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authorRobert Adams2014-12-31 12:48:26 -0800
committerRobert Adams2014-12-31 12:48:26 -0800
commitc89d0e26b2c098cd2c5679fb73987a742a66ce38 (patch)
tree0ee422a9563736aab47385a97a6420d70adc97da /OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
parentBulletSim: Add axis locking enabled through the ExtendedPhysics module. (diff)
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BulletSim: add the beginnings of hull creation unit testing.
Change how physics engine is created in unit tests to resolve a lib reference problem. Add ShapeInfoInfo class to collect info about the created physical shape for debugging and unit test testing.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSScene.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs67
1 files changed, 67 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index 414bc92..238fcc2 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -947,6 +947,73 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
947 } 947 }
948 #endregion // Extensions 948 #endregion // Extensions
949 949
950 public static string PrimitiveBaseShapeToString(PrimitiveBaseShape pbs)
951 {
952 float pathShearX = pbs.PathShearX < 128 ? (float)pbs.PathShearX * 0.01f : (float)(pbs.PathShearX - 256) * 0.01f;
953 float pathShearY = pbs.PathShearY < 128 ? (float)pbs.PathShearY * 0.01f : (float)(pbs.PathShearY - 256) * 0.01f;
954 float pathBegin = (float)pbs.PathBegin * 2.0e-5f;
955 float pathEnd = 1.0f - (float)pbs.PathEnd * 2.0e-5f;
956 float pathScaleX = (float)(pbs.PathScaleX - 100) * 0.01f;
957 float pathScaleY = (float)(pbs.PathScaleY - 100) * 0.01f;
958
959 float profileBegin = (float)pbs.ProfileBegin * 2.0e-5f;
960 float profileEnd = 1.0f - (float)pbs.ProfileEnd * 2.0e-5f;
961 float profileHollow = (float)pbs.ProfileHollow * 2.0e-5f;
962 if (profileHollow > 0.95f)
963 profileHollow = 0.95f;
964
965 StringBuilder buff = new StringBuilder();
966 buff.Append("shape=");
967 buff.Append(((ProfileShape)pbs.ProfileShape).ToString());
968 buff.Append(",");
969 buff.Append("hollow=");
970 buff.Append(((HollowShape)pbs.HollowShape).ToString());
971 buff.Append(",");
972 buff.Append("pathCurve=");
973 buff.Append(((Extrusion)pbs.PathCurve).ToString());
974 buff.Append(",");
975 buff.Append("profCurve=");
976 buff.Append(((Extrusion)pbs.ProfileCurve).ToString());
977 buff.Append(",");
978 buff.Append("profHollow=");
979 buff.Append(profileHollow.ToString());
980 buff.Append(",");
981 buff.Append("pathBegEnd=");
982 buff.Append(pathBegin.ToString());
983 buff.Append("/");
984 buff.Append(pathEnd.ToString());
985 buff.Append(",");
986 buff.Append("profileBegEnd=");
987 buff.Append(profileBegin.ToString());
988 buff.Append("/");
989 buff.Append(profileEnd.ToString());
990 buff.Append(",");
991 buff.Append("scaleXY=");
992 buff.Append(pathScaleX.ToString());
993 buff.Append("/");
994 buff.Append(pathScaleY.ToString());
995 buff.Append(",");
996 buff.Append("shearXY=");
997 buff.Append(pathShearX.ToString());
998 buff.Append("/");
999 buff.Append(pathShearY.ToString());
1000 buff.Append(",");
1001 buff.Append("taperXY=");
1002 buff.Append(pbs.PathTaperX.ToString());
1003 buff.Append("/");
1004 buff.Append(pbs.PathTaperY.ToString());
1005 buff.Append(",");
1006 buff.Append("skew=");
1007 buff.Append(pbs.PathSkew.ToString());
1008 buff.Append(",");
1009 buff.Append("twist/Beg=");
1010 buff.Append(pbs.PathTwist.ToString());
1011 buff.Append("/");
1012 buff.Append(pbs.PathTwistBegin.ToString());
1013
1014 return buff.ToString();
1015 }
1016
950 #region Taints 1017 #region Taints
951 // The simulation execution order is: 1018 // The simulation execution order is:
952 // Simulate() 1019 // Simulate()