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path: root/OpenSim/Region/Physics/Manager/PhysicsActor.cs (follow)
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* * ODE step two on the way to separate dynamic space allocation ( One more to ...Teravus Ovares2007-11-161-0/+14
* * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares2007-11-121-1/+6
* * Added a lot of Glue to help with reporting proper collisions.Teravus Ovares2007-11-121-2/+85
* * Added an internal throttle on ODE physics updatesTeravus Ovares2007-11-091-0/+7
* * Fixed occasional character drift caused by sim not sending the avatar's fin...Teravus Ovares2007-11-081-1/+19
* * Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares2007-11-081-1/+8
* prim cuts in ODEdan miller2007-11-051-0/+14
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok2007-11-031-0/+8
* * Diuerse beavtificatemslbsa712007-11-011-2/+3
* Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...Charles Krinke2007-10-311-1/+8
* * Optimized usingslbsa712007-10-301-87/+23
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
* Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s...MW2007-08-281-1/+1
* More prep work for adding prims to ODE physicsBrian McBee2007-08-191-0/+18
* * More cleaningAdam Frisby2007-07-191-0/+2
* changed to native line ending encodingSean Dague2007-07-161-167/+167
* A bit more work on Building tools/support.MW2007-07-041-1/+1
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-7/+5
* Started change to having SceneObject and then that having child Primitives wh...MW2007-07-011-0/+8
* Some work on restructuring the namespaces / project names. Note this doesn't ...MW2007-06-271-0/+161