Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge branch 'master' into httptests | UbitUmarov | 2017-10-01 | 2 | -0/+0 |
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| * | BulletSim: update MacOS version of libBulletSim to latest version. | Robert Adams | 2017-09-20 | 2 | -0/+0 |
| | | | | | | | | | | See Mantis 8232. Thanks Gavin Hird. | ||||
* | | replace libomv saving a few op on vector * quaternion | UbitUmarov | 2017-09-17 | 1 | -0/+0 |
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* | | Merge branch 'master' into httptests | UbitUmarov | 2017-09-05 | 4 | -0/+0 |
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| * | BulletSim: Merge branch 'BulletSim2017' | Robert Adams | 2017-09-05 | 4 | -0/+0 |
| |\ | | | | | | | | | | Adds raycast using Bullet physics engine. | ||||
| | * | BulletSim; Update BulletSim.dll's and so's for raycast. | Robert Adams | 2017-09-03 | 4 | -0/+0 |
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* | | | Merge branch 'master' into httptests | UbitUmarov | 2017-09-04 | 1 | -2/+2 |
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| * | | Fixed typos in comments in osslEnable.ini | Kevin Cozens | 2017-09-04 | 1 | -2/+2 |
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* | | fix our name is OpenSimulator not OpenSim | UbitUmarov | 2017-08-31 | 1 | -0/+0 |
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* | | improve Prefer32bit configuration option | UbitUmarov | 2017-08-31 | 1 | -0/+0 |
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* | | CSharp targets name still wrong | UbitUmarov | 2017-08-31 | 1 | -0/+0 |
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* | | fix a whitecode bug, add missing files | UbitUmarov | 2017-08-31 | 1 | -0/+0 |
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* | | update Prebuild with WhiteCore version | UbitUmarov | 2017-08-30 | 1 | -0/+0 |
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* | | update httpserver | UbitUmarov | 2017-08-28 | 2 | -0/+0 |
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* | | update ODE bins for windows to 0.13.3 ( old ode will now also have ↵ | UbitUmarov | 2017-08-21 | 2 | -0/+0 |
| | | | | | | | | stati/dynamic friction, cant avoid it | ||||
* | | Merge branch 'master' into httptests | UbitUmarov | 2017-08-19 | 2 | -0/+0 |
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| * | BulletSim: Update macOS version of BulletSim with the actual Bullet | Robert Adams | 2017-08-18 | 2 | -0/+0 |
| | | | | | | | | | | 2.86. (the last commit was really an update to 2.82). Thanks Gavin Hird. | ||||
* | | Merge branch 'master' into httptests | UbitUmarov | 2017-08-18 | 6 | -0/+0 |
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| * | Replaced libomv dlls with newly compiled ones to solve crashes with ↵ | Diva Canto | 2017-08-17 | 4 | -0/+0 |
| | | | | | | | | | | | | pCampBot. See https://github.com/openmetaversefoundation/libopenmetaverse/commit/e8250162cc3b36274c585db0f3ff56087c157c11 | ||||
| * | BulletSim: Update macOS version of BulletSim with Bullet 2.86 and collision ↵ | Robert Adams | 2017-08-17 | 2 | -0/+0 |
| | | | | | | | | | | | | fixes. Thanks Gavin Hird. | ||||
* | | Merge branch 'master' into httptests | UbitUmarov | 2017-08-16 | 10 | -18/+34 |
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| * | Merge branch 'master' into BulletSim2017 | Robert Adams | 2017-08-15 | 2 | -0/+0 |
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| | * | update libode for MAC, thanks again Gavin Hird | UbitUmarov | 2017-08-15 | 2 | -0/+0 |
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| * | | Update BulletSim with corrected collision computations. | Robert Adams | 2017-08-14 | 4 | -0/+0 |
| | | | | | | | | | | | | A fix for Mantis 8010. | ||||
| * | | Update BulletSim with Bullet V2.86. | Robert Adams | 2017-08-09 | 4 | -0/+0 |
| |/ | | | | | | | Should be no functional changes. | ||||
| * | Remove profile from basic configuration | Kevin Cozens | 2017-08-05 | 1 | -3/+0 |
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| * | upload ODE lib for linux. Plz keep previus version in case something goes ↵ | UbitUmarov | 2017-07-29 | 2 | -0/+0 |
| | | | | | | | | wrong. Thanks jakdaniels for the compilation | ||||
