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authorJak Daniels2015-11-19 13:28:17 +0000
committerUbitUmarov2015-11-22 01:32:48 +0000
commit0b216c37df7a88c12d7abb10e27ddbdaffcc6320 (patch)
treeffbf5f276ab73f0ade720e7c05963524634021d3 /OpenSim/Region
parentChanges to TerrainModule/ITerrainModule to support importing OARs with differ... (diff)
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Changes to Load Oar options and new code to support importing OARs with different Region sizes to the destination region.
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Application/OpenSim.cs26
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs257
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs41
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs12
4 files changed, 280 insertions, 56 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index a2ba8c0..4ab48e3 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -267,26 +267,36 @@ namespace OpenSim
267 SavePrimsXml2); 267 SavePrimsXml2);
268 268
269 m_console.Commands.AddCommand("Archiving", false, "load oar", 269 m_console.Commands.AddCommand("Archiving", false, "load oar",
270 "load oar [--merge] [--skip-assets]" 270 "load oar [-m|--merge] [-s|--skip-assets]"
271 + " [--default-user \"User Name\"]" 271 + " [--default-user \"User Name\"]"
272 + " [--force-terrain] [--force-parcels]" 272 + " [--force-terrain] [--force-parcels]"
273 + " [--no-objects]" 273 + " [--no-objects]"
274 + " [--rotation degrees] [--rotation-center \"<x,y,z>\"]" 274 + " [--rotation degrees]"
275 + " [--bounding-origin \"<x,y,z>\"]"
276 + " [--bounding-size \"<x,y,z>\"]"
275 + " [--displacement \"<x,y,z>\"]" 277 + " [--displacement \"<x,y,z>\"]"
278 + " [-d|--debug]"
276 + " [<OAR path>]", 279 + " [<OAR path>]",
277 "Load a region's data from an OAR archive.", 280 "Load a region's data from an OAR archive.",
278 "--merge will merge the OAR with the existing scene (suppresses terrain and parcel info loading).\n" 281 "--merge will merge the OAR with the existing scene (suppresses terrain and parcel info loading).\n"
282 + "--skip-assets will load the OAR but ignore the assets it contains.\n"
279 + "--default-user will use this user for any objects with an owner whose UUID is not found in the grid.\n" 283 + "--default-user will use this user for any objects with an owner whose UUID is not found in the grid.\n"
280 + "--displacement will add this value to the position of every object loaded.\n"
281 + "--force-terrain forces the loading of terrain from the oar (undoes suppression done by --merge).\n" 284 + "--force-terrain forces the loading of terrain from the oar (undoes suppression done by --merge).\n"
282 + "--force-parcels forces the loading of parcels from the oar (undoes suppression done by --merge).\n" 285 + "--force-parcels forces the loading of parcels from the oar (undoes suppression done by --merge).\n"
283 + "--no-objects suppresses the addition of any objects (good for loading only the terrain).\n" 286 + "--no-objects suppresses the addition of any objects (good for loading only the terrain).\n"
284 + "--rotation specified rotation to be applied to the oar. Specified in degrees.\n" 287 + "--rotation specified rotation to be applied to the oar. Specified in degrees.\n"
285 + "--rotation-center Location (relative to original OAR) to apply rotation. Default is <128,128,0>.\n" 288 + "--bounding-origin will only place objects that after displacement and rotation fall within the bounding cube who's position starts at <x,y,z>. Defaults to <0,0,0>.\n"
286 + "--skip-assets will load the OAR but ignore the assets it contains.\n\n" 289 + "--bounding-size specifies the size of the bounding cube. The default is the size of the destination region and cannot be larger than this.\n"
290 + "--displacement will add this value to the position of every object loaded.\n"
291 + "--debug forces the archiver to display messages about where each object is being placed.\n\n"
287 + "The path can be either a filesystem location or a URI.\n" 292 + "The path can be either a filesystem location or a URI.\n"
288 + " If this is not given then the command looks for an OAR named region.oar in the current directory.", 293 + " If this is not given then the command looks for an OAR named region.oar in the current directory."
289 LoadOar); 294 + " [--rotation-center \"<x,y,z>\"] used to be an option, now it does nothing and will be removed soon."
