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authorRobert Adams2013-02-06 15:59:59 -0800
committerRobert Adams2013-02-06 15:59:59 -0800
commitd2ece00e68c070bf9ffbda3f76e4eccf3c33545f (patch)
tree211d3eac336ee5c95108f1c70e843c054bb31e22 /OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
parentBulletSim: check for completely degenerate meshes (ones with all (diff)
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BulletSim: set removing zero width triangles in meshes to be enabled by default. This should fix the invisible barrier in sculptie doorways bug.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
index 823402b..ec25aa9 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
@@ -75,6 +75,7 @@ public abstract class BSPhysObject : PhysicsActor
75 PhysicsScene = parentScene; 75 PhysicsScene = parentScene;
76 LocalID = localID; 76 LocalID = localID;
77 PhysObjectName = name; 77 PhysObjectName = name;
78 Name = name; // PhysicsActor also has the name of the object. Someday consolidate.
78 TypeName = typeName; 79 TypeName = typeName;
79 80
80 // We don't have any physical representation yet. 81 // We don't have any physical representation yet.