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authorSean Dague2007-07-16 15:40:11 +0000
committerSean Dague2007-07-16 15:40:11 +0000
commit2a3c79df83e800d5dfe75a1a3b140ed81da2b1d6 (patch)
treee3f80ad51736cf17e856547b1bcf956010927434 /OpenSim/Region/Physics/Manager/PhysicsActor.cs
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Diffstat (limited to 'OpenSim/Region/Physics/Manager/PhysicsActor.cs')
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs334
1 files changed, 167 insertions, 167 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index da3b560..2c2c8dd 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -1,167 +1,167 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using Axiom.Math; 28using Axiom.Math;
29 29
30namespace OpenSim.Physics.Manager 30namespace OpenSim.Physics.Manager
31{ 31{
32 public delegate void PositionUpdate(PhysicsVector position); 32 public delegate void PositionUpdate(PhysicsVector position);
33 public delegate void VelocityUpdate(PhysicsVector velocity); 33 public delegate void VelocityUpdate(PhysicsVector velocity);
34 public delegate void OrientationUpdate(Quaternion orientation); 34 public delegate void OrientationUpdate(Quaternion orientation);
35 35
36 public abstract class PhysicsActor 36 public abstract class PhysicsActor
37 { 37 {
38 public event PositionUpdate OnPositionUpdate; 38 public event PositionUpdate OnPositionUpdate;
39 public event VelocityUpdate OnVelocityUpdate; 39 public event VelocityUpdate OnVelocityUpdate;
40 public event OrientationUpdate OnOrientationUpdate; 40 public event OrientationUpdate OnOrientationUpdate;
41 41
42 public static PhysicsActor Null 42 public static PhysicsActor Null
43 { 43 {
44 get 44 get
45 { 45 {
46 return new NullPhysicsActor(); 46 return new NullPhysicsActor();
47 } 47 }
48 } 48 }
49 49
50 public abstract PhysicsVector Position 50 public abstract PhysicsVector Position
51 { 51 {
52 get; 52 get;
53 set; 53 set;
54 } 54 }
55 55
56 public abstract PhysicsVector Velocity 56 public abstract PhysicsVector Velocity
57 { 57 {
58 get; 58 get;
59 set; 59 set;
60 } 60 }
61 61
62 public abstract PhysicsVector Acceleration 62 public abstract PhysicsVector Acceleration
63 { 63 {
64 get; 64 get;
65 } 65 }
66 66
67 public abstract Quaternion Orientation 67 public abstract Quaternion Orientation
68 { 68 {
69 get; 69 get;
70 set; 70 set;
71 } 71 }
72 72
73 public abstract bool Flying 73 public abstract bool Flying
74 { 74 {
75 get; 75 get;
76 set; 76 set;
77 } 77 }
78 78
79 public abstract bool Kinematic 79 public abstract bool Kinematic
80 { 80 {
81 get; 81 get;
82 set; 82 set;
83 } 83 }
84 84
85 public abstract void AddForce(PhysicsVector force); 85 public abstract void AddForce(PhysicsVector force);
86 86
87 public abstract void SetMomentum(PhysicsVector momentum); 87 public abstract void SetMomentum(PhysicsVector momentum);
88 } 88 }
89 89
90 public class NullPhysicsActor : PhysicsActor 90 public class NullPhysicsActor : PhysicsActor
91 { 91 {
92 public override PhysicsVector Position 92 public override PhysicsVector Position
93 { 93 {
94 get 94 get
95 { 95 {
96 return PhysicsVector.Zero; 96 return PhysicsVector.Zero;
97 } 97 }
98 set 98 set
99 { 99 {
100 return; 100 return;
101 } 101 }
102 } 102 }
103 103
104 public override PhysicsVector Velocity 104 public override PhysicsVector Velocity
105 { 105 {
106 get 106 get
107 { 107 {
108 return PhysicsVector.Zero; 108 return PhysicsVector.Zero;
109 } 109 }
110 set 110 set
111 { 111 {
112 return; 112 return;
113 } 113 }
114 } 114 }
115 115
116 public override Quaternion Orientation 116 public override Quaternion Orientation
117 { 117 {
118 get 118 get
119 { 119 {
120 return Quaternion.Identity; 120 return Quaternion.Identity;
121 } 121 }
122 set 122 set
123 { 123 {
124 124
125 } 125 }
126 } 126 }
127 127
128 public override PhysicsVector Acceleration 128 public override PhysicsVector Acceleration
129 { 129 {
130 get { return PhysicsVector.Zero; } 130 get { return PhysicsVector.Zero; }
131 } 131 }
132 132
133 public override bool Flying 133 public override bool Flying
134 { 134 {
135 get 135 get
136 { 136 {
137 return false; 137 return false;
138 } 138 }
139 set 139 set
140 { 140 {
141 return; 141 return;
142 } 142 }
143 } 143 }
144 144
145 public override bool Kinematic 145 public override bool Kinematic
146 { 146 {
147 get 147 get
148 { 148 {
149 return true; 149 return true;
150 } 150 }
151 set 151 set
152 { 152 {
153 return; 153 return;
154 } 154 }
155 } 155 }
156 156
157 public override void AddForce(PhysicsVector force) 157 public override void AddForce(PhysicsVector force)
158 { 158 {
159 return; 159 return;
160 } 160 }
161 161
162 public override void SetMomentum(PhysicsVector momentum) 162 public override void SetMomentum(PhysicsVector momentum)
163 { 163 {
164 return; 164 return;
165 } 165 }
166 } 166 }
167} 167}