From e98d8d500f5c0dda6e9ef8b9a0e1bddec8510d1d Mon Sep 17 00:00:00 2001 From: Melanie Date: Sat, 30 Oct 2010 19:06:47 +0100 Subject: Fix logins and avatar appearance. Contains a Migration. May contain nuts. This will cause visual params to be persisted along with worn items. With this, alpha and tattoo laters will be saved. Multiple layers MAY work, but not tested because I don't use Viewer 2. --- OpenSim/Framework/AvatarAppearance.cs | 40 +++++++++++++++++++++++++++++------ 1 file changed, 33 insertions(+), 7 deletions(-) (limited to 'OpenSim/Framework/AvatarAppearance.cs') diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index f0d8335..d0a22b2 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs @@ -150,7 +150,11 @@ namespace OpenSim.Framework m_attachments = new Dictionary>(); } - public AvatarAppearance(AvatarAppearance appearance) + public AvatarAppearance(AvatarAppearance appearance) : this(appearance, true) + { + } + + public AvatarAppearance(AvatarAppearance appearance, bool copyWearables) { // m_log.WarnFormat("[AVATAR APPEARANCE] create from an existing appearance"); @@ -175,7 +179,7 @@ namespace OpenSim.Framework m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES]; for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ ) m_wearables[i] = new AvatarWearable(); - if (appearance.Wearables != null) + if (copyWearables && (appearance.Wearables != null)) { for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) SetWearable(i,appearance.Wearables[i]); @@ -198,6 +202,28 @@ namespace OpenSim.Framework AppendAttachment(new AvatarAttachment(attachment)); } + public void GetAssetsFrom(AvatarAppearance app) + { + for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ ) + { + for (int j = 0 ; j < m_wearables[i].Count ; j++) + { + UUID itemID = m_wearables[i][j].ItemID; + UUID assetID = app.Wearables[i].GetAsset(itemID); + + if (assetID != UUID.Zero) + m_wearables[i].Add(itemID, assetID); + } + } + } + + public void ClearWearables() + { + m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES]; + for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ ) + m_wearables[i] = new AvatarWearable(); + } + protected virtual void SetDefaultWearables() { m_wearables = AvatarWearable.DefaultWearables; @@ -205,11 +231,11 @@ namespace OpenSim.Framework protected virtual void SetDefaultParams() { - m_visualparams = new byte[VISUALPARAM_COUNT]; - for (int i = 0; i < VISUALPARAM_COUNT; i++) - { - m_visualparams[i] = 150; - } + m_visualparams = new byte[] { 56,23,66,0,0,25,0,124,107,0,0,91,137,36,180,79,78,20,32,255,0,63,137,137,63,122,0,71,127,94,63,0,150,150,150,17,0,0,0,0,0,127,0,0,255,127,114,127,99,63,127,140,127,127,0,0,0,191,0,78,0,0,0,0,0,0,0,0,0,145,216,133,0,0,0,219,107,150,150,165,135,0,150,150,150,63,112,155,150,150,150,150,150,150,150,150,150,150,150,0,0,0,0,188,255,91,219,124,0,150,127,165,127,127,127,127,59,63,107,71,68,89,33,79,114,178,127,2,141,66,0,0,127,127,0,0,0,0,127,0,159,0,0,178,127,0,85,131,117,127,147,163,104,0,140,18,0,107,130,0,150,150,198,0,0,40,38,91,165,209,198,127,127,153,204,51,51,150,150,255,204,0,150,150,150,150,150,150,150,150,150,150,150,0,150,150,150,150,150,0,127,22,150,150,150,150,150,150,150,150,0,0,150,51,132,150,150,150 }; +// for (int i = 0; i < VISUALPARAM_COUNT; i++) +// { +// m_visualparams[i] = 150; +// } } protected virtual void SetDefaultTexture() -- cgit v1.1