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authorTeravus Ovares2007-11-12 23:46:26 +0000
committerTeravus Ovares2007-11-12 23:46:26 +0000
commitd9d35f9fd7141d8f7a5b3b056cae051d6de2efd5 (patch)
tree37a49b26a6cb07d1fdc3e419222ea2147eaa089e /OpenSim/Region/Physics/Manager/PhysicsActor.cs
parent* Added a lot of Glue to help with reporting proper collisions. (diff)
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* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
* All thanks to unimplemented packet listing :D
Diffstat (limited to 'OpenSim/Region/Physics/Manager/PhysicsActor.cs')
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs7
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index 49760da..84b451f 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Physics.Manager
153 public abstract bool IsPhysical {get; set;} 153 public abstract bool IsPhysical {get; set;}
154 154
155 public abstract bool Flying { get; set; } 155 public abstract bool Flying { get; set; }
156 156 public abstract bool SetAlwaysRun { get; set; }
157 public abstract bool ThrottleUpdates { get; set; } 157 public abstract bool ThrottleUpdates { get; set; }
158 158
159 public abstract bool IsColliding { get; set; } 159 public abstract bool IsColliding { get; set; }
@@ -176,6 +176,11 @@ namespace OpenSim.Region.Physics.Manager
176 get { return PhysicsVector.Zero; } 176 get { return PhysicsVector.Zero; }
177 set { return; } 177 set { return; }
178 } 178 }
179 public override bool SetAlwaysRun
180 {
181 get { return false; }
182 set { return; }
183 }
179 public override bool CollidingGround 184 public override bool CollidingGround
180 { 185 {
181 get {return false;} 186 get {return false;}