150 m_attachments = new Dictionary<int, List<AvatarAttachment>>(); 150 m_attachments = new Dictionary<int, List<AvatarAttachment>>();
151 } 151 }
152 152
153 public AvatarAppearance(AvatarAppearance appearance) 153 public AvatarAppearance(AvatarAppearance appearance) : this(appearance, true)
154 {
155 }
156
157 public AvatarAppearance(AvatarAppearance appearance, bool copyWearables)
154 { 158 {
155// m_log.WarnFormat("[AVATAR APPEARANCE] create from an existing appearance"); 159// m_log.WarnFormat("[AVATAR APPEARANCE] create from an existing appearance");
156 160
@@ -175,7 +179,7 @@ namespace OpenSim.Framework
175 m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES]; 179 m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
176 for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ ) 180 for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ )
177 m_wearables[i] = new AvatarWearable(); 181 m_wearables[i] = new AvatarWearable();
178 if (appearance.Wearables != null) 182 if (copyWearables && (appearance.Wearables != null))
179 { 183 {
180 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) 184 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
181 SetWearable(i,appearance.Wearables[i]); 185 SetWearable(i,appearance.Wearables[i]);
@@ -198,6 +202,28 @@ namespace OpenSim.Framework
198 AppendAttachment(new AvatarAttachment(attachment)); 202 AppendAttachment(new AvatarAttachment(attachment));
199 } 203 }
200 204
205 public void GetAssetsFrom(AvatarAppearance app)
206 {
207 for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ )
208 {
209 for (int j = 0 ; j < m_wearables[i].Count ; j++)
210 {
211 UUID itemID = m_wearables[i][j].ItemID;
212 UUID assetID = app.Wearables[i].GetAsset(itemID);
213
214 if (assetID != UUID.Zero)
215 m_wearables[i].Add(itemID, assetID);
216 }
217 }
218 }
219
220 public void ClearWearables()
221 {
222 m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
223 for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ )
224 m_wearables[i] = new AvatarWearable();
225 }
226
201 protected virtual void SetDefaultWearables() 227 protected virtual void SetDefaultWearables()
202 { 228 {
203 m_wearables = AvatarWearable.DefaultWearables; 229 m_wearables = AvatarWearable.DefaultWearables;
@@ -205,11 +231,11 @@ namespace OpenSim.Framework
205 231
206 protected virtual void SetDefaultParams() 232 protected virtual void SetDefaultParams()
207 { 233 {
208 m_visualparams = new byte[VISUALPARAM_COUNT]; 234 m_visualparams = new byte[] { 56,23,66,0,0,25,0,124,107,0,0,91,137,36,180,79,78,20,32,255,0,63,137,137,63,122,0,71,127,94,63,0,150,150,150,17,0,0,0,0,0,127,0,0,255,127,114,127,99,63,127,140,127,127,0,0,0,191,0,78,0,0,0,0,0,0,0,0,0,145,216,133,0,0,0,219,107,150,150,165,135,0,150,150,150,63,112,155,150,150,150,150,150,150,150,150,150,150,150,0,0,0,0,188,255,91,219,124,0,150,127,165,127,127,127,127,59,63,107,71,68,89,33,79,114,178,127,2,141,66,0,0,127,127,0,0,0,0,127,0,159,0,0,178,127,0,85,131,117,127,147,163,104,0,140,18,0,107,130,0,150,150,198,0,0,40,38,91,165,209,198,127,127,153,204,51,51,150,150,255,204,0,150,150,150,150,150,150,150,150,150,150,150,0,150,150,150,150,150,0,127,22,150,150,150,150,150,150,150,150,0,0,150,51,132,150,150,150 };