295 + "When an OAR is being loaded, operations are applied in this order:\n"
296 + "1: Rotation (around the incoming OARs region center)\n"
297 + "2: Cropping (a bounding cube with origin and size)\n"
298 + "3: Displacement (setting offset coordinates within the destination region)",
299 LoadOar); ;
290 300
291 m_console.Commands.AddCommand("Archiving", false, "save oar", 301 m_console.Commands.AddCommand("Archiving", false, "save oar",
292 //"save oar [-v|--version=<N>] [-p|--profile=<url>] [<OAR path>]", 302 //"save oar [-v|--version=<N>] [-p|--profile=<url>] [<OAR path>]",
@@ -312,7 +322,7 @@ namespace OpenSim
312 322
313 m_console.Commands.AddCommand("Objects", false, "rotate scene", 323 m_console.Commands.AddCommand("Objects", false, "rotate scene",
314 "rotate scene <degrees> [centerX, centerY]", 324 "rotate scene <degrees> [centerX, centerY]",
315 "Rotates all scene objects around centerX, centerY (defailt 128, 128) (please back up your region before using)", 325 "Rotates all scene objects around centerX, centerY (default 128, 128) (please back up your region before using)",
316 HandleRotateScene); 326 HandleRotateScene);
317 327
318 m_console.Commands.AddCommand("Objects", false, "scale scene", 328 m_console.Commands.AddCommand("Objects", false, "scale scene",
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 40589de..623671f 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -40,6 +40,7 @@ using OpenSim.Framework.Monitoring;
40using OpenSim.Framework.Serialization; 40using OpenSim.Framework.Serialization;
41using OpenSim.Framework.Serialization.External; 41using OpenSim.Framework.Serialization.External;
42using OpenSim.Region.CoreModules.World.Terrain; 42using OpenSim.Region.CoreModules.World.Terrain;
43using OpenSim.Region.CoreModules.World.Land;
43using OpenSim.Region.Framework.Interfaces; 44using OpenSim.Region.Framework.Interfaces;
44using OpenSim.Region.Framework.Scenes; 45using OpenSim.Region.Framework.Scenes;
45using OpenSim.Region.Framework.Scenes.Serialization; 46using OpenSim.Region.Framework.Scenes.Serialization;
@@ -131,7 +132,21 @@ namespace OpenSim.Region.CoreModules.World.Archiver
131 /// </value> 132 /// </value>
132 protected Vector3 m_rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0f); 133 protected Vector3 m_rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0f);
133 134
135 /// <value>
136 /// Corner 1 of a bounding cuboid which specifies which objects we load from the oar
137 /// </value>
138 protected Vector3 m_boundingOrigin = Vector3.Zero;
139
140 /// <value>
141 /// Size of a bounding cuboid which specifies which objects we load from the oar
142 /// </value>
143 protected Vector3 m_boundingSize = new Vector3(Constants.MaximumRegionSize, Constants.MaximumRegionSize, Constants.MaximumRegionSize);
144
134 protected bool m_noObjects = false; 145 protected bool m_noObjects = false;
146 protected bool m_boundingBox = false;
147 protected bool m_debug = false;
148
149 protected Vector3 m_incomingRegionSize = new Vector3(256f, 256f, 4096f);
135 150
136 /// <summary> 151 /// <summary>
137 /// Used to cache lookups for valid uuids. 152 /// Used to cache lookups for valid uuids.
