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authorMelanie Thielker2014-08-27 11:25:17 +0200
committerMelanie Thielker2014-08-27 11:25:17 +0200
commit012d0b07bc797db3d230337745bb543c33800855 (patch)
tree08e688f166939f459ffe3aca371c09a0fa6c126b /OpenSim/Region/Framework
parentMerge branch 'ubitworkmaster' (diff)
parent enqueue also if m_nextPackets[category] is not null. This is really the (diff)
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Merge branch 'ubitworkmaster'
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs89
1 files changed, 57 insertions, 32 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 4fa95fd..5868251 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1887,29 +1887,26 @@ namespace OpenSim.Region.Framework.Scenes
1887 m_log.DebugFormat( 1887 m_log.DebugFormat(
1888 "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name); 1888 "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name);
1889 1889
1890 // Resume scripts this possible should also be moved down after sending the avatar to viewer ? 1890 foreach(SceneObjectGroup sog in m_attachments)
1891 foreach (SceneObjectGroup sog in m_attachments)
1892 { 1891 {
1893 SendFullUpdateToClient(ControllingClient); 1892 sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource());
1894 SendAttachmentFullUpdateToAgentNF(sog, this); 1893 sog.ResumeScripts();
1894 }
1895 1895
1896 if (!sog.HasPrivateAttachmentPoint) 1896 foreach (ScenePresence p in allpresences)
1897 {
1898 if (p == this)
1897 { 1899 {
1898 // sog.ScheduleGroupForFullUpdate(); 1900 SendTerseUpdateToAgentNF(this);
1899 foreach(ScenePresence p in allpresences) 1901 SendAttachmentsToAgentNF(this);
1900 { 1902 continue;
1901 if (p == this) 1903 }
1902 continue;
1903 1904
1904 if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200) 1905 if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200)
1905 continue; 1906 continue;
1906 1907
1907 SendFullUpdateToClient(p.ControllingClient); // resend our data by updates path 1908 SendTerseUpdateToAgentNF(p);
1908 SendAttachmentFullUpdateToAgentNF(sog, p); 1909 SendAttachmentsToAgentNF(p);
1909 };
1910 }
1911 sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource());
1912 sog.ResumeScripts();
1913 } 1910 }
1914 } 1911 }
1915 } 1912 }
@@ -3428,7 +3425,9 @@ namespace OpenSim.Region.Framework.Scenes
3428 if (remoteClient.IsActive) 3425 if (remoteClient.IsActive)
3429 { 3426 {
3430 //m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity); 3427 //m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity);
3431 remoteClient.SendEntityUpdate(this, PrimUpdateFlags.FullUpdate); 3428 remoteClient.SendEntityUpdate(this,
3429 PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity
3430 | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity);
3432 m_scene.StatsReporter.AddAgentUpdates(1); 3431 m_scene.StatsReporter.AddAgentUpdates(1);
3433 } 3432 }
3434 } 3433 }
@@ -4761,8 +4760,8 @@ namespace OpenSim.Region.Framework.Scenes
4761 if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200) 4760 if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200)
4762 return; 4761 return;
4763 4762
4763 SendTerseUpdateToAgentNF(p);
4764 SendAttachmentFullUpdateToAgentNF(sog, p); 4764 SendAttachmentFullUpdateToAgentNF(sog, p);
4765 SendFullUpdateToClient(p.ControllingClient); // resend our data by updates path
4766 }); 4765 });
4767 } 4766 }
4768 } 4767 }
@@ -4772,13 +4771,13 @@ namespace OpenSim.Region.Framework.Scenes
4772 // for now they are checked in several places down the line... 4771 // for now they are checked in several places down the line...
4773 public void SendAttachmentsToAgentNF(ScenePresence p) 4772 public void SendAttachmentsToAgentNF(ScenePresence p)
4774 { 4773 {
4774 SendTerseUpdateToAgentNF(p);
4775 lock (m_attachments) 4775 lock (m_attachments)
4776 { 4776 {
4777 foreach (SceneObjectGroup sog in m_attachments) 4777 foreach (SceneObjectGroup sog in m_attachments)
4778 { 4778 {
4779 SendAttachmentFullUpdateToAgentNF(sog, p); 4779 SendAttachmentFullUpdateToAgentNF(sog, p);
4780 } 4780 }
4781 SendFullUpdateToClient(p.ControllingClient); // resend our data by updates path
4782 } 4781 }
4783 } 4782 }
4784 4783
@@ -5963,21 +5962,47 @@ namespace OpenSim.Region.Framework.Scenes
5963 } 5962 }
5964 } 5963 }
5965 5964
5966 public void HasMovedAway() 5965 public void HasMovedAway(bool nearRegion)
5967 { 5966 {
5968 List<ScenePresence> allpresences = m_scene.GetScenePresences(); 5967
5969 foreach (ScenePresence p in allpresences) 5968 if (nearRegion)
5970 { 5969 {
5971 if (p == this) 5970 if (Scene.AttachmentsModule != null)
5972 continue; 5971 Scene.AttachmentsModule.DeleteAttachmentsFromScene(this, true);
5973 SendKillTo(p); 5972
5974 if (!p.IsChildAgent) 5973 if (!ParcelHideThisAvatar || GodLevel >= 200)
5975 p.SendKillTo(this); 5974 return;
5975
5976 List<ScenePresence> allpresences = m_scene.GetScenePresences();
5977 foreach (ScenePresence p in allpresences)
5978 {
5979 if (p.IsDeleted || p == this || p.IsChildAgent || p.ControllingClient == null || !p.ControllingClient.IsActive)
5980 continue;
5981
5982 if (p.currentParcelUUID == m_currentParcelUUID)
5983 {
5984 p.SendKillTo(this);
5985 }
5986 }
5987 }
5988 else
5989 {
5990 List<ScenePresence> allpresences = m_scene.GetScenePresences();
5991 foreach (ScenePresence p in allpresences)
5992 {
5993 if (p == this)
5994 continue;
5995 SendKillTo(p);
5996 if (!p.IsChildAgent)
5997 p.SendKillTo(this);
5998 }
5999
6000 if (Scene.AttachmentsModule != null)
6001 Scene.AttachmentsModule.DeleteAttachmentsFromScene(this, true);
5976 } 6002 }
5977 if (Scene.AttachmentsModule != null)
5978 Scene.AttachmentsModule.DeleteAttachmentsFromScene(this, true);
5979 } 6003 }
5980 6004
6005
5981// kill with attachs root kills 6006// kill with attachs root kills
5982 public void SendKillTo(ScenePresence p) 6007 public void SendKillTo(ScenePresence p)
5983 { 6008 {