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path: root/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs (follow)
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* Revert "BulletSim: delay adding a scene presence to the list of presences"Robert Adams2015-08-241-14/+13
* BulletSim: delay adding a scene presence to the list of presencesRobert Adams2015-08-231-13/+14
* Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}")Oren Hurvitz2015-08-111-1/+1
* BulletSim: rearrange code and add different locking to eliminate chancesRobert Adams2015-08-091-26/+25
* BulletSim: correct some of the debugging input and output of PrimitiveBaseShape.Robert Adams2015-01-041-2/+4
* BulletSim: add the beginnings of hull creation unit testing.Robert Adams2014-12-311-0/+67
* Somewhat improve avatar region crossings by properly preserving velocity when...Justin Clark-Casey (justincc)2014-11-291-3/+3
* refactor: Move methods to start a monitored thread, start work in its own thr...Justin Clark-Casey (justincc)2014-11-251-1/+1
* If Bullet is running on its own thread, use a reset event to control timing r...Justin Clark-Casey (justincc)2014-11-251-2/+9
* Make BulletSim thread be ThreadPriority.Highest if runningJustin Clark-Casey (justincc)2014-11-251-0/+2
* Don't need to check separate physics status in bulletsim update since that me...Justin Clark-Casey (justincc)2014-09-031-2/+3
* Make bulletsim thread alarm if no update for 5 seconds.Justin Clark-Casey (justincc)2014-09-031-1/+4
* minor: fix indenting from previous commit b08ab1eJustin Clark-Casey (justincc)2014-09-031-7/+7
* If BulletSim is running on its own threads, start this thread via the thread ...Justin Clark-Casey (justincc)2014-09-031-3/+8
* BulletSim: thread safe handling of list of avatars.Robert Adams2014-07-301-3/+18
* Allow the "debug scene set physics false|true" command to work when bulletsim...Justin Clark-Casey (justincc)2014-07-291-1/+4
* BulletSim: add some locking for collision lists to prevent collsionsRobert Adams2014-06-201-2/+8
* BulletSim: add locking of PhysObjects while processing simulationRobert Adams2014-05-261-14/+20
* Eliminated many warningsOren Hurvitz2014-04-231-1/+1
* BulletSim: default physical terrain implementation to heightmap.Robert Adams2014-01-291-0/+8
* varregion: many more updates removing the constant RegionSize and replacingRobert Adams2013-12-261-0/+1
* varregion: add plumbing to pass region size from Scene down to theRobert Adams2013-11-041-2/+10
* BulletSim: add requestor's ID to post taint detail log message.Robert Adams2013-09-111-2/+3
* BulletSim: add ID parameter to TaintedObject calls so logging will include Lo...Robert Adams2013-09-111-18/+37
* BulletSim: Extension parameters passed through the classes made to pass just ...Robert Adams2013-09-111-0/+1
* BulletSim: add physChangeLinkParams to set individual parameters on link cons...Robert Adams2013-09-111-14/+0
* BulletSim: initial implementation of physChangeLinkFixed that resets a linkse...Robert Adams2013-09-111-0/+4
* BulletSim: add some protections for processing when shutting down.Robert Adams2013-08-271-2/+2
* BulletSim: add physical object initialized flag so updates and collisionsRobert Adams2013-08-141-4/+8
* BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'Robert Adams2013-08-021-0/+17
* BulletSim: fix small bug where everything looked like it was collidingRobert Adams2013-07-171-0/+3
* BulletSim: make all the different angularVerticalAttraction algorithmsRobert Adams2013-07-081-2/+2
* BulletSim: More tweaking on center-of-mass. Almost there. Changes have no eff...Robert Adams2013-07-061-1/+0
* BulletSim: add the reset of the last commit for flush log file problems.Robert Adams2013-06-301-1/+1
* BulletSim: fix an occasional crash with flushing log files.Robert Adams2013-06-301-4/+2
* BulletSim: add failure flag for meshing failure vs asset fetch failureRobert Adams2013-06-101-2/+2
* BulletSim: experimental movement of physics execution off of heartbeatRobert Adams2013-06-011-72/+199
* BulletSim: add gImpact shape type. Add logic to use gImpact shapeRobert Adams2013-05-211-0/+2
* BulletSim: fix BulletSim crashing if there is no [BulletSim] sectionRobert Adams2013-05-171-0/+6
* BulletSim: use heightmap terrain when using BulletXNA.Robert Adams2013-05-131-0/+4
* BulletSim: prims with no cuts created with single convex hull shape.Robert Adams2013-05-021-0/+3
* BulletSim: add Bullet HACD library invocation. Turned off by default as notRobert Adams2013-04-091-0/+1
* BulletSim: convert BSDynamic to a BSActor and change BSPrim to setRobert Adams2013-03-311-1/+1
* BulletSim: rework parameter setting for different types of valuesRobert Adams2013-02-171-39/+15
* BulletSim: fix avatar bobbing or jiggling while stationary flying.Robert Adams2013-02-081-1/+1
* BulletSim: include the linkage to the layered prim implementation. Separate l...Robert Adams2013-02-081-2/+2
* Change passed PhysicsParameter value from float to the more general string valueRobert Adams2013-02-071-8/+33
* BulletSim: rework some parameter setting implementation moving functionality ...Robert Adams2013-02-051-29/+29
* BulletSim: first unit test: vehicle angular attractionRobert Adams2013-01-281-1/+1
* BulletSim: fix the trimming of colliders so only the top 25 are returned.Robert Adams2013-01-281-2/+2