@@ -202,6 +217,55 @@ namespace OpenSim.Region.CoreModules.World.Archiver
202 m_rotationCenter = options.ContainsKey("rotation-center") ? (Vector3)options["rotation-center"] 217 m_rotationCenter = options.ContainsKey("rotation-center") ? (Vector3)options["rotation-center"]
203 : new Vector3(scene.RegionInfo.RegionSizeX / 2f, scene.RegionInfo.RegionSizeY / 2f, 0f); 218 : new Vector3(scene.RegionInfo.RegionSizeX / 2f, scene.RegionInfo.RegionSizeY / 2f, 0f);
204 219
220 m_boundingOrigin = Vector3.Zero;
221 m_boundingSize = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, Constants.RegionHeight);
222
223 if (options.ContainsKey("bounding-origin"))
224 {
225 Vector3 boOption = (Vector3)options["bounding-origin"];
226 if (boOption.X >= 0 && boOption.X < m_boundingSize.X
227 && boOption.Y >= 0 && boOption.Y < m_boundingSize.Y
228 && boOption.Z >= 0 && boOption.Z < m_boundingSize.Z)
229 {
230 if (m_boundingOrigin != boOption)
231 {
232 m_boundingOrigin = boOption;
233 m_boundingBox = true;
234 }
235 }
236 else m_log.InfoFormat("[ARCHIVER]: The bounding cube origin must be within the destination region! Setting to {0}.", m_boundingOrigin.ToString());
237 }
238
239
240 if (options.ContainsKey("bounding-size"))
241 {
242 Vector3 bsOption = (Vector3)options["bounding-size"];
243 bool clip = false;
244 if (bsOption.X <= 0 && bsOption.X > (m_boundingSize.X - m_boundingOrigin.X))
245 {
246 bsOption.X = m_boundingSize.X - m_boundingOrigin.X;
247 clip = true;
248 }
249 if (bsOption.Y <= 0 && bsOption.Y > (m_boundingSize.Y - m_boundingOrigin.Y))
250 {
251 bsOption.Y = m_boundingSize.Y - m_boundingOrigin.Y;
252 clip = true;
253 }
254 if (bsOption.Z <= 0 && bsOption.Z > (m_boundingSize.Z - m_boundingOrigin.Z))
255 {
256 bsOption.Z = m_boundingSize.Y - m_boundingOrigin.Z;
257 clip = true;
258 }
259 if (m_boundingSize != bsOption)
260 {
261 m_boundingSize = bsOption;
262 m_boundingBox = true;
263 if (clip) m_log.InfoFormat("[ARCHIVER]: The bounding cube specified is larger than the destination region! Clipping to {0}.", m_boundingSize.ToString());
264 }
265 }
266
267 m_debug = options.ContainsKey("debug");
268
205 // Zero can never be a valid user id (or group) 269 // Zero can never be a valid user id (or group)
206 m_validUserUuids[UUID.Zero] = false; 270 m_validUserUuids[UUID.Zero] = false;
207 m_validGroupUuids[UUID.Zero] = false; 271 m_validGroupUuids[UUID.Zero] = false;
@@ -435,7 +499,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
435 // If the control file wasn't the first file then reset the read pointer 499 // If the control file wasn't the first file then reset the read pointer
436 if (!firstFile) 500 if (!firstFile)
437 { 501 {
438 m_log.Warn("Control file wasn't the first file in the archive"); 502 m_log.Warn("[ARCHIVER]: Control file wasn't the first file in the archive");
439 if (m_loadStream.CanSeek) 503 if (m_loadStream.CanSeek)
440 { 504 {
441 m_loadStream.Seek(0, SeekOrigin.Begin); 505 m_loadStream.Seek(0, SeekOrigin.Begin);
@@ -452,7 +516,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
452 else 516 else
453 { 517 {
454 // There isn't currently a scenario where this happens, but it's best to add a check just in case 518 // There isn't currently a scenario where this happens, but it's best to add a check just in case
455 throw new Exception("Error reading archive: control file wasn't the first file, and the input stream doesn't allow seeking"); 519 throw new Exception("[ARCHIVER]: Error reading archive: control file wasn't the first file, and the input stream doesn't allow seeking");
456 } 520 }
457 } 521 }
458 522
@@ -462,7 +526,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
462 firstFile = false; 526 firstFile = false;
463 } 527 }
464 528
465 throw new Exception("Control file not found"); 529 throw new Exception("[ARCHIVER]: Control file not found");
466 } 530 }
467 531
468 /// <summary> 532 /// <summary>
@@ -473,12 +537,16 @@ namespace OpenSim.Region.CoreModules.World.Archiver
473 // Reload serialized prims 537 // Reload serialized prims
