diff options
author | Diva Canto | 2015-11-27 08:24:39 -0800 |
---|---|---|
committer | Diva Canto | 2015-11-27 08:24:39 -0800 |
commit | cade717b5ffd0445c6246a55da5e80da2562450d (patch) | |
tree | 4e0a182d64905d35524336ee93b1283385494447 /OpenSim/Region | |
parent | Sometimes the viewer sends a null string as mapName; this made the client thr... (diff) | |
parent | add a delay to consume other change messages on move and cross (diff) | |
download | opensim-SC-cade717b5ffd0445c6246a55da5e80da2562450d.zip opensim-SC-cade717b5ffd0445c6246a55da5e80da2562450d.tar.gz opensim-SC-cade717b5ffd0445c6246a55da5e80da2562450d.tar.bz2 opensim-SC-cade717b5ffd0445c6246a55da5e80da2562450d.tar.xz |
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region')
13 files changed, 216 insertions, 180 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs index b5a70040..95d9c99 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs | |||
@@ -88,7 +88,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
88 | 88 | ||
89 | private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>(); | 89 | private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>(); |
90 | private static Thread[] m_workerThreads = null; | 90 | private static Thread[] m_workerThreads = null; |
91 | 91 | private static int m_NumberScenes = 0; | |
92 | private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue = | 92 | private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue = |
93 | new OpenMetaverse.BlockingQueue<aPollRequest>(); | 93 | new OpenMetaverse.BlockingQueue<aPollRequest>(); |
94 | 94 | ||
@@ -97,13 +97,6 @@ namespace OpenSim.Region.ClientStack.Linden | |||
97 | 97 | ||
98 | #region Region Module interfaceBase Members | 98 | #region Region Module interfaceBase Members |
99 | 99 | ||
100 | ~GetMeshModule() | ||
101 | { | ||
102 | foreach (Thread t in m_workerThreads) | ||
103 | Watchdog.AbortThread(t.ManagedThreadId); | ||
104 | |||
105 | } | ||
106 | |||
107 | public Type ReplaceableInterface | 100 | public Type ReplaceableInterface |
108 | { | 101 | { |
109 | get { return null; } | 102 | get { return null; } |
@@ -151,7 +144,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
151 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; | 144 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; |
152 | m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps; | 145 | m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps; |
153 | m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate; | 146 | m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate; |
154 | 147 | m_NumberScenes--; | |
155 | m_scene = null; | 148 | m_scene = null; |
156 | } | 149 | } |
157 | 150 | ||
@@ -167,6 +160,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
167 | m_scene.EventManager.OnDeregisterCaps += DeregisterCaps; | 160 | m_scene.EventManager.OnDeregisterCaps += DeregisterCaps; |
168 | m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate; | 161 | m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate; |
169 | 162 | ||
163 | m_NumberScenes++; | ||
164 | |||
170 | if (m_workerThreads == null) | 165 | if (m_workerThreads == null) |
171 | { | 166 | { |
172 | m_workerThreads = new Thread[2]; | 167 | m_workerThreads = new Thread[2]; |
@@ -174,7 +169,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
174 | for (uint i = 0; i < 2; i++) | 169 | for (uint i = 0; i < 2; i++) |
175 | { | 170 | { |
176 | m_workerThreads[i] = WorkManager.StartThread(DoMeshRequests, | 171 | m_workerThreads[i] = WorkManager.StartThread(DoMeshRequests, |
177 | String.Format("MeshWorkerThread{0}", i), | 172 | String.Format("GetMeshWorker{0}", i), |
178 | ThreadPriority.Normal, | 173 | ThreadPriority.Normal, |
179 | false, | 174 | false, |
180 | false, | 175 | false, |
@@ -182,22 +177,29 @@ namespace OpenSim.Region.ClientStack.Linden | |||
182 | int.MaxValue); | 177 | int.MaxValue); |
183 | } | 178 | } |
184 | } | 179 | } |
185 | |||
186 | } | 180 | } |
187 | 181 | ||
188 | 182 | public void Close() | |
189 | public void Close() { } | 183 | { |
184 | if(m_NumberScenes <= 0 && m_workerThreads != null) | ||
185 | { | ||
186 | m_log.DebugFormat("[GetMeshModule] Closing"); | ||
187 | foreach (Thread t in m_workerThreads) | ||
188 | Watchdog.AbortThread(t.ManagedThreadId); | ||
189 | m_queue.Clear(); | ||
190 | } | ||
191 | } | ||
190 | 192 | ||
191 | public string Name { get { return "GetMeshModule"; } } | 193 | public string Name { get { return "GetMeshModule"; } } |
192 | 194 | ||
193 | #endregion | 195 | #endregion |
194 | 196 | ||
195 | private void DoMeshRequests() | 197 | private static void DoMeshRequests() |
196 | { | 198 | { |
197 | while (true) | 199 | while(true) |
198 | { | 200 | { |
199 | aPollRequest poolreq = m_queue.Dequeue(); | 201 | aPollRequest poolreq = m_queue.Dequeue(); |
200 | 202 | Watchdog.UpdateThread(); | |
201 | poolreq.thepoll.Process(poolreq); | 203 | poolreq.thepoll.Process(poolreq); |
202 | } | 204 | } |
203 | } | 205 | } |
@@ -293,6 +295,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
293 | 295 | ||
294 | UUID requestID = requestinfo.reqID; | 296 | UUID requestID = requestinfo.reqID; |
295 | 297 | ||
298 | if(m_scene.ShuttingDown) | ||
299 | return; | ||
300 | |||
296 | // If the avatar is gone, don't bother to get the texture | 301 | // If the avatar is gone, don't bother to get the texture |
297 | if (m_scene.GetScenePresence(Id) == null) | 302 | if (m_scene.GetScenePresence(Id) == null) |
298 | { | 303 | { |
@@ -386,7 +391,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
386 | private volatile int BytesSent = 0; | 391 | private volatile int BytesSent = 0; |
387 | private int Lod3 = 0; | 392 | private int Lod3 = 0; |
388 | private int Lod2 = 0; | 393 | private int Lod2 = 0; |
389 | private int Lod1 = 0; | 394 | // private int Lod1 = 0; |
390 | private int UserSetThrottle = 0; | 395 | private int UserSetThrottle = 0; |
391 | private int UDPSetThrottle = 0; | 396 | private int UDPSetThrottle = 0; |
