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* update scenegraph group find by part information in sog link, so script lin...UbitUmarov2014-09-223-6/+28
* compile fixUbitUmarov2014-09-211-3/+5
* release lock a bit sooner when not needed, add a try on more complex dbUbitUmarov2014-09-211-4/+11
* protect getting the itemUbitUmarov2014-09-211-1/+3
* remove redundant codeUbitUmarov2014-09-211-20/+7
* exclude npcs from baked cacheUbitUmarov2014-09-191-7/+14
* fix positions on same frames transitionsUbitUmarov2014-09-191-8/+3
* Dont add to physics in a child update. It is missing several checks likeUbitUmarov2014-09-171-2/+4
* try to send fly state on tpsUbitUmarov2014-09-161-1/+2
* When CloseAgnt is called with an agent id that doesn't have a presence, check...Melanie Thielker2014-09-131-0/+12
* taskInventory request: give each transfer a diferent filename, Add moreUbitUmarov2014-09-121-101/+96
* handle AO sit ground caseUbitUmarov2014-09-101-2/+27
* *TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,UbitUmarov2014-09-102-21/+54
* Fix a nullref that can hit Vivox voiceMelanie Thielker2014-09-101-2/+8
* force update of movement animationUbitUmarov2014-09-092-2/+15
* on SetAnimationOverride do a UpdateMovementAnimations();UbitUmarov2014-09-091-1/+2
* *test*UbitUmarov2014-09-092-1/+22
* Plumb the rest of the serverside AOMelanie Thielker2014-09-091-0/+5
* Merge branch 'ubitworkmaster'Melanie Thielker2014-09-091-1/+4
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| * add full delete if uuid iz zero and state is ALLUbitUmarov2014-09-091-1/+4
* | Add some case magic and send an anim pack when an override is setMelanie Thielker2014-09-091-0/+1
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* Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-093-1/+97
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| * Add perms checkMelanie Thielker2014-09-091-0/+5
| * Add some forgotten callsMelanie Thielker2014-09-091-0/+2
| * Add missing fileMelanie Thielker2014-09-091-0/+76
| * Actually do the overridingMelanie Thielker2014-09-092-1/+14
* | only cancel attchment needed update type on sending sheduled updates.UbitUmarov2014-09-091-4/+3
* | huds bug fixUbitUmarov2014-09-091-28/+50
* | set default LinksetPhysPrims to 0 so max number of prims for physicalUbitUmarov2014-09-091-1/+1
* | Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-091-0/+4
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| * Plumb llSetAnimationOverrideMelanie Thielker2014-09-091-0/+4
* | dont send fullObjectUpdate on deselectUbitUmarov2014-09-091-4/+4
* | limit number of prims on physical objects. Not all cases covered stillUbitUmarov2014-09-084-3/+67
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* do not send objectproprieties on sop.SetGroup(). I many cases this willUbitUmarov2014-09-051-2/+2
* try to make child presence know its root region. Incomplete, some paths dont...UbitUmarov2014-08-281-39/+7
* dont create a cadu that is not used. Add a root region global positionUbitUmarov2014-08-271-9/+27
* dont mess throotles values sent to child presences. Some cleanupUbitUmarov2014-08-271-53/+38
* Merge branch 'ubitworkmaster'Melanie Thielker2014-08-271-32/+57
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| * bug fix. Was not deleting attachments if on public parcelUbitUmarov2014-08-271-2/+6
| * on TPs to nearby regions, only send kills if needed by parcel privacyUbitUmarov2014-08-271-9/+29
| * still testingUbitUmarov2014-08-261-28/+28
| * even less kills on tpsUbitUmarov2014-08-261-1/+2
| * *test* back to no sog kills, little retouch on attachment updates,UbitUmarov2014-08-251-4/+4
* | Merge branch 'ubitworkmaster'Melanie Thielker2014-08-255-427/+538
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| * back to just killsUbitUmarov2014-08-251-1/+0
| * *test* send kills and hackUbitUmarov2014-08-251-0/+3
| * clean sendKill a bit, remove a IsChild that is set too early in a callingUbitUmarov2014-08-241-2/+15
| * send avatar kills after attachments, send otherattachments before rest ofUbitUmarov2014-08-231-3/+4
| * back to sending attachment sog kills in place of the hack. This is theUbitUmarov2014-08-231-5/+8
| * sop SendFullUpdate() goes by presence if it is a attachmentUbitUmarov2014-08-222-8/+39