474 m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count); 538 m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
475 539
476 OpenMetaverse.Quaternion rot = OpenMetaverse.Quaternion.CreateFromAxisAngle(0, 0, 1, m_rotation); 540 // Convert rotation to radians
541 double rotation = Math.PI * m_rotation / 180f;
542
543 OpenMetaverse.Quaternion rot = OpenMetaverse.Quaternion.CreateFromAxisAngle(0, 0, 1, (float)rotation);
477 544
478 UUID oldTelehubUUID = scene.RegionInfo.RegionSettings.TelehubObject; 545 UUID oldTelehubUUID = scene.RegionInfo.RegionSettings.TelehubObject;
479 546
480 IRegionSerialiserModule serialiser = scene.RequestModuleInterface<IRegionSerialiserModule>(); 547 IRegionSerialiserModule serialiser = scene.RequestModuleInterface<IRegionSerialiserModule>();
481 int sceneObjectsLoadedCount = 0; 548 int sceneObjectsLoadedCount = 0;
549 Vector3 boundingExtent = new Vector3(m_boundingOrigin.X + m_boundingSize.X, m_boundingOrigin.Y + m_boundingSize.Y, m_boundingOrigin.Z + m_boundingSize.Z);
482 550
483 foreach (string serialisedSceneObject in serialisedSceneObjects) 551 foreach (string serialisedSceneObject in serialisedSceneObjects)
484 { 552 {
@@ -498,30 +566,50 @@ namespace OpenSim.Region.CoreModules.World.Archiver
498 566
499 SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject); 567 SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject);
500 568
569 Vector3 pos = sceneObject.AbsolutePosition;
570
571 //fix the rotation center to the middle of the incoming region now as it's otherwise hopelessly confusing on varRegions
572 //as it only works with objects and terrain (using old Merge method) and not parcels
573 m_rotationCenter.X = m_incomingRegionSize.X / 2;
574 m_rotationCenter.Y = m_incomingRegionSize.Y / 2;
575
576 if (m_debug) m_log.DebugFormat("[ARCHIVER]: Loading object from OAR with original scene position {0}.", pos.ToString());
501 // Happily this does not do much to the object since it hasn't been added to the scene yet 577 // Happily this does not do much to the object since it hasn't been added to the scene yet
502 if (!sceneObject.IsAttachment) 578 if (!sceneObject.IsAttachment)
503 { 579 {
504 if (m_displacement != Vector3.Zero || m_rotation != 0f) 580 if (m_rotation != 0f)
505 { 581 {
506 Vector3 pos = sceneObject.AbsolutePosition; 582 // Rotate the object
507 if (m_rotation != 0f) 583 sceneObject.RootPart.RotationOffset = rot * sceneObject.GroupRotation;
508 { 584 // Get object position relative to rotation axis
509 // Rotate the object 585 Vector3 offset = pos - m_rotationCenter;
510 sceneObject.RootPart.RotationOffset = rot * sceneObject.GroupRotation; 586 // Rotate the object position
511 // Get object position relative to rotation axis 587 offset *= rot;
512 Vector3 offset = pos - m_rotationCenter; 588 // Restore the object position back to relative to the region
513 // Rotate the object position 589 pos = m_rotationCenter + offset;
514 offset *= rot; 590 if (m_debug) m_log.DebugFormat("[ARCHIVER]: After rotation, object from OAR is at scene position {0}.", pos.ToString());
515 // Restore the object position back to relative to the region 591 }
516 pos = m_rotationCenter + offset; 592 if (m_boundingBox)
517 } 593 {
518 if (m_displacement != Vector3.Zero) 594 if (pos.X < m_boundingOrigin.X || pos.X >= boundingExtent.X
595 || pos.Y < m_boundingOrigin.Y || pos.Y >= boundingExtent.Y
596 || pos.Z < m_boundingOrigin.Z || pos.Z >= boundingExtent.Z)
519 { 597 {
520 pos += m_displacement; 598 if (m_debug) m_log.DebugFormat("[ARCHIVER]: Skipping object from OAR in scene because it's position {0} is outside of bounding cube.", pos.ToString());
599 continue;
521 } 600 }
522 sceneObject.AbsolutePosition = pos; 601 //adjust object position to be relative to <0,0> so we can apply the displacement
602 pos.X -= m_boundingOrigin.X;
603 pos.Y -= m_boundingOrigin.Y;
523 } 604 }
605 if (m_displacement != Vector3.Zero)
606 {
607 pos += m_displacement;
