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My fork of OpenSim for IG and DG, called SledjChisl.
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*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2015-11-27
13
-180
/
+216
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\
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*
add a delay to consume other change messages on move and cross
UbitUmarov
2015-11-27
1
-0
/
+1
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*
stop some requests processing when module as no scenes (there must be a bette...
UbitUmarov
2015-11-27
1
-0
/
+17
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*
DeregisterRegion from grid earlier on close
UbitUmarov
2015-11-27
1
-4
/
+4
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*
change Backup on scene close to Forced, and not dependent on last change time.
UbitUmarov
2015-11-27
1
-1
/
+1
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*
remove thread Heartbeat from watchdog
UbitUmarov
2015-11-27
1
-5
/
+7
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*
change threading on GetTexture and getMesh and WebFetch Modules.
UbitUmarov
2015-11-27
3
-62
/
+69
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*
change threading on GetTexture and GetMesh NonSharable region modules
UbitUmarov
2015-11-27
2
-44
/
+44
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*
Fix Region Max height in boundingSize parameters checking in ArchiverModule.c...
Jak Daniels
2015-11-27
1
-2
/
+2
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*
Mantis #7765: Add new ClampNegativeZ option. Defaults to false to restore pri...
Melanie Thielker
2015-11-26
2
-2
/
+13
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*
suspend the use of DisableSimulator, that is causing teleport and crossing i...
UbitUmarov
2015-11-25
2
-15
/
+14
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*
remove default of 60minutes on MapImageService Refresh time, forgotten from ...
UbitUmarov
2015-11-25
1
-1
/
+1
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*
simplify DeliverChatToAvatars(..) ( hopefully not breaking it )
UbitUmarov
2015-11-24
1
-73
/
+62
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*
again chat echos, check repeats uncondicionally
UbitUmarov
2015-11-24
1
-2
/
+5
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*
reset control even prior to use
UbitUmarov
2015-11-24
1
-0
/
+2
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*
at end of teleport disable the sending simulator, not destiny
UbitUmarov
2015-11-24
1
-2
/
+6
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*
reduce 'echos' on several regions per instance (mantis 7754)
UbitUmarov
2015-11-24
1
-1
/
+2
*
|
Sometimes the viewer sends a null string as mapName; this made the client thr...
Diva Canto
2015-11-27
1
-2
/
+2
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/
*
remove warning on siting in phantom prims without sittarget
UbitUmarov
2015-11-23
1
-1
/
+1
*
Fixed some stupid math and checks on --bounding-origin and --bounding-size. B...
Jak Daniels
2015-11-22
1
-20
/
+9
*
change silly Monitor use
UbitUmarov
2015-11-22
1
-11
/
+11
*
change syncronization method
UbitUmarov
2015-11-22
1
-76
/
+65
*
revert take the Monitor.wait out of the locks
UbitUmarov
2015-11-22
1
-17
/
+16
*
coment out merge option on multiregion oar load i added
UbitUmarov
2015-11-22
1
-1
/
+1
*
take the Monitor.wait out of the locks
UbitUmarov
2015-11-22
1
-16
/
+17
*
a few more changes on Multiregion control file load
UbitUmarov
2015-11-22
2
-9
/
+19
*
add a a missing monitor.wait if still not needed, mb in future
UbitUmarov
2015-11-22
1
-3
/
+8
*
a few changes on Multiregion control file load ; load oar seems far from good
UbitUmarov
2015-11-22
2
-8
/
+15
*
add Monitor.wait on load
UbitUmarov
2015-11-22
1
-0
/
+4
*
reduce noise before compare
UbitUmarov
2015-11-22
1
-2
/
+13
*
add merge option on multioar test
UbitUmarov
2015-11-22
1
-1
/
+3
*
minor changes
UbitUmarov
2015-11-22
1
-14
/
+19
*
don't use 'funny' Quaternions
UbitUmarov
2015-11-22
1
-0
/
+2
*
Changes to Load Oar options and new code to support importing OARs with diffe...
Jak Daniels
2015-11-22
4
-56
/
+280
*
Changes to TerrainModule/ITerrainModule to support importing OARs with differ...
Jak Daniels
2015-11-22
2
-0
/
+33
*
Changes to TerrainChannel/ITerrainChannel to support importing OARs with diff...
Jak Daniels
2015-11-22
2
-0
/
+150
*
Changes to LandObject/ILandObject to support importing OARs with different Re...
Jak Daniels
2015-11-22
1
-16
/
+274
*
add a missing override
UbitUmarov
2015-11-21
1
-3
/
+3
*
add a missing override
UbitUmarov
2015-11-21
1
-1
/
+1
*
add thread allocation calls for new ode.dll (old ode)
UbitUmarov
2015-11-21
2
-16
/
+25
*
some cleanup, allow cast rays to collide with terrain within limited range (...
UbitUmarov
2015-11-21
3
-366
/
+8
*
remove a warning
UbitUmarov
2015-11-21
1
-3
/
+3
*
remove some duplicate using statements
UbitUmarov
2015-11-21
2
-4
/
+1
*
remove some compile warnings increasing total number by 2
UbitUmarov
2015-11-21
5
-13
/
+5
*
stop the Vehicle AFTER fixing position not before, bc stop code also updates...
UbitUmarov
2015-11-20
1
-6
/
+5
*
stop a Vehicle on a failed region cross (or empty border) (old ode)
UbitUmarov
2015-11-20
2
-0
/
+13
*
remove Ode.Net - missing file. ( old ode may be broken now)
UbitUmarov
2015-11-20
1
-0
/
+2025
*
remove the hard to maintain Ode.Net wrapper only in use by old ode
UbitUmarov
2015-11-20
8
-290
/
+33
*
make llAvatarOnLinkSitTarget(0) return UUID.Zero
UbitUmarov
2015-11-20
1
-3
/
+6
*
change a log message from error to just Debug
UbitUmarov
2015-11-20
1
-1
/
+1
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