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author | UbitUmarov | 2017-07-22 01:44:29 +0100 |
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committer | UbitUmarov | 2017-07-22 01:44:29 +0100 |
commit | 93582523a739262ae3e7b459703db90b0a4214e4 (patch) | |
tree | cab6a4559c06568d4ddc5109c891491a55474270 /bin | |
parent | ubOde: represent small objects as a box. A object is small is all scale dimen... (diff) | |
download | opensim-SC-93582523a739262ae3e7b459703db90b0a4214e4.zip opensim-SC-93582523a739262ae3e7b459703db90b0a4214e4.tar.gz opensim-SC-93582523a739262ae3e7b459703db90b0a4214e4.tar.bz2 opensim-SC-93582523a739262ae3e7b459703db90b0a4214e4.tar.xz |
ubOde: make option MinSizeToMeshmerize visible in OpenSimDefaults.ini
Diffstat (limited to 'bin')
-rw-r--r-- | bin/OpenSimDefaults.ini | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 9fb74dc..164eae6 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -1158,12 +1158,14 @@ | |||
1158 | ; ## additional meshing options | 1158 | ; ## additional meshing options |
1159 | ; ## | 1159 | ; ## |
1160 | 1160 | ||
1161 | ; Physical collision mesh proxies are normally created for complex prim shapes, | 1161 | ; Physics needs to create internal meshs (or convert the object meshs or scultps) |
1162 | ; and collisions for simple boxes and spheres are computed algorithmically. | 1162 | ; for all prims except simple boxes and spheres. |
1163 | ; If you would rather have mesh proxies for simple prims, you can set this to | 1163 | |
1164 | ; true. Note that this will increase memory usage and region startup time. | 1164 | ; collisions of small objects againts larger ones can have a increased CPU load cost |
1165 | ; Default is false. | 1165 | ; so this are represented by a simple BOX |
1166 | ;force_simple_prim_meshing = false | 1166 | ; if all their scale dimensions are lower or equal to this option. Default is 0.1m |
1167 | ; (ubOde only) | ||
1168 | ; MinSizeToMeshmerize = 0.1 | ||
1167 | 1169 | ||
1168 | 1170 | ||
1169 | [BulletSim] | 1171 | [BulletSim] |