608 if (m_debug) m_log.DebugFormat("[ARCHIVER]: After displacement, object from OAR is at scene position {0}.", pos.ToString());
609 }
610 sceneObject.AbsolutePosition = pos;
524 } 611 }
612 if (m_debug) m_log.DebugFormat("[ARCHIVER]: Placing object from OAR in scene at position {0}. ", pos.ToString());
525 613
526 bool isTelehub = (sceneObject.UUID == oldTelehubUUID) && (oldTelehubUUID != UUID.Zero); 614 bool isTelehub = (sceneObject.UUID == oldTelehubUUID) && (oldTelehubUUID != UUID.Zero);
527 615
@@ -553,11 +641,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
553 int ignoredObjects = serialisedSceneObjects.Count - sceneObjectsLoadedCount; 641 int ignoredObjects = serialisedSceneObjects.Count - sceneObjectsLoadedCount;
554 642
555 if (ignoredObjects > 0) 643 if (ignoredObjects > 0)
556 m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects); 644 m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene or were out of bounds", ignoredObjects);
557 645
558 if (oldTelehubUUID != UUID.Zero) 646 if (oldTelehubUUID != UUID.Zero)
559 { 647 {
560 m_log.WarnFormat("Telehub object not found: {0}", oldTelehubUUID); 648 m_log.WarnFormat("[ARCHIVER]: Telehub object not found: {0}", oldTelehubUUID);
561 scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero; 649 scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero;
562 scene.RegionInfo.RegionSettings.ClearSpawnPoints(); 650 scene.RegionInfo.RegionSettings.ClearSpawnPoints();
563 } 651 }
@@ -645,15 +733,86 @@ namespace OpenSim.Region.CoreModules.World.Archiver
645 // Reload serialized parcels 733 // Reload serialized parcels
646 m_log.InfoFormat("[ARCHIVER]: Loading {0} parcels. Please wait.", serialisedParcels.Count); 734 m_log.InfoFormat("[ARCHIVER]: Loading {0} parcels. Please wait.", serialisedParcels.Count);
647 List<LandData> landData = new List<LandData>(); 735 List<LandData> landData = new List<LandData>();
736 ILandObject landObject = scene.RequestModuleInterface<ILandObject>();
737 List<ILandObject> parcels;
738 Vector3 parcelDisp = new Vector3(m_displacement.X, m_displacement.Y, 0f);
739 Vector2 displacement = new Vector2(m_displacement.X, m_displacement.Y);
740 Vector2 boundingOrigin = new Vector2(m_boundingOrigin.X, m_boundingOrigin.Y);
741 Vector2 boundingSize = new Vector2(m_boundingSize.X, m_boundingSize.Y);
742 Vector2 regionSize = new Vector2(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY);
743
744 // Gather any existing parcels before we add any more. Later as we add parcels we can check if the new parcel
745 // data overlays any of the old data, and we can modify and remove (if empty) the old parcel so that there's no conflict
746 parcels = scene.LandChannel.AllParcels();
747
648 foreach (string serialisedParcel in serialisedParcels) 748 foreach (string serialisedParcel in serialisedParcels)
649 { 749 {
650 LandData parcel = LandDataSerializer.Deserialize(serialisedParcel); 750 LandData parcel = LandDataSerializer.Deserialize(serialisedParcel);
751 bool overrideRegionSize = true; //use the src land parcel data size not the dst region size
752 bool isEmptyNow;
753 Vector3 AABBMin;
754 Vector3 AABBMax;
755
756 // create a new LandObject that we can use to manipulate the incoming source parcel data
757 // this is ok, but just beware that some of the LandObject functions (that we haven't used here) still
758 // assume we're always using the destination region size
759 LandData ld = new LandData();
760 landObject = new LandObject(ld, scene);
761 landObject.LandData = parcel;
762
763 bool[,] srcLandBitmap = landObject.ConvertBytesToLandBitmap(overrideRegionSize);
764 if (landObject.IsLandBitmapEmpty(srcLandBitmap))
765 {
766 m_log.InfoFormat("[ARCHIVER]: Skipping source parcel {0} with GlobalID: {1} LocalID: {2} that has no claimed land.",
767 parcel.Name, parcel.GlobalID, parcel.LocalID);
768 continue;
769 }
770 //m_log.DebugFormat("[ARCHIVER]: Showing claimed land for source parcel: {0} with GlobalID: {1} LocalID: {2}.",
771 // parcel.Name, parcel.GlobalID, parcel.LocalID);
