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authorRobert Adams2013-07-07 05:46:24 -0700
committerRobert Adams2013-07-07 05:46:24 -0700
commit70d24a654b8eb0257ca927327d51bd0e47f85259 (patch)
treec57c2ff12bd0dfcd38ddf435394f3b5dc78d627e /OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
parentTry to normalize the creatorData of scene object parts with the trailing '/'.... (diff)
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BulletSim: rename position and orientation variables to remove the
inconsistant use of Raw* and _* conventions.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
index 738e2d0..a41eaf8 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
@@ -197,10 +197,10 @@ public abstract class BSPhysObject : PhysicsActor
197 // Update the physical location and motion of the object. Called with data from Bullet. 197 // Update the physical location and motion of the object. Called with data from Bullet.
198 public abstract void UpdateProperties(EntityProperties entprop); 198 public abstract void UpdateProperties(EntityProperties entprop);
199 199
200 public abstract OMV.Vector3 RawPosition { get; set; } 200 public virtual OMV.Vector3 RawPosition { get; set; }
201 public abstract OMV.Vector3 ForcePosition { get; set; } 201 public abstract OMV.Vector3 ForcePosition { get; set; }
202 202
203 public abstract OMV.Quaternion RawOrientation { get; set; } 203 public virtual OMV.Quaternion RawOrientation { get; set; }
204 public abstract OMV.Quaternion ForceOrientation { get; set; } 204 public abstract OMV.Quaternion ForceOrientation { get; set; }
205 205
206 public OMV.Vector3 RawVelocity { get; set; } 206 public OMV.Vector3 RawVelocity { get; set; }