209 for (int i = 0; i < VISUALPARAM_COUNT; i++) 235// for (int i = 0; i < VISUALPARAM_COUNT; i++)
210 { 236// {
211 m_visualparams[i] = 150; 237// m_visualparams[i] = 150;
212 } 238// }
213 } 239 }
214 240
215 protected virtual void SetDefaultTexture() 241 protected virtual void SetDefaultTexture()
diff --git a/OpenSim/Framework/AvatarWearable.cs b/OpenSim/Framework/AvatarWearable.cs
index 0a02dcf..efec50b 100644
--- a/OpenSim/Framework/AvatarWearable.cs
+++ b/OpenSim/Framework/AvatarWearable.cs
@@ -82,12 +82,13 @@ namespace OpenSim.Framework
82 public static readonly UUID DEFAULT_PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111"); 82 public static readonly UUID DEFAULT_PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111");
83 public static readonly UUID DEFAULT_PANTS_ASSET = new UUID("00000000-38f9-1111-024e-222222111120"); 83 public static readonly UUID DEFAULT_PANTS_ASSET = new UUID("00000000-38f9-1111-024e-222222111120");
84 84
85 public static readonly UUID DEFAULT_ALPHA_ITEM = new UUID("bfb9923c-4838-4d2d-bf07-608c5b1165c8"); 85// public static readonly UUID DEFAULT_ALPHA_ITEM = new UUID("bfb9923c-4838-4d2d-bf07-608c5b1165c8");
86 public static readonly UUID DEFAULT_ALPHA_ASSET = new UUID("1578a2b1-5179-4b53-b618-fe00ca5a5594"); 86// public static readonly UUID DEFAULT_ALPHA_ASSET = new UUID("1578a2b1-5179-4b53-b618-fe00ca5a5594");
87 87
88 public static readonly UUID DEFAULT_TATTOO_ITEM = new UUID("c47e22bd-3021-4ba4-82aa-2b5cb34d35e1"); 88// public static readonly UUID DEFAULT_TATTOO_ITEM = new UUID("c47e22bd-3021-4ba4-82aa-2b5cb34d35e1");
89 public static readonly UUID DEFAULT_TATTOO_ASSET = new UUID("00000000-0000-2222-3333-100000001007"); 89// public static readonly UUID DEFAULT_TATTOO_ASSET = new UUID("00000000-0000-2222-3333-100000001007");
90 90
91 private static AvatarWearable[] defaultWearables = null;
91 92
92 protected Dictionary<UUID, UUID> m_items = new Dictionary<UUID, UUID>(); 93 protected Dictionary<UUID, UUID> m_items = new Dictionary<UUID, UUID>();
93 protected List<UUID> m_ids = new List<UUID>(); 94 protected List<UUID> m_ids = new List<UUID>();
@@ -152,6 +153,11 @@ namespace OpenSim.Framework
152 m_items[itemID] = assetID; 153 m_items[itemID] = assetID;
153 } 154 }
154 155
156 public void Wear(WearableItem item)
157 {
158 Wear(item.ItemID, item.AssetID);
159 }
160
155 public void Wear(UUID itemID, UUID assetID) 161 public void Wear(UUID itemID, UUID assetID)
156 { 162 {
157 Clear(); 163 Clear();
@@ -204,11 +210,21 @@ namespace OpenSim.Framework
204 } 210 }
205 } 211 }
206 212
213 public UUID GetAsset(UUID itemID)
214 {
215 if (!m_items.ContainsKey(itemID))
216 return UUID.Zero;
217 return m_items[itemID];
218 }
219
207 public static AvatarWearable[] DefaultWearables 220 public static AvatarWearable[] DefaultWearables
208 { 221 {
209 get 222 get
210 { 223 {
211 AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES]; //should be 15 of these 224 if (defaultWearables != null)
225 return defaultWearables;
226
227 defaultWearables = new AvatarWearable[MAX_WEARABLES]; //should be 15 of these