392 | private int CapSetThrottle = 0; | 397 | private int CapSetThrottle = 0; |
@@ -404,7 +409,6 @@ namespace OpenSim.Region.ClientStack.Linden | |||
404 | User = puser; | 409 | User = puser; |
405 | } | 410 | } |
406 | 411 | ||
407 | |||
408 | public bool hasEvents(UUID key, Dictionary<UUID, aPollResponse> responses) | 412 | public bool hasEvents(UUID key, Dictionary<UUID, aPollResponse> responses) |
409 | { | 413 | { |
410 | const float ThirtyPercent = 0.30f; | 414 | const float ThirtyPercent = 0.30f; |
@@ -486,7 +490,6 @@ namespace OpenSim.Region.ClientStack.Linden | |||
486 | PassTime(); | 490 | PassTime(); |
487 | } | 491 | } |
488 | 492 | ||
489 | |||
490 | private void PassTime() | 493 | private void PassTime() |
491 | { | 494 | { |
492 | currenttime = Util.EnvironmentTickCount(); | 495 | currenttime = Util.EnvironmentTickCount(); |
@@ -501,10 +504,11 @@ namespace OpenSim.Region.ClientStack.Linden | |||
501 | { | 504 | { |
502 | Lod3 = 0; | 505 | Lod3 = 0; |
503 | Lod2 = 0; | 506 | Lod2 = 0; |
504 | Lod1 = 0; | 507 | // Lod1 = 0; |
505 | } | 508 | } |
506 | } | 509 | } |
507 | } | 510 | } |
511 | |||
508 | private void AlterThrottle(int setting, ScenePresence p) | 512 | private void AlterThrottle(int setting, ScenePresence p) |
509 | { | 513 | { |
510 | p.ControllingClient.SetAgentThrottleSilent((int)Throttle,setting); | 514 | p.ControllingClient.SetAgentThrottleSilent((int)Throttle,setting); |
@@ -534,6 +538,5 @@ namespace OpenSim.Region.ClientStack.Linden | |||
534 | 538 | ||
535 | } | 539 | } |
536 | } | 540 | } |
537 | |||
538 | } | 541 | } |
539 | } | 542 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs index aa51a00..0c4e227 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs | |||
@@ -76,14 +76,13 @@ namespace OpenSim.Region.ClientStack.Linden | |||
76 | 76 | ||
77 | private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>(); | 77 | private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>(); |
78 | private static Thread[] m_workerThreads = null; | 78 | private static Thread[] m_workerThreads = null; |
79 | 79 | private static int m_NumberScenes = 0; | |
80 | private string m_Url = "localhost"; | ||
81 | |||
82 | private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue = | 80 | private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue = |
83 | new OpenMetaverse.BlockingQueue<aPollRequest>(); | 81 | new OpenMetaverse.BlockingQueue<aPollRequest>(); |
84 | 82 | ||
85 | private Dictionary<UUID,PollServiceTextureEventArgs> m_pollservices = new Dictionary<UUID,PollServiceTextureEventArgs>(); | 83 | private Dictionary<UUID,PollServiceTextureEventArgs> m_pollservices = new Dictionary<UUID,PollServiceTextureEventArgs>(); |
86 | 84 | ||
85 | private string m_Url = "localhost"; | ||
87 | 86 | ||
88 | #region ISharedRegionModule Members | 87 | #region ISharedRegionModule Members |
89 | 88 | ||
@@ -116,6 +115,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
116 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; | 115 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; |
117 | m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps; | 116 | m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps; |
118 | m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate; | 117 | m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate; |
118 | m_NumberScenes--; | ||
119 | m_scene = null; | 119 | m_scene = null; |
120 | } | 120 | } |
121 | 121 | ||
@@ -128,6 +128,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
128 | m_scene.EventManager.OnDeregisterCaps += DeregisterCaps; | 128 | m_scene.EventManager.OnDeregisterCaps += DeregisterCaps; |
129 | m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate; | 129 | m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate; |
130 | 130 | ||
131 | m_NumberScenes++; | ||
132 | |||
131 | if (m_workerThreads == null) | 133 | if (m_workerThreads == null) |
132 | { | 134 | { |
133 | m_workerThreads = new Thread[2]; | 135 | m_workerThreads = new Thread[2]; |
@@ -135,7 +137,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
135 | for (uint i = 0; i < 2; i++) | 137 | for (uint i = 0; i < 2; i++) |
136 | { | 138 | { |
137 | m_workerThreads[i] = WorkManager.StartThread(DoTextureRequests, | 139 | m_workerThreads[i] = WorkManager.StartThread(DoTextureRequests, |
138 | String.Format("TextureWorkerThread{0}", i), | 140 | String.Format("GetTextureWorker{0}", i), |
139 | ThreadPriority.Normal, | 141 | ThreadPriority.Normal, |
140 | false, | 142 | false, |
141 | false, | 143 | false, |
@@ -165,17 +167,6 @@ namespace OpenSim.Region.ClientStack.Linden | |||
165 | adjData = pthrottles; | 167 | adjData = pthrottles; |
166 | } | 168 | } |
167 | 169 | ||
168 | // 0.125f converts from bits to bytes | ||
169 | //int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
170 | //pos += 4; | ||
171 | // int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
172 | //pos += 4; | ||
173 | // int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
174 | // pos += 4; | ||
175 | // int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
176 | // pos += 4; | ||
177 | // int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
178 | // pos += 4; | ||
179 | pos = pos + 20; | 170 | pos = pos + 20; |
180 | int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4; | 171 | int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4; |
181 | //int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | 172 | //int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); |
@@ -199,7 +190,18 @@ namespace OpenSim.Region.ClientStack.Linden | |||
199 | { | 190 | { |
200 | } | 191 | } |
201 | 192 | ||
202 | public void Close() { } | 193 | public void Close() |
194 | { | ||
195 | if(m_NumberScenes <= 0 && m_workerThreads != null) | ||
196 | { | ||
197 | m_log.DebugFormat("[GetTextureModule] Closing"); | ||
198 | |||
199 | foreach (Thread t in m_workerThreads) | ||
200 | Watchdog.AbortThread(t.ManagedThreadId); | ||
201 | |||
202 | m_queue.Clear(); | ||