772 //landObject.DebugLandBitmap(srcLandBitmap);
651 773
652 if (m_displacement != Vector3.Zero) 774 bool[,] dstLandBitmap = landObject.RemapLandBitmap(srcLandBitmap, displacement, m_rotation, boundingOrigin, boundingSize, regionSize, out isEmptyNow, out AABBMin, out AABBMax);
775 if (isEmptyNow)
653 { 776 {
654 Vector3 parcelDisp = new Vector3(m_displacement.X, m_displacement.Y, 0f); 777 m_log.WarnFormat("[ARCHIVER]: Not adding destination parcel {0} with GlobalID: {1} LocalID: {2} because, after applying rotation, bounding and displacement, it has no claimed land.",
655 parcel.AABBMin += parcelDisp; 778 parcel.Name, parcel.GlobalID, parcel.LocalID);
656 parcel.AABBMax += parcelDisp; 779 continue;
780 }
781 //m_log.DebugFormat("[ARCHIVER]: Showing claimed land for destination parcel: {0} with GlobalID: {1} LocalID: {2} after applying rotation, bounding and displacement.",
782 // parcel.Name, parcel.GlobalID, parcel.LocalID);
783 //landObject.DebugLandBitmap(dstLandBitmap);
784
785 landObject.LandBitmap = dstLandBitmap;
786 parcel.Bitmap = landObject.ConvertLandBitmapToBytes();
787 parcel.AABBMin = AABBMin;
788 parcel.AABBMax = AABBMax;
789
790 if (m_merge)
791 {
792 // give the remapped parcel a new GlobalID, in case we're using the same OAR twice and a bounding cube, displacement and --merge
793 parcel.GlobalID = UUID.Random();
794
795 //now check if the area of this new incoming parcel overlays an area in any existing parcels
796 //and if so modify or lose the existing parcels
797 for (int i = 0; i < parcels.Count; i++)
798 {
799 if (parcels[i] != null)
800 {
801 bool[,] modLandBitmap = parcels[i].ConvertBytesToLandBitmap(overrideRegionSize);
802 modLandBitmap = parcels[i].RemoveFromLandBitmap(modLandBitmap, dstLandBitmap, out isEmptyNow, out AABBMin, out AABBMax);
803 if (isEmptyNow)
804 {
805 parcels[i] = null;
806 }
807 else
808 {
809 parcels[i].LandBitmap = modLandBitmap;
810 parcels[i].LandData.Bitmap = parcels[i].ConvertLandBitmapToBytes();
811 parcels[i].LandData.AABBMin = AABBMin;
812 parcels[i].LandData.AABBMax = AABBMax;
813 }
814 }
815 }
657 } 816 }
658 817
659 // Validate User and Group UUID's 818 // Validate User and Group UUID's
@@ -670,18 +829,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
670 } 829 }
671 else 830 else
672 { 831 {
673 parcel.OwnerID = m_defaultUser; 832 parcel.OwnerID = m_rootScene.RegionInfo.EstateSettings.EstateOwner;
674 parcel.GroupID = UUID.Zero;
675 parcel.IsGroupOwned = false; 833 parcel.IsGroupOwned = false;
676 } 834 }
677 } 835 }
678 else 836 else
679 { 837 {
680 if (!ResolveUserUuid(scene, parcel.OwnerID)) 838 if (!ResolveUserUuid(scene, parcel.OwnerID))
681 parcel.OwnerID = m_defaultUser; 839 parcel.OwnerID = m_rootScene.RegionInfo.EstateSettings.EstateOwner;
682
683 if (!ResolveGroupUuid(parcel.GroupID))
684 parcel.GroupID = UUID.Zero;
685 } 840 }
686 841
687 List<LandAccessEntry> accessList = new List<LandAccessEntry>(); 842 List<LandAccessEntry> accessList = new List<LandAccessEntry>();
@@ -693,19 +848,23 @@ namespace OpenSim.Region.CoreModules.World.Archiver
693 } 848 }
694 parcel.ParcelAccessList = accessList; 849 parcel.ParcelAccessList = accessList;
695 850
696// m_log.DebugFormat( 851 if (m_debug) m_log.DebugFormat("[ARCHIVER]: Adding parcel {0}, local id {1}, owner {2}, group {3}, isGroupOwned {4}, area {5}",
697// "[ARCHIVER]: Adding parcel {0}, local id {1}, owner {2}, group {3}, isGroupOwned {4}, area {5}", 852 parcel.Name, parcel.LocalID, parcel.OwnerID, parcel.GroupID, parcel.IsGroupOwned, parcel.Area);
698// parcel.Name, parcel.LocalID, parcel.OwnerID, parcel.GroupID, parcel.IsGroupOwned, parcel.Area); 853
699
700 landData.Add(parcel); 854 landData.Add(parcel);
701 } 855 }
702 856
703 if (!m_merge) 857 if (m_merge)
704 { 858 {
705 bool setupDefaultParcel = (landData.Count == 0); 859 for (int i = 0; i < parcels.Count; i++) //if merging then we need to also add back in any existing parcels
706 scene.LandChannel.Clear(setupDefaultParcel); 860 {
861 if (parcels[i] != null) landData.Add(parcels[i].LandData);