212 for (int i = 0; i < MAX_WEARABLES; i++) 228 for (int i = 0; i < MAX_WEARABLES; i++)
213 { 229 {
214 defaultWearables[i] = new AvatarWearable(); 230 defaultWearables[i] = new AvatarWearable();
@@ -229,11 +245,11 @@ namespace OpenSim.Framework
229 // Pants 245 // Pants
230 defaultWearables[PANTS].Add(DEFAULT_PANTS_ITEM, DEFAULT_PANTS_ASSET); 246 defaultWearables[PANTS].Add(DEFAULT_PANTS_ITEM, DEFAULT_PANTS_ASSET);
231 247
232 // Alpha 248// // Alpha
233 defaultWearables[ALPHA].Add(DEFAULT_ALPHA_ITEM, DEFAULT_ALPHA_ASSET); 249// defaultWearables[ALPHA].Add(DEFAULT_ALPHA_ITEM, DEFAULT_ALPHA_ASSET);
234 250
235 // Tattoo 251// // Tattoo
236 defaultWearables[TATTOO].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET); 252// defaultWearables[TATTOO].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET);
237 253
238 return defaultWearables; 254 return defaultWearables;
239 } 255 }
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index d7458b7..4aa19d1 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -5734,6 +5734,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5734 AvatarWearingArgs wearingArgs = new AvatarWearingArgs(); 5734 AvatarWearingArgs wearingArgs = new AvatarWearingArgs();
5735 for (int i = 0; i < nowWearing.WearableData.Length; i++) 5735 for (int i = 0; i < nowWearing.WearableData.Length; i++)
5736 { 5736 {
5737 m_log.DebugFormat("[XXX]: Wearable type {0} item {1}", nowWearing.WearableData[i].WearableType, nowWearing.WearableData[i].ItemID);
5737 AvatarWearingArgs.Wearable wearable = 5738 AvatarWearingArgs.Wearable wearable =
5738 new AvatarWearingArgs.Wearable(nowWearing.WearableData[i].ItemID, 5739 new AvatarWearingArgs.Wearable(nowWearing.WearableData[i].ItemID,
5739 nowWearing.WearableData[i].WearableType); 5740 nowWearing.WearableData[i].WearableType);
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 6cbd8bd..7f482cb 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -356,17 +356,16 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
356 356
357// m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing called for {0}",client.AgentId); 357// m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing called for {0}",client.AgentId);
358 358
359 AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance); 359 AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false);
360 360
361 foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) 361 foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
362 { 362 {
363 if (wear.Type < AvatarWearable.MAX_WEARABLES) 363 if (wear.Type < AvatarWearable.MAX_WEARABLES)
364 { 364 avatAppearance.Wearables[wear.Type].Add(wear.ItemID,UUID.Zero);
365 AvatarWearable newWearable = new AvatarWearable(wear.ItemID,UUID.Zero);
366 avatAppearance.SetWearable(wear.Type, newWearable);
367 }
368 } 365 }
369 366
367 avatAppearance.GetAssetsFrom(sp.Appearance);
368
370 // This could take awhile since it needs to pull inventory 369 // This could take awhile since it needs to pull inventory
371 SetAppearanceAssets(sp.UUID, ref avatAppearance); 370 SetAppearanceAssets(sp.UUID, ref avatAppearance);
372 371
@@ -384,6 +383,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
384 { 383 {
