Commit message (Collapse) | Author | Age | Files | Lines | |
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* | missing files remove some warnings... | UbitUmarov | 2012-12-11 | 1 | -2/+2 |
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* | don't zero constant force and torque in selection | UbitUmarov | 2012-11-24 | 1 | -6/+6 |
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* | add debug position on bad primmesh error | UbitUmarov | 2012-11-02 | 1 | -2/+2 |
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* | bug fix | UbitUmarov | 2012-10-20 | 1 | -0/+2 |
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* | fixes | UbitUmarov | 2012-10-16 | 1 | -2/+7 |
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* | commit the right files! | UbitUmarov | 2012-10-12 | 1 | -2397/+2948 |
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* | remove some more debug spam on ode | UbitUmarov | 2012-10-12 | 1 | -2951/+2395 |
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* | add some quaternion normalizations to keep errors under control | UbitUmarov | 2012-10-10 | 1 | -0/+3 |
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* | debug | UbitUmarov | 2012-10-10 | 1 | -0/+6 |
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* | fix debug :) | UbitUmarov | 2012-10-09 | 1 | -1/+1 |
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* | debug... | UbitUmarov | 2012-10-09 | 1 | -0/+5 |
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* | force allocation of mesh data on creation ( messy code version ) | UbitUmarov | 2012-10-09 | 1 | -1/+0 |
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* | temporary debug code | UbitUmarov | 2012-10-09 | 1 | -0/+19 |
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* | fire a extra terseupdate when stopping (like in loosing physics). In some | UbitUmarov | 2012-10-09 | 1 | -0/+3 |
| | | | | cases things seem not to stop | ||||
* | move terrain geom to own ode space. Limit range on raycast if includes | UbitUmarov | 2012-10-09 | 1 | -48/+80 |
| | | | | | | terrain until ode doesn't eat all stack. Add a pre-simulation method to do pending actors changes (except mesh assets still not ready to use), to be optionaly called before firing heartbeat. [UNTESTED] | ||||
* | a few changes/fix (?) | UbitUmarov | 2012-10-07 | 1 | -25/+25 |
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* | bug fix + make costs visible for testing | UbitUmarov | 2012-10-07 | 1 | -16/+40 |
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* | [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts | UbitUmarov | 2012-10-07 | 1 | -645/+185 |
| | | | | now | ||||
* | more changes and more non active code | UbitUmarov | 2012-10-04 | 1 | -23/+117 |
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* | making meshworker have more work.. | UbitUmarov | 2012-10-03 | 1 | -0/+3 |
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* | introduce a ODEMeshWorker class, should be pure cosmetic changes for now | UbitUmarov | 2012-10-03 | 1 | -2/+4 |
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* | make some forgotten changes be done by simulation thread not by caller | UbitUmarov | 2012-09-27 | 1 | -34/+115 |
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* | Remove spammy "axislock" debug. | Melanie | 2012-09-17 | 1 | -1/+1 |
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* | ** DANGER someone should stress test more ** release unused physics meshs, ↵ | UbitUmarov | 2012-08-06 | 1 | -21/+11 |
| | | | | including unmanaged memory allocations (allocated by managed code) | ||||
* | *feature test* ubitode, let convex hull shape type work for prims other | UbitUmarov | 2012-08-04 | 1 | -6/+15 |
| | | | | | | | than uploaded meshs, making it change the mesh level of detail from high to low. This will work on all prims that get a internal mesh or sculpts. Mesh size reduction will depend on particular shape. This is not as SL. There prims do also get concave areas. Uploaded meshs work as before. A normal 10x10x10 torus gets 152 vertices in place of 900, and 198 faces in place of 1198. | ||||
* | messing around... Let terrain and water have nullphysicsactors, let | UbitUmarov | 2012-07-15 | 1 | -7/+7 |
| | | | | | | | nullphyscisactors have a type water, ground or unknown (default). having this removed geom to name mapping no longer needed. Made some more methods comum to prims and characters acessible via PhysActor allowing for a more uniform access. ... | ||||
