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author | Justin Clark-Casey (justincc) | 2014-09-03 23:43:59 +0100 |
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committer | Justin Clark-Casey (justincc) | 2014-09-03 23:43:59 +0100 |
commit | 6e6512eb4a9fb9fb88d5ec7f3968598f3012b356 (patch) | |
tree | b04e26a5ddcddb1d69535505943ce7ae5c4e6691 /OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |
parent | minor: fix indenting from previous commit b08ab1e (diff) | |
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Make bulletsim thread alarm if no update for 5 seconds.
The cost is minimal (also done for scene loop) at the benefit of telling us if this thread simply stops for some reason.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSScene.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index f87c6c4..338593f 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -293,7 +293,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
293 | string.Format("{0} ({1})", BulletEngineName, RegionName), | 293 | string.Format("{0} ({1})", BulletEngineName, RegionName), |
294 | ThreadPriority.Normal, | 294 | ThreadPriority.Normal, |
295 | true, | 295 | true, |
296 | false); | 296 | true); |
297 | } | 297 | } |
298 | } | 298 | } |
299 | 299 | ||
@@ -861,6 +861,9 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
861 | // TODO. | 861 | // TODO. |
862 | DetailLog("{0},BulletSPluginPhysicsThread,longerThanRealtime={1}", BSScene.DetailLogZero, simulationTimeVsRealtimeDifferenceMS); | 862 | DetailLog("{0},BulletSPluginPhysicsThread,longerThanRealtime={1}", BSScene.DetailLogZero, simulationTimeVsRealtimeDifferenceMS); |
863 | } | 863 | } |
864 | |||
865 | if (BSParam.UseSeparatePhysicsThread) | ||
866 | Watchdog.UpdateThread(); | ||
864 | } | 867 | } |
865 | } | 868 | } |
866 | 869 | ||