385 for (int j = 0 ; j < appearance.Wearables[j].Count ; j ++ ) 384 for (int j = 0 ; j < appearance.Wearables[j].Count ; j ++ )
386 { 385 {
386 if (appearance.Wearables[i][j].ItemID == UUID.Zero)
387 continue;
388
389 // Ignore ruth's assets
390 if (appearance.Wearables[i][j].ItemID == AvatarWearable.DefaultWearables[i][0].ItemID)
391 continue;
387 InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID); 392 InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID);
388 baseItem = invService.GetItem(baseItem); 393 baseItem = invService.GetItem(baseItem);
389 394
diff --git a/OpenSim/Services/Interfaces/IAvatarService.cs b/OpenSim/Services/Interfaces/IAvatarService.cs
index 186871a..860a13b 100644
--- a/OpenSim/Services/Interfaces/IAvatarService.cs
+++ b/OpenSim/Services/Interfaces/IAvatarService.cs
@@ -149,33 +149,28 @@ namespace OpenSim.Services.Interfaces
149 Data["Serial"] = appearance.Serial.ToString(); 149 Data["Serial"] = appearance.Serial.ToString();
150 // Wearables 150 // Wearables
151 Data["AvatarHeight"] = appearance.AvatarHeight.ToString(); 151 Data["AvatarHeight"] = appearance.AvatarHeight.ToString();
152 Data["BodyItem"] = appearance.Wearables[AvatarWearable.BODY][0].ItemID.ToString(); 152
153 Data["EyesItem"] = appearance.Wearables[AvatarWearable.EYES][0].ItemID.ToString(); 153 for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++)
154 Data["GlovesItem"] = appearance.Wearables[AvatarWearable.GLOVES][0].ItemID.ToString(); 154 {
155 Data["HairItem"] = appearance.Wearables[AvatarWearable.HAIR][0].ItemID.ToString(); 155 for (int j = 0 ; j < appearance.Wearables[i].Count ; j++)
156 Data["JacketItem"] = appearance.Wearables[AvatarWearable.JACKET][0].ItemID.ToString(); 156 {
157 Data["PantsItem"] = appearance.Wearables[AvatarWearable.PANTS][0].ItemID.ToString(); 157 string fieldName = String.Format("Wearable {0}:{1}", i, j);
158 Data["ShirtItem"] = appearance.Wearables[AvatarWearable.SHIRT][0].ItemID.ToString(); 158 Data[fieldName] = String.Format("{0}:{1}",
159 Data["ShoesItem"] = appearance.Wearables[AvatarWearable.SHOES][0].ItemID.ToString(); 159 appearance.Wearables[i][j].ItemID.ToString(),
160 Data["SkinItem"] = appearance.Wearables[AvatarWearable.SKIN][0].ItemID.ToString(); 160 appearance.Wearables[i][j].AssetID.ToString());
161 Data["SkirtItem"] = appearance.Wearables[AvatarWearable.SKIRT][0].ItemID.ToString(); 161 }
162 Data["SocksItem"] = appearance.Wearables[AvatarWearable.SOCKS][0].ItemID.ToString(); 162 }
163 Data["UnderPantsItem"] = appearance.Wearables[AvatarWearable.UNDERPANTS][0].ItemID.ToString(); 163
164 Data["UnderShirtItem"] = appearance.Wearables[AvatarWearable.UNDERSHIRT][0].ItemID.ToString(); 164 // Visual Params
165 165 string[] vps = new string[AvatarAppearance.VISUALPARAM_COUNT];
166 Data["BodyAsset"] = appearance.Wearables[AvatarWearable.BODY][0].AssetID.ToString(); 166 byte[] binary = appearance.VisualParams;
167 Data["EyesAsset"] = appearance.Wearables[AvatarWearable.EYES][0].AssetID.ToString(); 167
168 Data["GlovesAsset"] = appearance.Wearables[AvatarWearable.GLOVES][0].AssetID.ToString(); 168 for (int i = 0 ; i < AvatarAppearance.VISUALPARAM_COUNT ; i++)