203 | } | ||
204 | } | ||
203 | 205 | ||
204 | public string Name { get { return "GetTextureModule"; } } | 206 | public string Name { get { return "GetTextureModule"; } } |
205 | 207 | ||
@@ -210,13 +212,6 @@ namespace OpenSim.Region.ClientStack.Linden | |||
210 | 212 | ||
211 | #endregion | 213 | #endregion |
212 | 214 | ||
213 | ~GetTextureModule() | ||
214 | { | ||
215 | foreach (Thread t in m_workerThreads) | ||
216 | Watchdog.AbortThread(t.ManagedThreadId); | ||
217 | |||
218 | } | ||
219 | |||
220 | private class PollServiceTextureEventArgs : PollServiceEventArgs | 215 | private class PollServiceTextureEventArgs : PollServiceEventArgs |
221 | { | 216 | { |
222 | private List<Hashtable> requests = | 217 | private List<Hashtable> requests = |
@@ -306,11 +301,13 @@ namespace OpenSim.Region.ClientStack.Linden | |||
306 | 301 | ||
307 | UUID requestID = requestinfo.reqID; | 302 | UUID requestID = requestinfo.reqID; |
308 | 303 | ||
304 | if(m_scene.ShuttingDown) | ||
305 | return; | ||
306 | |||
309 | if (requestinfo.send503) | 307 | if (requestinfo.send503) |
310 | { | 308 | { |
311 | response = new Hashtable(); | 309 | response = new Hashtable(); |
312 | 310 | ||
313 | |||
314 | response["int_response_code"] = 503; | 311 | response["int_response_code"] = 503; |
315 | response["str_response_string"] = "Throttled"; | 312 | response["str_response_string"] = "Throttled"; |
316 | response["content_type"] = "text/plain"; | 313 | response["content_type"] = "text/plain"; |
@@ -412,15 +409,16 @@ namespace OpenSim.Region.ClientStack.Linden | |||
412 | } | 409 | } |
413 | } | 410 | } |
414 | 411 | ||
415 | private void DoTextureRequests() | 412 | private static void DoTextureRequests() |
416 | { | 413 | { |
417 | while (true) | 414 | while (true) |
418 | { | 415 | { |
419 | aPollRequest poolreq = m_queue.Dequeue(); | 416 | aPollRequest poolreq = m_queue.Dequeue(); |
420 | 417 | Watchdog.UpdateThread(); | |
421 | poolreq.thepoll.Process(poolreq); | 418 | poolreq.thepoll.Process(poolreq); |
422 | } | 419 | } |
423 | } | 420 | } |
421 | |||
424 | internal sealed class CapsDataThrottler | 422 | internal sealed class CapsDataThrottler |
425 | { | 423 | { |
426 | 424 | ||
@@ -498,7 +496,5 @@ namespace OpenSim.Region.ClientStack.Linden | |||
498 | } | 496 | } |
499 | public int ThrottleBytes; | 497 | public int ThrottleBytes; |
500 | } | 498 | } |
501 | } | 499 | } |
502 | |||
503 | |||
504 | } | 500 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs index 61f4cd0..83f60c7 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs | |||
@@ -102,6 +102,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
102 | private static DoubleQueue<aPollRequest> m_queue = | 102 | private static DoubleQueue<aPollRequest> m_queue = |
103 | new DoubleQueue<aPollRequest>(); | 103 | new DoubleQueue<aPollRequest>(); |
104 | 104 | ||
105 | private static int m_NumberScenes = 0; | ||
106 | |||
105 | #region ISharedRegionModule Members | 107 | #region ISharedRegionModule Members |
106 | 108 | ||
107 | public WebFetchInvDescModule() : this(true) {} | 109 | public WebFetchInvDescModule() : this(true) {} |
@@ -145,17 +147,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
145 | StatsManager.DeregisterStat(s_processedRequestsStat); | 147 | StatsManager.DeregisterStat(s_processedRequestsStat); |
146 | StatsManager.DeregisterStat(s_queuedRequestsStat); | 148 | StatsManager.DeregisterStat(s_queuedRequestsStat); |
147 | 149 | ||
148 | if (ProcessQueuedRequestsAsync) | 150 | m_NumberScenes--; |
149 | { | ||
150 | if (m_workerThreads != null) | ||
151 | { | ||
152 | foreach (Thread t in m_workerThreads) | ||
153 | Watchdog.AbortThread(t.ManagedThreadId); | ||
154 | |||
155 | m_workerThreads = null; | ||
156 | } | ||
157 | } | ||
158 | |||
159 | Scene = null; | 151 | Scene = null; |
160 | } | 152 | } |
161 | 153 | ||
@@ -203,6 +195,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
203 | 195 | ||
204 | Scene.EventManager.OnRegisterCaps += RegisterCaps; | 196 | Scene.EventManager.OnRegisterCaps += RegisterCaps; |
205 | 197 | ||
198 | m_NumberScenes++; | ||
199 | |||
206 | int nworkers = 2; // was 2 | 200 | int nworkers = 2; // was 2 |
207 | if (ProcessQueuedRequestsAsync && m_workerThreads == null) | 201 | if (ProcessQueuedRequestsAsync && m_workerThreads == null) |
208 | { | 202 | { |
@@ -225,7 +219,23 @@ namespace OpenSim.Region.ClientStack.Linden | |||
225 | { | 219 | { |
226 | } | 220 | } |
227 | 221 | ||
228 | public void Close() { } | 222 | public void Close() |
223 | { | ||
224 | if (!m_Enabled) | ||
225 | return; | ||
226 | |||
227 | if (ProcessQueuedRequestsAsync) | ||
228 | { | ||
229 | if (m_NumberScenes <= 0 && m_workerThreads != null) | ||
230 | { | ||
231 | m_log.DebugFormat("[WebFetchInvDescModule] Closing"); | ||
232 | foreach (Thread t in m_workerThreads) | ||
233 | Watchdog.AbortThread(t.ManagedThreadId); | ||
234 | |||
235 | m_workerThreads = null; | ||
236 | } | ||
237 | } | ||
238 | } | ||
229 | 239 | ||
230 | public string Name { get { return "WebFetchInvDescModule"; } } | 240 | public string Name { get { return "WebFetchInvDescModule"; } } |
231 | 241 | ||
@@ -350,6 +360,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
350 | 360 | ||
351 | public void Process(aPollRequest requestinfo) | 361 | public void Process(aPollRequest requestinfo) |
352 | { | 362 | { |
363 | if(m_module == null || m_module.Scene == null || m_module.Scene.ShuttingDown) | ||
364 | return; | ||
365 | |||
353 | UUID requestID = requestinfo.reqID; | 366 | UUID requestID = requestinfo.reqID; |
354 | 367 | ||
355 | Hashtable response = new Hashtable(); | 368 | Hashtable response = new Hashtable(); |
@@ -425,31 +438,26 @@ namespace OpenSim.Region.ClientStack.Linden | |||
425 | // } | 438 | // } |
426 | // } | 439 | // } |
427 | 440 | ||
428 | private void DoInventoryRequests() | 441 | private static void DoInventoryRequests() |
429 | { | 442 | { |
430 | while (true) | 443 | while (true) |
431 | { | 444 | { |