| * | mantis 8218 make Meshmerizer UseMeshiesPhysicsMesh defualt to true, to match ↵ | UbitUmarov | 2017-07-27 | 1 | -1/+1 |
| | | | | | | | | stated on ini files. | ||||
| * | ubOde: make option MinSizeToMeshmerize visible in OpenSimDefaults.ini | UbitUmarov | 2017-07-22 | 1 | -6/+8 |
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| * | fix a few EN typos | UbitUmarov | 2017-07-21 | 1 | -5/+5 |
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| * | ubOde suport convex shapes on all normal prims and sculpts. Since code is ↵ | UbitUmarov | 2017-07-21 | 1 | -7/+24 |
| | | | | | | | | experimental this is controled by options ConvexPrims and ConvexSculpts, on section Mesh, that can be set to false in case of problems | ||||
* | | merge | UbitUmarov | 2017-07-20 | 11 | -39717/+78 |
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| * | fixes and changes on TreePopulatorModule. Please read OpenSimDefaults.ini | UbitUmarov | 2017-07-15 | 1 | -6/+14 |
| | | | | | | | | | | [Trees] section. Does need more work, and some hardcode settings may not be the optimal still" | ||||
| * | update libomv fixing EnUsCulture | UbitUmarov | 2017-07-13 | 7 | -39672/+0 |
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| * | ubOde don't use old ode body sleep option, a few changes on sleep control, ↵ | UbitUmarov | 2017-07-07 | 2 | -0/+0 |
| | | | | | | | | update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen) | ||||
| * | ubOde: dont do avatar step climb on small true spheres. lets play simple ↵ | UbitUmarov | 2017-07-03 | 2 | -0/+0 |
| | | | | | | | | football | ||||
| * | update ode.dll ( windows) | UbitUmarov | 2017-07-02 | 2 | -0/+0 |
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| * | a few changes to ubOde avatar collisions | UbitUmarov | 2017-07-01 | 3 | -1/+0 |
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| * | do calls to m_host.AddScriptLPS() on the right place on osslm this stat is ↵ | UbitUmarov | 2017-06-30 | 1 | -2/+2 |
| | | | | | | | | of course still wrong LPS does not mean api function calls | ||||
| * | put osGetAgentIP() in threat control with level Severe so it can be disabled ↵ | UbitUmarov | 2017-06-30 | 1 | -55/+61 |
| | | | | | | | | even for inworld administrators as needed on some grids. rearrage the osslEnable.ini file segregating the funtions only listed for information | ||||
| * | update ode.dll (windoes only. need bins for others :( ) | UbitUmarov | 2017-06-30 | 2 | -0/+0 |
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| * | put back getAgentIP bug restricted, script owner must be a Administrator (god) | UbitUmarov | 2017-06-28 | 1 | -1/+1 |
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| * | add osGetNPCList() | UbitUmarov | 2017-06-26 | 1 | -0/+1 |
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| * | take a few more out of level check | UbitUmarov | 2017-06-26 | 1 | -31/+30 |
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| * | update osslEnable.ini. functions that have no level check are still listed ↵ | UbitUmarov | 2017-06-26 | 1 | -2/+15 |
| | | | | | | | | but commented, just to be more visible | ||||
| * | add respective ossl helper funtion osDrawScaleTransform(string drawList, ↵ | UbitUmarov | 2017-06-25 | 1 | -2/+3 |
| | | | | | | | | LSL_Float x, LSL_Float y) | ||||
| * | add string osDrawTranslationTransform(string drawList, LSL_Float x, ↵ | UbitUmarov | 2017-06-24 | 1 | -16/+21 |
| | | | | | | | | LSL_Float y), string osDrawRotationTransform(string drawList, LSL_Float x) and string osDrawResetTransform(string drawList) helper functions for the new vector renderer comands. Removed ThreadLevel check of similar funtions that had it None, and actually only set strings | ||||
| * | revert the thread level change; remove unused dynamic texture timer from ↵ | UbitUmarov | 2017-06-24 | 1 | -1/+1 |
| | | | | | | | | internal code; let blend alpha work if < 255; let blend work with the selected face; etc | ||||
| * | change thread level of osSetDynamicTextureDataBlendFace to VeryHigh | UbitUmarov | 2017-06-24 | 1 | -1/+1 |
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| * | osDrawFilledEllipse or string comand FillEllipse identical do Ellipse one | UbitUmarov | 2017-06-24 | 1 | -0/+1 |
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