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* Merge branch 'master' into httptestsUbitUmarov2017-10-012-0/+0
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| * BulletSim: update MacOS version of libBulletSim to latest version.Robert Adams2017-09-202-0/+0
| | | | | | | | | | See Mantis 8232. Thanks Gavin Hird.
* | replace libomv saving a few op on vector * quaternionUbitUmarov2017-09-171-0/+0
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* | Merge branch 'master' into httptestsUbitUmarov2017-09-054-0/+0
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| * BulletSim: Merge branch 'BulletSim2017'Robert Adams2017-09-054-0/+0
| |\ | | | | | | | | | Adds raycast using Bullet physics engine.
| | * BulletSim; Update BulletSim.dll's and so's for raycast.Robert Adams2017-09-034-0/+0
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* | | Merge branch 'master' into httptestsUbitUmarov2017-09-041-2/+2
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| * | Fixed typos in comments in osslEnable.iniKevin Cozens2017-09-041-2/+2
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* | fix our name is OpenSimulator not OpenSimUbitUmarov2017-08-311-0/+0
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* | improve Prefer32bit configuration optionUbitUmarov2017-08-311-0/+0
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* | CSharp targets name still wrongUbitUmarov2017-08-311-0/+0
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* | fix a whitecode bug, add missing filesUbitUmarov2017-08-311-0/+0
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* | update Prebuild with WhiteCore versionUbitUmarov2017-08-301-0/+0
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* | update httpserverUbitUmarov2017-08-282-0/+0
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* | update ODE bins for windows to 0.13.3 ( old ode will now also have ↵UbitUmarov2017-08-212-0/+0
| | | | | | | | stati/dynamic friction, cant avoid it
* | Merge branch 'master' into httptestsUbitUmarov2017-08-192-0/+0
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| * BulletSim: Update macOS version of BulletSim with the actual BulletRobert Adams2017-08-182-0/+0
| | | | | | | | | | 2.86. (the last commit was really an update to 2.82). Thanks Gavin Hird.
* | Merge branch 'master' into httptestsUbitUmarov2017-08-186-0/+0
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| * Replaced libomv dlls with newly compiled ones to solve crashes with ↵Diva Canto2017-08-174-0/+0
| | | | | | | | | | | | pCampBot. See https://github.com/openmetaversefoundation/libopenmetaverse/commit/e8250162cc3b36274c585db0f3ff56087c157c11
| * BulletSim: Update macOS version of BulletSim with Bullet 2.86 and collision ↵Robert Adams2017-08-172-0/+0
| | | | | | | | | | | | fixes. Thanks Gavin Hird.
* | Merge branch 'master' into httptestsUbitUmarov2017-08-1610-18/+34
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| * Merge branch 'master' into BulletSim2017Robert Adams2017-08-152-0/+0
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| | * update libode for MAC, thanks again Gavin HirdUbitUmarov2017-08-152-0/+0
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| * | Update BulletSim with corrected collision computations.Robert Adams2017-08-144-0/+0
| | | | | | | | | | | | A fix for Mantis 8010.
| * | Update BulletSim with Bullet V2.86.Robert Adams2017-08-094-0/+0
| |/ | | | | | | Should be no functional changes.
| * Remove profile from basic configurationKevin Cozens2017-08-051-3/+0
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| * upload ODE lib for linux. Plz keep previus version in case something goes ↵UbitUmarov2017-07-292-0/+0
| | | | | | | | wrong. Thanks jakdaniels for the compilation
| * mantis 8218 make Meshmerizer UseMeshiesPhysicsMesh defualt to true, to match ↵UbitUmarov2017-07-271-1/+1
| | | | | | | | stated on ini files.
| * ubOde: make option MinSizeToMeshmerize visible in OpenSimDefaults.iniUbitUmarov2017-07-221-6/+8
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| * fix a few EN typosUbitUmarov2017-07-211-5/+5
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| * ubOde suport convex shapes on all normal prims and sculpts. Since code is ↵UbitUmarov2017-07-211-7/+24
| | | | | | | | experimental this is controled by options ConvexPrims and ConvexSculpts, on section Mesh, that can be set to false in case of problems
* | mergeUbitUmarov2017-07-2011-39717/+78
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| * fixes and changes on TreePopulatorModule. Please read OpenSimDefaults.iniUbitUmarov2017-07-151-6/+14
| | | | | | | | | | [Trees] section. Does need more work, and some hardcode settings may not be the optimal still"
| * update libomv fixing EnUsCultureUbitUmarov2017-07-137-39672/+0
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| * ubOde don't use old ode body sleep option, a few changes on sleep control, ↵UbitUmarov2017-07-072-0/+0
| | | | | | | | update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen)
| * ubOde: dont do avatar step climb on small true spheres. lets play simple ↵UbitUmarov2017-07-032-0/+0
| | | | | | | | football
| * update ode.dll ( windows)UbitUmarov2017-07-022-0/+0
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| * a few changes to ubOde avatar collisionsUbitUmarov2017-07-013-1/+0
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| * do calls to m_host.AddScriptLPS() on the right place on osslm this stat is ↵UbitUmarov2017-06-301-2/+2
| | | | | | | | of course still wrong LPS does not mean api function calls
| * put osGetAgentIP() in threat control with level Severe so it can be disabled ↵UbitUmarov2017-06-301-55/+61
| | | | | | | | even for inworld administrators as needed on some grids. rearrage the osslEnable.ini file segregating the funtions only listed for information
| * update ode.dll (windoes only. need bins for others :( )UbitUmarov2017-06-302-0/+0
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| * put back getAgentIP bug restricted, script owner must be a Administrator (god)UbitUmarov2017-06-281-1/+1
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| * add osGetNPCList()UbitUmarov2017-06-261-0/+1
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| * take a few more out of level checkUbitUmarov2017-06-261-31/+30
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| * update osslEnable.ini. functions that have no level check are still listed ↵UbitUmarov2017-06-261-2/+15
| | | | | | | | but commented, just to be more visible
| * add respective ossl helper funtion osDrawScaleTransform(string drawList, ↵UbitUmarov2017-06-251-2/+3
| | | | | | | | LSL_Float x, LSL_Float y)
| * add string osDrawTranslationTransform(string drawList, LSL_Float x, ↵UbitUmarov2017-06-241-16/+21
| | | | | | | | LSL_Float y), string osDrawRotationTransform(string drawList, LSL_Float x) and string osDrawResetTransform(string drawList) helper functions for the new vector renderer comands. Removed ThreadLevel check of similar funtions that had it None, and actually only set strings
| * revert the thread level change; remove unused dynamic texture timer from ↵UbitUmarov2017-06-241-1/+1
| | | | | | | | internal code; let blend alpha work if < 255; let blend work with the selected face; etc
| * change thread level of osSetDynamicTextureDataBlendFace to VeryHighUbitUmarov2017-06-241-1/+1
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| * osDrawFilledEllipse or string comand FillEllipse identical do Ellipse oneUbitUmarov2017-06-241-0/+1
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