432 | Watchdog.UpdateThread(); | 445 | Watchdog.UpdateThread(); |
433 | 446 | ||
434 | WaitProcessQueuedInventoryRequest(); | 447 | aPollRequest poolreq = m_queue.Dequeue(); |
435 | } | ||
436 | } | ||
437 | 448 | ||
438 | public void WaitProcessQueuedInventoryRequest() | 449 | if (poolreq != null && poolreq.thepoll != null) |
439 | { | ||
440 | aPollRequest poolreq = m_queue.Dequeue(); | ||
441 | |||
442 | if (poolreq != null && poolreq.thepoll != null) | ||
443 | { | ||
444 | try | ||
445 | { | 450 | { |
446 | poolreq.thepoll.Process(poolreq); | 451 | try |
447 | } | 452 | { |
448 | catch (Exception e) | 453 | poolreq.thepoll.Process(poolreq); |
449 | { | 454 | } |
450 | m_log.ErrorFormat( | 455 | catch (Exception e) |
451 | "[INVENTORY]: Failed to process queued inventory request {0} for {1} in {2}. Exception {3}", | 456 | { |
452 | poolreq.reqID, poolreq.presence != null ? poolreq.presence.Name : "unknown", Scene.Name, e); | 457 | m_log.ErrorFormat( |
458 | "[INVENTORY]: Failed to process queued inventory request {0} for {1}. Exception {3}", | ||
459 | poolreq.reqID, poolreq.presence != null ? poolreq.presence.Name : "unknown", e); | ||
460 | } | ||
453 | } | 461 | } |
454 | } | 462 | } |
455 | } | 463 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index 3971da0..2ef86c9 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -556,6 +556,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
556 | // In the future, we need to be able to do this programatically more predicably. | 556 | // In the future, we need to be able to do this programatically more predicably. |
557 | scene.EventManager.OnChatFromWorld += OnChatFromWorld; | 557 | scene.EventManager.OnChatFromWorld += OnChatFromWorld; |
558 | 558 | ||
559 | m_chatEvent.Reset(); | ||
559 | scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); | 560 | scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); |
560 | 561 | ||
561 | m_chatEvent.WaitOne(60000); | 562 | m_chatEvent.WaitOne(60000); |
@@ -669,6 +670,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
669 | // In the future, we need to be able to do this programatically more predicably. | 670 | // In the future, we need to be able to do this programatically more predicably. |
670 | scene.EventManager.OnChatFromWorld += OnChatFromWorld; | 671 | scene.EventManager.OnChatFromWorld += OnChatFromWorld; |
671 | 672 | ||
673 | m_chatEvent.Reset(); | ||
672 | SceneObjectGroup rezzedSo | 674 | SceneObjectGroup rezzedSo |
673 | = (SceneObjectGroup)(scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest)); | 675 | = (SceneObjectGroup)(scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest)); |
674 | 676 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs index fd6202a..ee0a4f8 100644 --- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs | |||
@@ -206,7 +206,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
206 | UUID fromID = UUID.Zero; | 206 | UUID fromID = UUID.Zero; |
207 | UUID ownerID = UUID.Zero; | 207 | UUID ownerID = UUID.Zero; |
208 | string message = c.Message; | 208 | string message = c.Message; |
209 | IScene scene = c.Scene; | 209 | Scene scene = c.Scene as Scene; |
210 | UUID destination = c.Destination; | 210 | UUID destination = c.Destination; |
211 | Vector3 fromPos = c.Position; | 211 | Vector3 fromPos = c.Position; |
212 | Vector3 regionPos = new Vector3(scene.RegionInfo.WorldLocX, scene.RegionInfo.WorldLocY, 0); | 212 | Vector3 regionPos = new Vector3(scene.RegionInfo.WorldLocX, scene.RegionInfo.WorldLocY, 0); |
@@ -217,47 +217,48 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
217 | 217 | ||
218 | if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel; | 218 | if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel; |
219 | 219 | ||
220 | if(!m_scenes.Contains(scene)) | ||
221 | { | ||
222 | m_log.WarnFormat("[CHAT]: message from unkown scene {0} ignored", | ||
223 | scene.RegionInfo.RegionName); | ||
224 | return; | ||
225 | } | ||
226 | |||
220 | switch (sourceType) | 227 | switch (sourceType) |
221 | { | 228 | { |
222 | case ChatSourceType.Agent: | 229 | case ChatSourceType.Agent: |
223 | if (!(scene is Scene)) | 230 | ScenePresence avatar = (scene as Scene).GetScenePresence(c.Sender.AgentId); |
224 | { | 231 | fromPos = avatar.AbsolutePosition; |
225 | m_log.WarnFormat("[CHAT]: scene {0} is not a Scene object, cannot obtain scene presence for {1}", | 232 | fromName = avatar.Name; |
226 | scene.RegionInfo.RegionName, c.Sender.AgentId); | 233 | fromID = c.Sender.AgentId; |
227 | return; | 234 | if (avatar.GodLevel >= 200) |
228 | } | 235 | { // let gods speak to outside or things may get confusing |
229 | ScenePresence avatar = (scene as Scene).GetScenePresence(c.Sender.AgentId); | 236 | fromNamePrefix = m_adminPrefix; |
230 | fromPos = avatar.AbsolutePosition; | 237 | checkParcelHide = false; |
231 | fromName = avatar.Name; | 238 | } |
232 | fromID = c.Sender.AgentId; | 239 | else |
233 | if (avatar.GodLevel >= 200) | 240 | { |
234 | { // let gods speak to outside or things may get confusing | 241 | checkParcelHide = true; |
235 | fromNamePrefix = m_adminPrefix; | 242 | } |
236 | checkParcelHide = false; | 243 | destination = UUID.Zero; // Avatars cant "SayTo" |
237 | } | 244 | ownerID = c.Sender.AgentId; |
238 | else | ||
239 | { | ||
240 | checkParcelHide = true; | ||
241 | } | ||
242 | destination = UUID.Zero; // Avatars cant "SayTo" | ||
243 | ownerID = c.Sender.AgentId; | ||
244 | 245 | ||
245 | hidePos = fromPos; | 246 | hidePos = fromPos; |
246 | break; | 247 | break; |
247 | 248 | ||
248 | case ChatSourceType.Object: | 249 | case ChatSourceType.Object: |
249 | fromID = c.SenderUUID; | 250 | fromID = c.SenderUUID; |
250 | 251 | ||
251 | if (c.SenderObject != null && c.SenderObject is SceneObjectPart) | 252 | if (c.SenderObject != null && c.SenderObject is SceneObjectPart) |
252 | { | ||
253 | ownerID = ((SceneObjectPart)c.SenderObject).OwnerID; | ||
254 | if (((SceneObjectPart)c.SenderObject).ParentGroup.IsAttachment) | ||