862 }
707 } 863 }
708 864
865 m_log.InfoFormat("[ARCHIVER]: Clearing {0} parcels.", parcels.Count);
866 bool setupDefaultParcel = (landData.Count == 0);
867 scene.LandChannel.Clear(setupDefaultParcel);
709 scene.EventManager.TriggerIncomingLandDataFromStorage(landData); 868 scene.EventManager.TriggerIncomingLandDataFromStorage(landData);
710 m_log.InfoFormat("[ARCHIVER]: Restored {0} parcels.", landData.Count); 869 m_log.InfoFormat("[ARCHIVER]: Restored {0} parcels.", landData.Count);
711 } 870 }
@@ -934,10 +1093,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
934 ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>(); 1093 ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>();
935 using (MemoryStream ms = new MemoryStream(data)) 1094 using (MemoryStream ms = new MemoryStream(data))
936 { 1095 {
937 if (m_displacement != Vector3.Zero || m_rotation != 0f) 1096 if (m_displacement != Vector3.Zero || m_rotation != 0f || m_boundingBox)
938 { 1097 {
939 Vector2 rotationCenter = new Vector2(m_rotationCenter.X, m_rotationCenter.Y); 1098 Vector2 boundingOrigin = new Vector2(m_boundingOrigin.X, m_boundingOrigin.Y);
940 terrainModule.LoadFromStream(terrainPath, m_displacement, m_rotation, rotationCenter, ms); 1099 Vector2 boundingSize = new Vector2(m_boundingSize.X, m_boundingSize.Y);
1100 terrainModule.LoadFromStream(terrainPath, m_displacement, m_rotation, boundingOrigin, boundingSize, ms); ;
941 } 1101 }
942 else 1102 else
943 { 1103 {
@@ -1014,6 +1174,17 @@ namespace OpenSim.Region.CoreModules.World.Archiver
1014 { 1174 {
1015 dearchivedScenes.SetRegionDirectory(xtr.ReadElementContentAsString()); 1175 dearchivedScenes.SetRegionDirectory(xtr.ReadElementContentAsString());
1016 } 1176 }
1177 else if (xtr.Name.ToString() == "size_in_meters")
1178 {
1179 Vector3 value;
1180 string size = "<" + xtr.ReadElementContentAsString() + ",0>";
1181 if (Vector3.TryParse(size, out value))
1182 {
1183 m_incomingRegionSize = value;
1184 dearchivedScenes.SetRegionSize(m_incomingRegionSize);
1185 m_log.DebugFormat("[ARCHIVER]: Found region_size info {0}", m_incomingRegionSize.ToString());
1186 }
1187 }
1017 } 1188 }
1018 } 1189 }
1019 1190
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
index 4178a57..cdc605b 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
@@ -110,8 +110,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
110 Vector3 displacement = new Vector3(0f, 0f, 0f); 110 Vector3 displacement = new Vector3(0f, 0f, 0f);
111 String defaultUser = ""; 111 String defaultUser = "";
112 float rotation = 0f; 112 float rotation = 0f;
113 Vector3 rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0); 113 Vector3 rotationCenter = new Vector3(Scene.RegionInfo.RegionSizeX / 2f, Scene.RegionInfo.RegionSizeY / 2f, 0);
114 114 Vector3 boundingOrigin = new Vector3(0f, 0f, 0f);
115 Vector3 boundingSize = new Vector3(Scene.RegionInfo.RegionSizeX, Scene.RegionInfo.RegionSizeY, Constants.RegionHeight);
116 bool debug = false;
115 117
116 OptionSet options = new OptionSet(); 118 OptionSet options = new OptionSet();
117 options.Add("m|merge", delegate(string v) { mergeOar = (v != null); }); 119 options.Add("m|merge", delegate(string v) { mergeOar = (v != null); });
@@ -147,13 +149,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
147 m_log.ErrorFormat("[ARCHIVER MODULE] Must be an angle in degrees between -360 and +360: --rotation 45"); 149 m_log.ErrorFormat("[ARCHIVER MODULE] Must be an angle in degrees between -360 and +360: --rotation 45");
148 return; 150 return;
149 } 151 }
150 // Convert to radians for internals 152 //pass this in as degrees now, convert to radians later during actual work phase
151 rotation = Util.Clamp<float>(rotation, -359f, 359f) / 180f * (float)Math.PI; 153 rotation = Util.Clamp<float>(rotation, -359f, 359f);
152 }); 154 });
153 options.Add("rotation-center=", delegate(string v) 155 options.Add("rotation-center=", delegate(string v)
154 { 156 {
155 try 157 try
156 { 158 {
