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My fork of OpenSim for IG and DG, called SledjChisl.
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BulletSPlugin
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BSScene.cs
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Author
Age
Files
Lines
*
Revert "BulletSim: delay adding a scene presence to the list of presences"
Robert Adams
2015-08-24
1
-14
/
+13
*
BulletSim: delay adding a scene presence to the list of presences
Robert Adams
2015-08-23
1
-13
/
+14
*
Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}")
Oren Hurvitz
2015-08-11
1
-1
/
+1
*
BulletSim: rearrange code and add different locking to eliminate chances
Robert Adams
2015-08-09
1
-26
/
+25
*
BulletSim: correct some of the debugging input and output of PrimitiveBaseShape.
Robert Adams
2015-01-04
1
-2
/
+4
*
BulletSim: add the beginnings of hull creation unit testing.
Robert Adams
2014-12-31
1
-0
/
+67
*
Somewhat improve avatar region crossings by properly preserving velocity when...
Justin Clark-Casey (justincc)
2014-11-29
1
-3
/
+3
*
refactor: Move methods to start a monitored thread, start work in its own thr...
Justin Clark-Casey (justincc)
2014-11-25
1
-1
/
+1
*
If Bullet is running on its own thread, use a reset event to control timing r...
Justin Clark-Casey (justincc)
2014-11-25
1
-2
/
+9
*
Make BulletSim thread be ThreadPriority.Highest if running
Justin Clark-Casey (justincc)
2014-11-25
1
-0
/
+2
*
Don't need to check separate physics status in bulletsim update since that me...
Justin Clark-Casey (justincc)
2014-09-03
1
-2
/
+3
*
Make bulletsim thread alarm if no update for 5 seconds.
Justin Clark-Casey (justincc)
2014-09-03
1
-1
/
+4
*
minor: fix indenting from previous commit b08ab1e
Justin Clark-Casey (justincc)
2014-09-03
1
-7
/
+7
*
If BulletSim is running on its own threads, start this thread via the thread ...
Justin Clark-Casey (justincc)
2014-09-03
1
-3
/
+8
*
BulletSim: thread safe handling of list of avatars.
Robert Adams
2014-07-30
1
-3
/
+18
*
Allow the "debug scene set physics false|true" command to work when bulletsim...
Justin Clark-Casey (justincc)
2014-07-29
1
-1
/
+4
*
BulletSim: add some locking for collision lists to prevent collsions
Robert Adams
2014-06-20
1
-2
/
+8
*
BulletSim: add locking of PhysObjects while processing simulation
Robert Adams
2014-05-26
1
-14
/
+20
*
Eliminated many warnings
Oren Hurvitz
2014-04-23
1
-1
/
+1
*
BulletSim: default physical terrain implementation to heightmap.
Robert Adams
2014-01-29
1
-0
/
+8
*
varregion: many more updates removing the constant RegionSize and replacing
Robert Adams
2013-12-26
1
-0
/
+1
*
varregion: add plumbing to pass region size from Scene down to the
Robert Adams
2013-11-04
1
-2
/
+10
*
BulletSim: add requestor's ID to post taint detail log message.
Robert Adams
2013-09-11
1
-2
/
+3
*
BulletSim: add ID parameter to TaintedObject calls so logging will include Lo...
Robert Adams
2013-09-11
1
-18
/
+37
*
BulletSim: Extension parameters passed through the classes made to pass just ...
Robert Adams
2013-09-11
1
-0
/
+1
*
BulletSim: add physChangeLinkParams to set individual parameters on link cons...
Robert Adams
2013-09-11
1
-14
/
+0
*
BulletSim: initial implementation of physChangeLinkFixed that resets a linkse...
Robert Adams
2013-09-11
1
-0
/
+4
*
BulletSim: add some protections for processing when shutting down.
Robert Adams
2013-08-27
1
-2
/
+2
*
BulletSim: add physical object initialized flag so updates and collisions
Robert Adams
2013-08-14
1
-4
/
+8
*
BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
Robert Adams
2013-08-02
1
-0
/
+17
*
BulletSim: fix small bug where everything looked like it was colliding
Robert Adams
2013-07-17
1
-0
/
+3
*
BulletSim: make all the different angularVerticalAttraction algorithms
Robert Adams
2013-07-08
1
-2
/
+2
*
BulletSim: More tweaking on center-of-mass. Almost there. Changes have no eff...
Robert Adams
2013-07-06
1
-1
/
+0
*
BulletSim: add the reset of the last commit for flush log file problems.
Robert Adams
2013-06-30
1
-1
/
+1
*
BulletSim: fix an occasional crash with flushing log files.
Robert Adams
2013-06-30
1
-4
/
+2
*
BulletSim: add failure flag for meshing failure vs asset fetch failure
Robert Adams
2013-06-10
1
-2
/
+2
*
BulletSim: experimental movement of physics execution off of heartbeat
Robert Adams
2013-06-01
1
-72
/
+199
*
BulletSim: add gImpact shape type. Add logic to use gImpact shape
Robert Adams
2013-05-21
1
-0
/
+2
*
BulletSim: fix BulletSim crashing if there is no [BulletSim] section
Robert Adams
2013-05-17
1
-0
/
+6
*
BulletSim: use heightmap terrain when using BulletXNA.
Robert Adams
2013-05-13
1
-0
/
+4
*
BulletSim: prims with no cuts created with single convex hull shape.
Robert Adams
2013-05-02
1
-0
/
+3
*
BulletSim: add Bullet HACD library invocation. Turned off by default as not
Robert Adams
2013-04-09
1
-0
/
+1
*
BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
Robert Adams
2013-03-31
1
-1
/
+1
*
BulletSim: rework parameter setting for different types of values
Robert Adams
2013-02-17
1
-39
/
+15
*
BulletSim: fix avatar bobbing or jiggling while stationary flying.
Robert Adams
2013-02-08
1
-1
/
+1
*
BulletSim: include the linkage to the layered prim implementation. Separate l...
Robert Adams
2013-02-08
1
-2
/
+2
*
Change passed PhysicsParameter value from float to the more general string value
Robert Adams
2013-02-07
1
-8
/
+33
*
BulletSim: rework some parameter setting implementation moving functionality ...
Robert Adams
2013-02-05
1
-29
/
+29
*
BulletSim: first unit test: vehicle angular attraction
Robert Adams
2013-01-28
1
-1
/
+1
*
BulletSim: fix the trimming of colliders so only the top 25 are returned.
Robert Adams
2013-01-28
1
-2
/
+2
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