255 | { | 253 | { |
256 | checkParcelHide = true; | 254 | ownerID = ((SceneObjectPart)c.SenderObject).OwnerID; |
257 | hidePos = ((SceneObjectPart)c.SenderObject).ParentGroup.AbsolutePosition; | 255 | if (((SceneObjectPart)c.SenderObject).ParentGroup.IsAttachment) |
256 | { | ||
257 | checkParcelHide = true; | ||
258 | hidePos = ((SceneObjectPart)c.SenderObject).ParentGroup.AbsolutePosition; | ||
259 | } | ||
258 | } | 260 | } |
259 | } | 261 | break; |
260 | break; | ||
261 | } | 262 | } |
262 | 263 | ||
263 | // TODO: iterate over message | 264 | // TODO: iterate over message |
@@ -275,7 +276,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
275 | checkParcelHide = false; | 276 | checkParcelHide = false; |
276 | if (c.Type < ChatTypeEnum.DebugChannel && destination == UUID.Zero) | 277 | if (c.Type < ChatTypeEnum.DebugChannel && destination == UUID.Zero) |
277 | { | 278 | { |
278 | ILandObject srcland = (scene as Scene).LandChannel.GetLandObject(hidePos.X, hidePos.Y); | 279 | ILandObject srcland = scene.LandChannel.GetLandObject(hidePos.X, hidePos.Y); |
279 | if (srcland != null && !srcland.LandData.SeeAVs) | 280 | if (srcland != null && !srcland.LandData.SeeAVs) |
280 | { | 281 | { |
281 | sourceParcelID = srcland.LandData.GlobalID; | 282 | sourceParcelID = srcland.LandData.GlobalID; |
@@ -284,50 +285,42 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
284 | } | 285 | } |
285 | } | 286 | } |
286 | 287 | ||
287 | foreach (Scene s in m_scenes) | 288 | scene.ForEachScenePresence( |
288 | { | 289 | delegate(ScenePresence presence) |
289 | // This should use ForEachClient, but clients don't have a position. | 290 | { |
290 | // If camera is moved into client, then camera position can be used | 291 | if (destination != UUID.Zero && presence.UUID != destination) |
291 | // MT: No, it can't, as chat is heard from the avatar position, not | 292 | return; |
292 | // the camera position. | ||
293 | 293 | ||
294 | s.ForEachScenePresence( | 294 | if(presence.IsChildAgent) |
295 | delegate(ScenePresence presence) | 295 | { |
296 | { | 296 | if(checkParcelHide) |
297 | if (destination != UUID.Zero && presence.UUID != destination) | 297 | return; |
298 | if (TrySendChatMessage(presence, fromPos, regionPos, fromID, | ||
299 | ownerID, fromNamePrefix + fromName, c.Type, | ||
300 | message, sourceType, (destination != UUID.Zero))) | ||
301 | receiverIDs.Add(presence.UUID); | ||
298 | return; | 302 | return; |
299 | ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y); | 303 | } |
300 | if (Presencecheck != null) | 304 | |
305 | ILandObject Presencecheck = scene.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y); | ||
306 | if (Presencecheck != null) | ||
307 | { | ||
308 | if (checkParcelHide) | ||
301 | { | 309 | { |
302 | // This will pass all chat from objects. Not | 310 | if (sourceParcelID != Presencecheck.LandData.GlobalID && presence.GodLevel < 200) |
303 | // perfect, but it will do. For now. Better | 311 | return; |
304 | // than the prior behavior of muting all | ||
305 | // objects on a parcel with access restrictions | ||
306 | if (checkParcelHide) | ||
307 | { | ||
308 | if (sourceParcelID != Presencecheck.LandData.GlobalID && presence.GodLevel < 200) | ||
309 | return; | ||
310 | } | ||
311 | if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true) | ||
312 | { | ||
313 | if (TrySendChatMessage(presence, fromPos, regionPos, fromID, | ||
314 | ownerID, fromNamePrefix + fromName, c.Type, | ||
315 | message, sourceType, (destination != UUID.Zero))) | ||
316 | receiverIDs.Add(presence.UUID); | ||
317 | } | ||
318 | } | 312 | } |
319 | else if(!checkParcelHide && (presence.IsChildAgent)) | 313 | if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true) |
320 | { | 314 | { |
321 | if (TrySendChatMessage(presence, fromPos, regionPos, fromID, | 315 | if (TrySendChatMessage(presence, fromPos, regionPos, fromID, |
322 | ownerID, fromNamePrefix + fromName, c.Type, | 316 | ownerID, fromNamePrefix + fromName, c.Type, |
323 | message, sourceType, (destination != UUID.Zero))) | 317 | message, sourceType, (destination != UUID.Zero))) |
324 | receiverIDs.Add(presence.UUID); | 318 | receiverIDs.Add(presence.UUID); |
325 | } | 319 | } |
326 | } | 320 | } |
327 | ); | 321 | }); |
328 | } | ||
329 | 322 | ||
330 | (scene as Scene).EventManager.TriggerOnChatToClients( | 323 | scene.EventManager.TriggerOnChatToClients( |
331 | fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully); | 324 | fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully); |
332 | } | 325 | } |
333 | 326 | ||
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index ed93f05..9899ccd 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -1049,6 +1049,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1049 | 1049 | ||
1050 | sp.HasMovedAway(!(OutSideViewRange || logout)); | 1050 | sp.HasMovedAway(!(OutSideViewRange || logout)); |
1051 | 1051 | ||
1052 | ulong sourceRegionHandle = sp.RegionHandle; | ||
1053 | |||
1052 | // Now let's make it officially a child agent | 1054 | // Now let's make it officially a child agent |
1053 | sp.MakeChildAgent(destinationHandle); | 1055 | sp.MakeChildAgent(destinationHandle); |
1054 | 1056 | ||
@@ -1066,8 +1068,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1066 | // This sleep can be increased if necessary. However, whilst it's active, | 1068 | // This sleep can be increased if necessary. However, whilst it's active, |
1067 | // an agent cannot teleport back to this region if it has teleported away. | 1069 | // an agent cannot teleport back to this region if it has teleported away. |
1068 | Thread.Sleep(2000); | 1070 | Thread.Sleep(2000); |
1069 | if (m_eqModule != null && !sp.DoNotCloseAfterTeleport) | 1071 | // if (m_eqModule != null && !sp.DoNotCloseAfterTeleport) |
1070 | m_eqModule.DisableSimulator(sp.RegionHandle,sp.UUID); | 1072 | // m_eqModule.DisableSimulator(sourceRegionHandle,sp.UUID); |
1071 | Thread.Sleep(500); | 1073 | Thread.Sleep(500); |