169 Data["HairAsset"] = appearance.Wearables[AvatarWearable.HAIR][0].AssetID.ToString(); 169 {
170 Data["JacketAsset"] = appearance.Wearables[AvatarWearable.JACKET][0].AssetID.ToString(); 170 vps[i] = binary[i].ToString();
171 Data["PantsAsset"] = appearance.Wearables[AvatarWearable.PANTS][0].AssetID.ToString(); 171 }
172 Data["ShirtAsset"] = appearance.Wearables[AvatarWearable.SHIRT][0].AssetID.ToString(); 172
173 Data["ShoesAsset"] = appearance.Wearables[AvatarWearable.SHOES][0].AssetID.ToString(); 173 Data["VisualParams"] = String.Join(",", vps);
174 Data["SkinAsset"] = appearance.Wearables[AvatarWearable.SKIN][0].AssetID.ToString();
175 Data["SkirtAsset"] = appearance.Wearables[AvatarWearable.SKIRT][0].AssetID.ToString();
176 Data["SocksAsset"] = appearance.Wearables[AvatarWearable.SOCKS][0].AssetID.ToString();
177 Data["UnderPantsAsset"] = appearance.Wearables[AvatarWearable.UNDERPANTS][0].AssetID.ToString();
178 Data["UnderShirtAsset"] = appearance.Wearables[AvatarWearable.UNDERSHIRT][0].AssetID.ToString();
179 174
180 // Attachments 175 // Attachments
181 List<AvatarAttachment> attachments = appearance.GetAttachments(); 176 List<AvatarAttachment> attachments = appearance.GetAttachments();
@@ -188,12 +183,17 @@ namespace OpenSim.Services.Interfaces
188 public AvatarAppearance ToAvatarAppearance(UUID owner) 183 public AvatarAppearance ToAvatarAppearance(UUID owner)
189 { 184 {
190 AvatarAppearance appearance = new AvatarAppearance(owner); 185 AvatarAppearance appearance = new AvatarAppearance(owner);
186
187 if (Data.Count == 0)
188 return appearance;
189
190 appearance.ClearWearables();
191 try 191 try
192 { 192 {
193 if (Data.ContainsKey("Serial")) 193 if (Data.ContainsKey("Serial"))
194 appearance.Serial = Int32.Parse(Data["Serial"]); 194 appearance.Serial = Int32.Parse(Data["Serial"]);
195 195
196 // Wearables 196 // Legacy Wearables
197 if (Data.ContainsKey("BodyItem")) 197 if (Data.ContainsKey("BodyItem"))
198 appearance.Wearables[AvatarWearable.BODY].Wear( 198 appearance.Wearables[AvatarWearable.BODY].Wear(
199 UUID.Parse(Data["BodyItem"]), 199 UUID.Parse(Data["BodyItem"]),
@@ -260,6 +260,35 @@ namespace OpenSim.Services.Interfaces
260 UUID.Parse(Data["SkirtAsset"])); 260 UUID.Parse(Data["SkirtAsset"]));
261 261
262 262
263 if (Data.ContainsKey("VisualParams"))
264 {
265 string[] vps = Data["VisualParams"].Split(new char[] {','});
266 byte[] binary = new byte[AvatarAppearance.VISUALPARAM_COUNT];
267
268 for (int i = 0 ; i < vps.Length && i < binary.Length ; i++)
269 binary[i] = (byte)Convert.ToInt32(vps[i]);
270
271 appearance.VisualParams = binary;
272 }
273
274 // New style wearables
275 foreach (KeyValuePair<string, string> _kvp in Data)
276 {
277 if (_kvp.Key.StartsWith("Wearable "))
278 {
279 string wearIndex = _kvp.Key.Substring(9);
280 string[] wearIndices = wearIndex.Split(new char[] {':'});
281 int index = Convert.ToInt32(wearIndices[0]);
282
283 string[] ids = _kvp.Value.Split(new char[] {':'});
284 UUID itemID = new UUID(ids[0]);
285 UUID assetID = new UUID(ids[1]);
286
287 appearance.Wearables[index].Add(itemID, assetID);
288 }
289 }
290
291
263 // Attachments 292 // Attachments
