| Commit message (Expand) | Author | Age | Files | Lines |
* | BulletSim: remove collision cache clearing logic for physical objects. | Robert Adams | 2013-09-11 | 1 | -2/+5 |
* | BulletSim: add ClearCollisionProxyCache function to API. | Robert Adams | 2013-09-11 | 1 | -2/+10 |
* | BulletSim: add ID parameter to TaintedObject calls so logging will include Lo... | Robert Adams | 2013-09-11 | 1 | -3/+3 |
* | BulletSim: include check for volume detect in check for zeroing avatar motion. | Robert Adams | 2013-08-14 | 1 | -1/+5 |
* | BulletSim: add physical object initialized flag so updates and collisions | Robert Adams | 2013-08-14 | 1 | -0/+4 |
* | BulletSim: add check in avatar stair step code to verify the collision | Robert Adams | 2013-08-12 | 1 | -0/+1 |
* | BulletSim: make density display and return value consistant with how | Robert Adams | 2013-07-30 | 1 | -1/+14 |
* | Revert "Revert "BulletSim: move collision processing for linksets from BSPrim... | Robert Adams | 2013-07-23 | 1 | -0/+11 |
* | Revert "BulletSim: move collision processing for linksets from BSPrimLinkable" | Robert Adams | 2013-07-22 | 1 | -11/+0 |
* | BulletSim: move collision processing for linksets from BSPrimLinkable | Robert Adams | 2013-07-22 | 1 | -0/+11 |
* | BulletSim: fix small bug where everything looked like it was colliding | Robert Adams | 2013-07-17 | 1 | -6/+7 |
* | BulletSim: rename position and orientation variables to remove the | Robert Adams | 2013-07-07 | 1 | -2/+2 |
* | BulletSim: implementation of linkset center-of-mass. | Robert Adams | 2013-07-06 | 1 | -0/+3 |
* | BulletSim: a better version of llMoveToTarget that doesn't go crazy. | Robert Adams | 2013-06-30 | 1 | -0/+1 |
* | BulletSim: add failure flag for meshing failure vs asset fetch failure | Robert Adams | 2013-06-10 | 1 | -1/+1 |
* | BulletSim: extend BSActorLockAxis to allow locking linear movement in | Robert Adams | 2013-05-06 | 1 | -3/+6 |
* | Merge branch 'master' into bulletsim4 | Robert Adams | 2013-05-01 | 1 | -0/+3 |
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| * | BulletSim: fix error messages created while an avatar has no initial | Robert Adams | 2013-04-30 | 1 | -0/+3 |
* | | BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working... | Robert Adams | 2013-04-30 | 1 | -1/+2 |
* | | BulletSim: remove trailing white space to make git happier. No functional cha... | Robert Adams | 2013-04-29 | 1 | -4/+4 |
* | | BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys... | Robert Adams | 2013-04-29 | 1 | -26/+26 |
* | | BulletSim: massive refactor of shape classes. Removed shape specific code fro... | Robert Adams | 2013-04-29 | 1 | -9/+2 |
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* | BulletSim: improve avatar stair walking up. Add more parameters to control force | Robert Adams | 2013-04-23 | 1 | -5/+17 |
* | BulletSim: fixing problems with llMoveToTarget. Not all fixed yet. | Robert Adams | 2013-04-09 | 1 | -0/+6 |
* | BulletSim: clean up actor code so routines use the same coding pattern. | Robert Adams | 2013-04-08 | 1 | -17/+18 |
* | BulletSim: complete movement of physical object action code out of the | Robert Adams | 2013-04-08 | 1 | -146/+80 |
* | BulletSim: convert BSDynamic to a BSActor and change BSPrim to set | Robert Adams | 2013-03-31 | 1 | -1/+1 |
* | BulletSim: Add physical 'actors' that operate on the physical object. | Robert Adams | 2013-03-31 | 1 | -0/+11 |
* | BulletSim: fix possible race condition where an prim's asset can be requested... | Robert Adams | 2013-03-25 | 1 | -4/+8 |
* | BulletSim: fix density since the simulator/viewer track density in a | Robert Adams | 2013-02-12 | 1 | -6/+60 |
* | BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula... | Robert Adams | 2013-02-12 | 1 | -11/+20 |
* | BulletSim: fix avatar bobbing or jiggling while stationary flying. | Robert Adams | 2013-02-08 | 1 | -3/+3 |
* | BulletSim: include the linkage to the layered prim implementation. Separate l... | Robert Adams | 2013-02-08 | 1 | -21/+0 |
* | BulletSim: Adapt BulletSim to the newer physical properties. Viewer | Robert Adams | 2013-02-07 | 1 | -1/+3 |
* | BulletSim: add user setting of friction, density and restitution. | Robert Adams | 2013-02-07 | 1 | -5/+12 |
* | BulletSim: set removing zero width triangles in meshes to be enabled by defau... | Robert Adams | 2013-02-06 | 1 | -0/+1 |
* | BulletSim: clean up TargetVelocity implementation by using the default defn i... | Robert Adams | 2013-01-31 | 1 | -12/+0 |
* | BulletSim: do not zero an avatar's standing velocity if it is standing | Robert Adams | 2013-01-28 | 1 | -9/+24 |
* | BulletSim: first attempt at reporting top colliders | Robert Adams | 2013-01-27 | 1 | -0/+17 |
* | BulletSim: finish the post step event for physical object actions. Modify veh... | Robert Adams | 2013-01-27 | 1 | -10/+56 |
* | BulletSim: allow changing position and rotation of a child of a linkset | Robert Adams | 2013-01-21 | 1 | -0/+10 |
* | BulletSim: reduce jitter in avatar velocity when walking or flying. | Robert Adams | 2013-01-18 | 1 | -1/+1 |
* | BulletSim: Add one function that all actors who act on the physical | Robert Adams | 2013-01-17 | 1 | -2/+8 |
* | BulletSim: fix not moving physical objects below terrain to over terrain. | Robert Adams | 2013-01-14 | 1 | -10/+19 |
* | BulletSim: move center of gravity of linkset to its geometric center. | Robert Adams | 2013-01-11 | 1 | -0/+10 |
* | BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ... | Robert Adams | 2013-01-11 | 1 | -0/+1 |
* | BulletSim: add function to push avatar up when hitting stairs. | Robert Adams | 2013-01-07 | 1 | -0/+27 |
* | BulletSim: fix problem where pre-step actions would not replaced | Robert Adams | 2013-01-04 | 1 | -0/+4 |
* | BulletSim: another round of conversion: dynamics world and collision object f... | Robert Adams | 2012-12-31 | 1 | -2/+2 |
* | BulletSim: change physical data structures to classes. Add default | Robert Adams | 2012-12-31 | 1 | -0/+5 |