1072 | sp.Scene.CloseAgent(sp.UUID, false); | 1074 | sp.Scene.CloseAgent(sp.UUID, false); |
1073 | } | 1075 | } |
@@ -1194,11 +1196,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1194 | //HG hook | 1196 | //HG hook |
1195 | AgentHasMovedAway(sp, logout); | 1197 | AgentHasMovedAway(sp, logout); |
1196 | 1198 | ||
1199 | ulong sourceRegionHandle = sp.RegionHandle; | ||
1200 | |||
1197 | // Now let's make it officially a child agent | 1201 | // Now let's make it officially a child agent |
1198 | sp.MakeChildAgent(destinationHandle); | 1202 | sp.MakeChildAgent(destinationHandle); |
1199 | 1203 | ||
1200 | |||
1201 | |||
1202 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone | 1204 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone |
1203 | // go by HG hook | 1205 | // go by HG hook |
1204 | if (NeedsClosing(reg, OutSideViewRange)) | 1206 | if (NeedsClosing(reg, OutSideViewRange)) |
@@ -1213,10 +1215,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1213 | // DECREASING THE WAIT TIME HERE WILL EITHER RESULT IN A VIEWER CRASH OR | 1215 | // DECREASING THE WAIT TIME HERE WILL EITHER RESULT IN A VIEWER CRASH OR |
1214 | // IN THE AVIE BEING PLACED IN INFINITY FOR A COUPLE OF SECONDS. | 1216 | // IN THE AVIE BEING PLACED IN INFINITY FOR A COUPLE OF SECONDS. |
1215 | 1217 | ||
1216 | Thread.Sleep(14000); | 1218 | Thread.Sleep(15000); |
1217 | if (m_eqModule != null && !sp.DoNotCloseAfterTeleport) | 1219 | // if (m_eqModule != null && !sp.DoNotCloseAfterTeleport) |
1218 | m_eqModule.DisableSimulator(sp.RegionHandle,sp.UUID); | 1220 | // m_eqModule.DisableSimulator(sourceRegionHandle,sp.UUID); |
1219 | Thread.Sleep(1000); | 1221 | // Thread.Sleep(1000); |
1220 | 1222 | ||
1221 | // OK, it got this agent. Let's close everything | 1223 | // OK, it got this agent. Let's close everything |
1222 | // If we shouldn't close the agent due to some other region renewing the connection | 1224 | // If we shouldn't close the agent due to some other region renewing the connection |
@@ -1802,6 +1804,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1802 | // Unlike a teleport, here we do not wait for the destination region to confirm the receipt. | 1804 | // Unlike a teleport, here we do not wait for the destination region to confirm the receipt. |
1803 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); | 1805 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); |
1804 | 1806 | ||
1807 | |||
1808 | |||
1809 | agent.CloseChildAgents(false, neighbourRegion.RegionHandle, neighbourRegion.RegionSizeX, neighbourRegion.RegionSizeY); | ||
1810 | |||
1805 | // this may need the attachments | 1811 | // this may need the attachments |
1806 | 1812 | ||
1807 | agent.HasMovedAway(true); | 1813 | agent.HasMovedAway(true); |
@@ -1811,9 +1817,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1811 | // FIXME: Possibly this should occur lower down after other commands to close other agents, | 1817 | // FIXME: Possibly this should occur lower down after other commands to close other agents, |
1812 | // but not sure yet what the side effects would be. | 1818 | // but not sure yet what the side effects would be. |
1813 | m_entityTransferStateMachine.ResetFromTransit(agent.UUID); | 1819 | m_entityTransferStateMachine.ResetFromTransit(agent.UUID); |
1814 | |||
1815 | agent.CloseChildAgents(false, neighbourRegion.RegionHandle, neighbourRegion.RegionSizeX, neighbourRegion.RegionSizeY); | ||
1816 | |||
1817 | // TODO: Check since what version this wasn't needed anymore. May be as old as 0.6 | 1820 | // TODO: Check since what version this wasn't needed anymore. May be as old as 0.6 |
1818 | /* | 1821 | /* |
1819 | // Backwards compatibility. Best effort | 1822 | // Backwards compatibility. Best effort |
diff --git a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs index 7d0c47f..e1764bf 100644 --- a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs +++ b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs | |||
@@ -182,6 +182,8 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
182 | // m_log.DebugFormat( | 182 | // m_log.DebugFormat( |
183 | // "[USER MANAGEMENT MODULE]: Handling request for name binding of UUID {0} from {1}", | 183 | // "[USER MANAGEMENT MODULE]: Handling request for name binding of UUID {0} from {1}", |
184 | // uuid, remote_client.Name); | 184 | // uuid, remote_client.Name); |
185 | if(m_Scenes.Count <= 0) | ||
186 | return; | ||
185 | 187 | ||
186 | if (m_Scenes[0].LibraryService != null && (m_Scenes[0].LibraryService.LibraryRootFolder.Owner == uuid)) | 188 | if (m_Scenes[0].LibraryService != null && (m_Scenes[0].LibraryService.LibraryRootFolder.Owner == uuid)) |
187 | { | 189 | { |
@@ -288,6 +290,9 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
288 | 290 | ||
289 | public List<UserData> GetUserData(string query, int page_size, int page_number) | 291 | public List<UserData> GetUserData(string query, int page_size, int page_number) |
290 | { | 292 | { |
293 | if(m_Scenes.Count <= 0) | ||
294 | return new List<UserData>();; | ||
295 | |||
291 | // search the user accounts service | 296 | // search the user accounts service |
292 | List<UserAccount> accs = m_Scenes[0].UserAccountService.GetUserAccounts(m_Scenes[0].RegionInfo.ScopeID, query); | 297 | List<UserAccount> accs = m_Scenes[0].UserAccountService.GetUserAccounts(m_Scenes[0].RegionInfo.ScopeID, query); |
293 | 298 | ||
@@ -380,6 +385,9 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
380 | /// <param name='names'>The array of names if found. If not found, then names[0] = "Unknown" and names[1] = "User"</param> | 385 | /// <param name='names'>The array of names if found. If not found, then names[0] = "Unknown" and names[1] = "User"</param> |
381 | private bool TryGetUserNamesFromServices(UUID uuid, string[] names) | 386 | private bool TryGetUserNamesFromServices(UUID uuid, string[] names) |
382 | { | 387 | { |
388 | if(m_Scenes.Count <= 0) | ||
389 | return false; | ||
390 | |||