159 m_log.Info("[ARCHIVER MODULE] Warning: --rotation-center no longer does anything and will be removed soon!");
157 rotationCenter = v == null ? Vector3.Zero : Vector3.Parse(v); 160 rotationCenter = v == null ? Vector3.Zero : Vector3.Parse(v);
158 } 161 }
159 catch 162 catch
@@ -163,6 +166,33 @@ namespace OpenSim.Region.CoreModules.World.Archiver
163 return; 166 return;
164 } 167 }
165 }); 168 });
169 options.Add("bounding-origin=", delegate(string v)
170 {
171 try
172 {
173 boundingOrigin = v == null ? Vector3.Zero : Vector3.Parse(v);
174 }
175 catch
176 {
177 m_log.ErrorFormat("[ARCHIVER MODULE] failure parsing bounding cube origin");
178 m_log.ErrorFormat("[ARCHIVER MODULE] Must be represented as vector3: --bounding-origin \"<128,128,0>\"");
179 return;
180 }
181 });
182 options.Add("bounding-size=", delegate(string v)
183 {
184 try
185 {
186 boundingSize = v == null ? new Vector3(Scene.RegionInfo.RegionSizeX, Scene.RegionInfo.RegionSizeY, Constants.RegionHeight) : Vector3.Parse(v);
187 }
188 catch
189 {
190 m_log.ErrorFormat("[ARCHIVER MODULE] failure parsing bounding cube size");
191 m_log.ErrorFormat("[ARCHIVER MODULE] Must be represented as a positive vector3: --bounding-size \"<256,256,4096>\"");
192 return;
193 }
194 });
195 options.Add("d|debug", delegate(string v) { debug = (v != null); });
166 196
167 // Send a message to the region ready module 197 // Send a message to the region ready module
168 /* bluewall* Disable this for the time being 198 /* bluewall* Disable this for the time being
@@ -211,6 +241,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
211 archiveOptions.Add("displacement", displacement); 241 archiveOptions.Add("displacement", displacement);
212 archiveOptions.Add("rotation", rotation); 242 archiveOptions.Add("rotation", rotation);
213 archiveOptions.Add("rotation-center", rotationCenter); 243 archiveOptions.Add("rotation-center", rotationCenter);
244 archiveOptions.Add("bounding-origin", boundingOrigin);
245 archiveOptions.Add("bounding-size", boundingSize);
246 if (debug) archiveOptions.Add("debug", null);
214 247
215 if (mainParams.Count > 2) 248 if (mainParams.Count > 2)
216 { 249 {
diff --git a/OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs b/OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs
index 3dcc020..12a520f 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs
@@ -70,6 +70,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
70 /// If null then the region doesn't have a corresponding scene, and it won't be loaded. 70 /// If null then the region doesn't have a corresponding scene, and it won't be loaded.
71 /// </summary> 71 /// </summary>
72 public Scene Scene { get; set; } 72 public Scene Scene { get; set; }
73
74 /// <summary>
75 /// The size of the region being loaded.
76 /// </summary>
77 public Vector3 RegionSize { get; set; }
73 } 78 }
74 79
75 /// <summary> 80 /// <summary>
@@ -118,7 +123,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
118 123
119 public void SetRegionOriginalID(string id) 124 public void SetRegionOriginalID(string id)
120 { 125 {
121 m_curRegion = new RegionInfo(); 126 if (m_curRegion == null) m_curRegion = new RegionInfo();
122 m_curRegion.Location = new Point((int)m_curX, (int)m_curY); 127 m_curRegion.Location = new Point((int)m_curX, (int)m_curY);
123 m_curRegion.OriginalID = id; 128 m_curRegion.OriginalID = id;
124 // 'curRegion' will be saved in 'm_directory2region' when SetRegionDir() is called 129 // 'curRegion' will be saved in 'm_directory2region' when SetRegionDir() is called
@@ -130,6 +135,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
130 m_directory2region[directory] = m_curRegion; 135 m_directory2region[directory] = m_curRegion;
131 } 136 }
132 137
138 public void SetRegionSize(Vector3 size)
139 {
140 if (m_curRegion == null) m_curRegion = new RegionInfo();
141 m_curRegion.RegionSize = size;
142 }
133 143
134 /// <summary> 144 /// <summary>
135 /// Sets all the scenes present in the simulator. 145 /// Sets all the scenes present in the simulator.