* | In collisions report linksets root parts to parts, and not all parts. | UbitUmarov | 2012-07-13 | 1 | -21/+18 |
| | | | | | | Temporary suspend collision checks on full stopped bodies, until a better away is found wake them, avoiding spurius collision end and start events. Until a nice way is found to avoid them, this may cause some higher cpu load. plus some clean up | ||||
* | Use faster any contact point collision detection for Volumedetect, plus | UbitUmarov | 2012-07-12 | 1 | -96/+27 |
| | | | | some clean up | ||||
* | ubitODE leaks | UbitUmarov | 2012-07-11 | 1 | -0/+2 |
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* | let rotationVelocity or AngularVelocity be setted on prims. Limited to | UbitUmarov | 2012-07-10 | 1 | -19/+46 |
| | | | | 12rad/s | ||||
* | ODE turn off material dependent friction while vehicle linear motor is ↵ | UbitUmarov | 2012-07-07 | 1 | -0/+1 |
| | | | | Effective. Increase a bit world damping of velocities | ||||
* | fix addforce/impulse. | UbitUmarov | 2012-06-04 | 1 | -3/+3 |
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* | ubitode prim: if makebody() is called already having a body, do a full ↵ | UbitUmarov | 2012-05-30 | 1 | -3/+4 |
| | | | | destrution so there are no 'leaks'. | ||||
* | Guard setting the building flag | Melanie | 2012-05-30 | 1 | -0/+4 |
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* | Whitespace fix | Melanie | 2012-05-30 | 1 | -1/+1 |
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* | revert making sculpts phanton if sculpt meshing option is off | UbitUmarov | 2012-05-28 | 1 | -2/+0 |
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* | Let OOB information usable outside ubitode | UbitUmarov | 2012-05-27 | 1 | -5/+5 |
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* | also don't collide sculps or meshs if meshing is OFF | UbitUmarov | 2012-05-21 | 1 | -0/+2 |
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* | try to let avas climb higher steps. Will only work in some cases, may have ↵ | UbitUmarov | 2012-05-21 | 1 | -1/+1 |
| | | | | bad effects, so needs some more testing | ||||
* | minor changes | UbitUmarov | 2012-05-20 | 1 | -4/+3 |
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* | reduce useless waste of cpu. Make character collision events be done ↵ | UbitUmarov | 2012-05-19 | 1 | -60/+61 |
| | | | | similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added) | ||||
* | ubitODE: if stopped having collisions do report zero colisions once, so ↵ | UbitUmarov | 2012-05-15 | 1 | -8/+38 |
| | | | | collision_end event can be triggered. Changed reports rate to the requested rate and not full ode rate. | ||||
* | ubitODE prims: - moved outbounds checking back to ↵ | UbitUmarov | 2012-05-05 | 1 | -4/+91 |
| | | | | UpdatePositionAndVelocity() from move() so it's done at end of each ode step and when it reports positions to core. There should be no need to check in both places. - Addforce() and AddAngularForce now apply a force if parameter pushforce is true or apply a impulse if false as it's actually needed (the prims grab case should be a force) | ||||
* | ubitODE fix applyROtationImpulse, let vehicle hover be relative to root ↵ | UbitUmarov | 2012-04-29 | 1 | -2/+2 |
| | | | | prim and not center of mass ( as SL docs said) updated some flags to current ones | ||||
* | ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass ↵ | UbitUmarov | 2012-04-29 | 1 | -92/+86 |
| | | | | and simulate | ||||
* | fix llGetCenterOfMass ( checked with ubitODE only) | UbitUmarov | 2012-04-28 | 1 | -5/+30 |
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* | fix chODE loosing some part positions when doing isPhysical false | UbitUmarov | 2012-04-24 | 1 | -5/+3 |
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* | ubitODE - do own timing control (as chODE does) until heartbeat does it right | UbitUmarov | 2012-04-23 | 1 | -4/+4 |
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* | ubitODE - several changes... | UbitUmarov | 2012-04-23 | 1 | -352/+324 |
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* | ubitODE: - don't try to hover underground unless volumedetector (that ↵ | UbitUmarov | 2012-04-21 | 1 | -47/+93 |
| | | | | doesn't colide with it) |