383 | UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(UUID.Zero, uuid); | 391 | UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(UUID.Zero, uuid); |
384 | 392 | ||
385 | if (account != null) | 393 | if (account != null) |
@@ -445,6 +453,9 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
445 | 453 | ||
446 | public UUID GetUserIdByName(string firstName, string lastName) | 454 | public UUID GetUserIdByName(string firstName, string lastName) |
447 | { | 455 | { |
456 | if(m_Scenes.Count <= 0) | ||
457 | return UUID.Zero; | ||
458 | |||
448 | // TODO: Optimize for reverse lookup if this gets used by non-console commands. | 459 | // TODO: Optimize for reverse lookup if this gets used by non-console commands. |
449 | lock (m_UserCache) | 460 | lock (m_UserCache) |
450 | { | 461 | { |
@@ -555,6 +566,12 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
555 | #region Cache Management | 566 | #region Cache Management |
556 | public bool GetUser(UUID uuid, out UserData userdata) | 567 | public bool GetUser(UUID uuid, out UserData userdata) |
557 | { | 568 | { |
569 | if(m_Scenes.Count <= 0) | ||
570 | { | ||
571 | userdata = new UserData(); | ||
572 | return false; | ||
573 | } | ||
574 | |||
558 | lock (m_UserCache) | 575 | lock (m_UserCache) |
559 | { | 576 | { |
560 | if (m_UserCache.TryGetValue(uuid, out userdata)) | 577 | if (m_UserCache.TryGetValue(uuid, out userdata)) |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs index ef0eec5..f40541e 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs | |||
@@ -94,7 +94,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
94 | if (config == null) | 94 | if (config == null) |
95 | return; | 95 | return; |
96 | 96 | ||
97 | int refreshminutes = Convert.ToInt32(config.GetString("RefreshTime", "60")); | 97 | int refreshminutes = Convert.ToInt32(config.GetString("RefreshTime")); |
98 | if (refreshminutes < 0) | 98 | if (refreshminutes < 0) |
99 | { | 99 | { |
100 | m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: Negative refresh time given in config. Module disabled."); | 100 | m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: Negative refresh time given in config. Module disabled."); |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs index cdc605b..ca94f42 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs | |||
@@ -112,7 +112,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
112 | float rotation = 0f; | 112 | float rotation = 0f; |
113 | Vector3 rotationCenter = new Vector3(Scene.RegionInfo.RegionSizeX / 2f, Scene.RegionInfo.RegionSizeY / 2f, 0); | 113 | Vector3 rotationCenter = new Vector3(Scene.RegionInfo.RegionSizeX / 2f, Scene.RegionInfo.RegionSizeY / 2f, 0); |
114 | Vector3 boundingOrigin = new Vector3(0f, 0f, 0f); | 114 | Vector3 boundingOrigin = new Vector3(0f, 0f, 0f); |
115 | Vector3 boundingSize = new Vector3(Scene.RegionInfo.RegionSizeX, Scene.RegionInfo.RegionSizeY, Constants.RegionHeight); | 115 | Vector3 boundingSize = new Vector3(Scene.RegionInfo.RegionSizeX, Scene.RegionInfo.RegionSizeY, float.MaxValue); |
116 | bool debug = false; | 116 | bool debug = false; |
117 | 117 | ||
118 | OptionSet options = new OptionSet(); | 118 | OptionSet options = new OptionSet(); |
@@ -183,7 +183,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
183 | { | 183 | { |
184 | try | 184 | try |
185 | { | 185 | { |
186 | boundingSize = v == null ? new Vector3(Scene.RegionInfo.RegionSizeX, Scene.RegionInfo.RegionSizeY, Constants.RegionHeight) : Vector3.Parse(v); | 186 | boundingSize = v == null ? new Vector3(Scene.RegionInfo.RegionSizeX, Scene.RegionInfo.RegionSizeY, float.MaxValue) : Vector3.Parse(v); |
187 | } | 187 | } |
188 | catch | 188 | catch |
189 | { | 189 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 55c4fda..8bdf39a 100755 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -174,6 +174,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
174 | 174 | ||
175 | public SynchronizeSceneHandler SynchronizeScene; | 175 | public SynchronizeSceneHandler SynchronizeScene; |
176 | 176 | ||
177 | public bool ClampNegativeZ | ||
178 | { | ||
179 | get { return m_clampNegativeZ; } | ||
180 | } | ||
181 | |||
182 | private bool m_clampNegativeZ = false; | ||
183 | |||
177 | /// <summary> | 184 | /// <summary> |
178 | /// Used to prevent simultaneous calls to code that adds and removes agents. | 185 | /// Used to prevent simultaneous calls to code that adds and removes agents. |
179 | /// </summary> | 186 | /// </summary> |
@@ -524,11 +531,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
524 | // private int m_lastUpdate; | 531 | // private int m_lastUpdate; |
525 | private bool m_firstHeartbeat = true; | 532 | private bool m_firstHeartbeat = true; |
526 | 533 | ||
527 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; | 534 | // private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; |
528 | private bool m_reprioritizationEnabled = true; | 535 | // private bool m_reprioritizationEnabled = true; |
529 | private double m_reprioritizationInterval = 5000.0; | 536 | // private double m_reprioritizationInterval = 5000.0; |
530 | private double m_rootReprioritizationDistance = 10.0; | 537 | // private double m_rootReprioritizationDistance = 10.0; |
531 | private double m_childReprioritizationDistance = 20.0; | 538 | // private double m_childReprioritizationDistance = 20.0; |
532 | 539 | ||
533 | 540 | ||
534 | private Timer m_mapGenerationTimer = new Timer(); | 541 | private Timer m_mapGenerationTimer = new Timer(); |
@@ -1029,6 +1036,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1029 | m_clampPrimSize = true; | 1036 | m_clampPrimSize = true; |
1030 | } | 1037 | } |
1031 | 1038 | ||
1039 | m_clampNegativeZ = startupConfig.GetBoolean("ClampNegativeZ", m_clampNegativeZ); | ||
1040 | |||
1032 | m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete); | 1041 | m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete); |