264 Dictionary<string, string> attchs = new Dictionary<string, string>(); 293 Dictionary<string, string> attchs = new Dictionary<string, string>();
265 foreach (KeyValuePair<string, string> _kvp in Data) 294 foreach (KeyValuePair<string, string> _kvp in Data)
@@ -278,6 +307,26 @@ namespace OpenSim.Services.Interfaces
278 307
279 appearance.SetAttachment(point,uuid,UUID.Zero); 308 appearance.SetAttachment(point,uuid,UUID.Zero);
280 } 309 }
310
311 if (appearance.Wearables[AvatarWearable.BODY].Count == 0)
312 appearance.Wearables[AvatarWearable.BODY].Wear(
313 AvatarWearable.DefaultWearables[
314 AvatarWearable.BODY][0]);
315
316 if (appearance.Wearables[AvatarWearable.SKIN].Count == 0)
317 appearance.Wearables[AvatarWearable.SKIN].Wear(
318 AvatarWearable.DefaultWearables[
319 AvatarWearable.SKIN][0]);
320
321 if (appearance.Wearables[AvatarWearable.HAIR].Count == 0)
322 appearance.Wearables[AvatarWearable.HAIR].Wear(
323 AvatarWearable.DefaultWearables[
324 AvatarWearable.HAIR][0]);
325
326 if (appearance.Wearables[AvatarWearable.EYES].Count == 0)
327 appearance.Wearables[AvatarWearable.EYES].Wear(
328 AvatarWearable.DefaultWearables[
329 AvatarWearable.EYES][0]);
281 } 330 }
282 catch 331 catch
283 { 332 {
diff --git a/bin/inventory/BodyPartsLibrary/BodyPartsLibraryItems.xml b/bin/inventory/BodyPartsLibrary/BodyPartsLibraryItems.xml
index 5cb71c0..aa8d9d9 100644
--- a/bin/inventory/BodyPartsLibrary/BodyPartsLibraryItems.xml
+++ b/bin/inventory/BodyPartsLibrary/BodyPartsLibraryItems.xml
@@ -16,34 +16,6 @@
16 </Section> 16 </Section>
17--> 17-->
18<!-- 18<!--
19 <Section Name="Tattoo">
20 <Key Name="inventoryID" Value="c47e22bd-3021-4ba4-82aa-2b5cb34d35e1" />
21 <Key Name="assetID" Value="00000000-0000-2222-3333-100000001007" />
22 <Key Name="folderID" Value="d499e5e0-b9bf-11dc-95ff-0800200c9a66"/>
23 <Key Name="description" Value="Tattoo" />
24 <Key Name="name" Value="Tattoo" />
25 <Key Name="assetType" Value="13" />
26 <Key Name="inventoryType" Value="18" />
27 <Key Name="currentPermissions" Value="2147483647" />
28 <Key Name="nextPermissions" Value="2147483647" />
29 <Key Name="everyonePermissions" Value="2147483647" />
30 <Key Name="basePermissions" Value="2147483647" />
31 </Section>
32
33 <Section Name="Alpha">
34 <Key Name="inventoryID" Value="bfb9923c-4838-4d2d-bf07-608c5b1165c8" />
35 <Key Name="assetID" Value="1578a2b1-5179-4b53-b618-fe00ca5a5594" />
36 <Key Name="folderID" Value="d499e5e0-b9bf-11dc-95ff-0800200c9a66"/>
37 <Key Name="description" Value="Hair" />
38 <Key Name="name" Value="Hair" />
39 <Key Name="assetType" Value="13" />
40 <Key Name="inventoryType" Value="18" />
41 <Key Name="currentPermissions" Value="2147483647" />
42 <Key Name="nextPermissions" Value="2147483647" />
43 <Key Name="everyonePermissions" Value="2147483647" />
44 <Key Name="basePermissions" Value="2147483647" />
45 </Section>
46
47 <Section Name="Hair"> 19 <Section Name="Hair">
48 <Key Name="inventoryID" Value="d342e6c1-b9d2-11dc-95ff-0800200c9a66" /> 20 <Key Name="inventoryID" Value="d342e6c1-b9d2-11dc-95ff-0800200c9a66" />
49 <Key Name="assetID" Value="d342e6c0-b9d2-11dc-95ff-0800200c9a66" /> 21 <Key Name="assetID" Value="d342e6c0-b9d2-11dc-95ff-0800200c9a66" />