1033 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); | 1042 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); |
1034 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); | 1043 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); |
@@ -1472,11 +1481,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1472 | 1481 | ||
1473 | m_log.InfoFormat("[SCENE]: Closing down the single simulator: {0}", RegionInfo.RegionName); | 1482 | m_log.InfoFormat("[SCENE]: Closing down the single simulator: {0}", RegionInfo.RegionName); |
1474 | 1483 | ||
1475 | StatsReporter.Close(); | ||
1476 | 1484 | ||
1485 | StatsReporter.Close(); | ||
1477 | m_restartTimer.Stop(); | 1486 | m_restartTimer.Stop(); |
1478 | m_restartTimer.Close(); | 1487 | m_restartTimer.Close(); |
1479 | 1488 | ||
1489 | if (!GridService.DeregisterRegion(RegionInfo.RegionID)) | ||
1490 | m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", Name); | ||
1491 | |||
1480 | // Kick all ROOT agents with the message, 'The simulator is going down' | 1492 | // Kick all ROOT agents with the message, 'The simulator is going down' |
1481 | ForEachScenePresence(delegate(ScenePresence avatar) | 1493 | ForEachScenePresence(delegate(ScenePresence avatar) |
1482 | { | 1494 | { |
@@ -1503,13 +1515,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1503 | EventManager.TriggerSceneShuttingDown(this); | 1515 | EventManager.TriggerSceneShuttingDown(this); |
1504 | 1516 | ||
1505 | m_log.Debug("[SCENE]: Persisting changed objects"); | 1517 | m_log.Debug("[SCENE]: Persisting changed objects"); |
1518 | Backup(true); | ||
1506 | 1519 | ||
1507 | Backup(false); | ||
1508 | m_sceneGraph.Close(); | 1520 | m_sceneGraph.Close(); |
1509 | 1521 | ||
1510 | if (!GridService.DeregisterRegion(RegionInfo.RegionID)) | ||
1511 | m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", Name); | ||
1512 | |||
1513 | base.Close(); | 1522 | base.Close(); |
1514 | 1523 | ||
1515 | // XEngine currently listens to the EventManager.OnShutdown event to trigger script stop and persistence. | 1524 | // XEngine currently listens to the EventManager.OnShutdown event to trigger script stop and persistence. |
@@ -1619,6 +1628,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1619 | Watchdog.GetCurrentThreadInfo().AlarmIfTimeout = true; | 1628 | Watchdog.GetCurrentThreadInfo().AlarmIfTimeout = true; |
1620 | m_lastFrameTick = Util.EnvironmentTickCount(); | 1629 | m_lastFrameTick = Util.EnvironmentTickCount(); |
1621 | Update(-1); | 1630 | Update(-1); |
1631 | |||
1632 | Watchdog.RemoveThread(); | ||
1622 | } | 1633 | } |
1623 | 1634 | ||
1624 | private void Maintenance() | 1635 | private void Maintenance() |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 9308500..2ecb55b 100755 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -296,13 +296,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
296 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | 296 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, |
297 | sceneObject.RootPart.GroupPosition.Y, | 297 | sceneObject.RootPart.GroupPosition.Y, |
298 | sceneObject.RootPart.GroupPosition.Z); | 298 | sceneObject.RootPart.GroupPosition.Z); |
299 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | 299 | bool clampZ = m_parentScene.ClampNegativeZ; |
300 | |||
301 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || (npos.Z < 0.0 && clampZ) || | ||
300 | npos.X > regionSizeX || | 302 | npos.X > regionSizeX || |
301 | npos.Y > regionSizeY)) | 303 | npos.Y > regionSizeY)) |
302 | { | 304 | { |
303 | if (npos.X < 0.0) npos.X = 1.0f; | 305 | if (npos.X < 0.0) npos.X = 1.0f; |
304 | if (npos.Y < 0.0) npos.Y = 1.0f; | 306 | if (npos.Y < 0.0) npos.Y = 1.0f; |
305 | if (npos.Z < 0.0) npos.Z = 0.0f; | 307 | if (npos.Z < 0.0 && clampZ) npos.Z = 0.0f; |
306 | if (npos.X > regionSizeX) npos.X = regionSizeX - 1.0f; | 308 | if (npos.X > regionSizeX) npos.X = regionSizeX - 1.0f; |
307 | if (npos.Y > regionSizeY) npos.Y = regionSizeY - 1.0f; | 309 | if (npos.Y > regionSizeY) npos.Y = regionSizeY - 1.0f; |
308 | 310 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 5903274..0d2c8c3 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -4143,8 +4143,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
4143 | { | 4143 | { |
4144 | byebyeRegions.Add(handle); | 4144 | byebyeRegions.Add(handle); |
4145 | // this should not be here | 4145 | // this should not be here |
4146 | if(eventQueue != null) | 4146 | // if(eventQueue != null) |
4147 | eventQueue.DisableSimulator(handle,UUID); | 4147 | /// eventQueue.DisableSimulator(handle,UUID); |
4148 | } | 4148 | } |
4149 | } | 4149 | } |
4150 | else | 4150 | else |
@@ -4154,8 +4154,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
4154 | { | 4154 | { |
4155 | byebyeRegions.Add(handle); | 4155 | byebyeRegions.Add(handle); |
4156 | // this should not be here | 4156 | // this should not be here |
4157 | if(eventQueue != null) | 4157 | // if(eventQueue != null) |
4158 | eventQueue.DisableSimulator(handle,UUID); | 4158 | // eventQueue.DisableSimulator(handle,UUID); |
4159 | } | 4159 | } |
4160 | } | 4160 | } |
4161 | } | 4161 | } |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineCrossingTests.cs b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineCrossingTests.cs index 9037277..c977285 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineCrossingTests.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineCrossingTests.cs | |||
@@ -196,6 +196,7 @@ default | |||
196 | 196 | ||
197 | EventParams ep = new EventParams("touch_start", new Object[] { new LSL_Types.LSLInteger(1) }, det); | 197 | EventParams ep = new EventParams("touch_start", new Object[] { new LSL_Types.LSLInteger(1) }, det); |
198 | 198 | ||
199 | Thread.Sleep(250); // wait for other change messages to pass | ||
199 | messageReceived = null; | 200 | messageReceived = null; |
200 | chatEventB.Reset(); | 201 | chatEventB.Reset(); |
201 | xEngineB.PostObjectEvent(soSceneB.LocalId, ep); | 202 | xEngineB.PostObjectEvent(soSceneB.LocalId, ep); |