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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
a few more changes on initial objects send
UbitUmarov
2019-03-30
1
-58
/
+68
*
changes on teleports v7
UbitUmarov
2019-03-28
1
-27
/
+42
*
try another way
UbitUmarov
2019-03-27
1
-0
/
+1
*
timming issues on fast tp back to same region on new code
UbitUmarov
2019-03-27
1
-1
/
+6
*
some more changes on objects sending
UbitUmarov
2019-03-24
1
-71
/
+8
*
compact the trivial te case, a more complete one may be needed even beening h...
UbitUmarov
2019-03-24
1
-6
/
+12
*
a bit more suicidal...
UbitUmarov
2019-03-23
1
-14
/
+18
*
pesty warning
UbitUmarov
2019-03-23
1
-1
/
+0
*
add more test code to make usage od compressed updates etc. Should be disable...
UbitUmarov
2019-03-23
5
-227
/
+308
*
oops send flag PrimFlags.InventoryEmpty but do not override others
UbitUmarov
2019-03-21
1
-1
/
+1
*
do send flag PrimFlags.InventoryEmpty
UbitUmarov
2019-03-21
1
-1
/
+4
*
LSL update texture entry is heavy, set all parameters on same update
UbitUmarov
2019-03-19
1
-6
/
+2
*
prevent spurius acceleration values
UbitUmarov
2019-03-19
1
-1
/
+1
*
try to avoid some useless full object updates
UbitUmarov
2019-03-19
1
-5
/
+13
*
take the deafult on the parameter overlay
UbitUmarov
2019-03-19
1
-1
/
+1
*
do not send parceloverlay on crossings (may be bad, or not)
UbitUmarov
2019-03-19
1
-4
/
+5
*
add a few extra checks for viewers animated objects support, to avoid timming...
UbitUmarov
2019-03-19
1
-0
/
+6
*
Merge branch 'master' of brain.opensimulator.org:/var/git/opensim
root
2019-03-11
10
-145
/
+137
|
\
|
*
lludp: direct encode terrain patchs packets
UbitUmarov
2019-03-10
1
-0
/
+2
|
*
prims have at most 9 face textures
UbitUmarov
2019-03-07
1
-2
/
+2
|
*
dont try to backup a object in the middle of possible multipack link
UbitUmarov
2019-03-05
1
-3
/
+1
|
*
direct encode lludp terse object update, let contain texture entry
UbitUmarov
2019-03-02
1
-10
/
+15
|
*
reduce the chance of using a invalid avatar physics actor
UbitUmarov
2019-03-01
1
-15
/
+28
|
*
mantis 6569: restore full health on invulnerable set to true; combat module i...
UbitUmarov
2019-02-26
1
-1
/
+6
|
*
also throttle llhttprequest by owner, options: PrimOwnerRequestsBurst = 5, Pr...
UbitUmarov
2019-02-24
1
-1
/
+1
|
*
several changes to llHttpRequest processing: options section renamed ScriptsH...
UbitUmarov
2019-02-24
1
-0
/
+1
|
*
let changed allowed drop have lldetectedkey[0] return the dropped item id, Ye...
UbitUmarov
2019-02-21
3
-6
/
+6
|
*
fix last owner on add to object inventory
UbitUmarov
2019-02-21
2
-5
/
+5
|
*
oops do show the object delete
UbitUmarov
2019-02-15
1
-1
/
+1
|
*
mantis 8479: deep change DeRezObjects(..) doing independent permitions checks...
UbitUmarov
2019-02-15
2
-103
/
+71
*
|
Add a but more status info on marker files
root
2019-03-11
1
-0
/
+24
|
/
*
allow more suicidal NonPhysicalPrimMax
UbitUmarov
2019-02-05
1
-2
/
+2
*
enforce prim size restrictions on physical state change; Place restrictions o...
UbitUmarov
2019-02-05
2
-2
/
+32
*
reduce the odds of MTU violation
UbitUmarov
2019-02-04
1
-1
/
+1
*
cosmetics
UbitUmarov
2019-01-31
1
-49
/
+18
*
do update physics script events on link ( this does need another cleanup one day
UbitUmarov
2019-01-31
1
-0
/
+3
*
mantis 6702: fix collisions lldetectedlinknumber also on Yengine
UbitUmarov
2019-01-30
1
-4
/
+9
*
change encoding of a few event caps messages
UbitUmarov
2019-01-26
1
-1
/
+4
*
script mono is meaningless for us
UbitUmarov
2019-01-25
1
-1
/
+1
*
some sop cleanup
UbitUmarov
2019-01-25
1
-30
/
+31
*
cleanup
UbitUmarov
2019-01-25
1
-119
/
+31
*
changes on sog boundingbox and other cleanup
UbitUmarov
2019-01-25
1
-295
/
+178
*
cleanup dead code
UbitUmarov
2019-01-25
1
-46
/
+47
*
mess around with prioritizer
UbitUmarov
2019-01-25
1
-44
/
+38
*
Ooops fix bad locking
UbitUmarov
2019-01-25
1
-69
/
+60
*
oops
UbitUmarov
2019-01-21
1
-3
/
+0
*
give up on Lazy<T>
UbitUmarov
2019-01-21
1
-1
/
+0
*
some cleanup
UbitUmarov
2019-01-21
2
-109
/
+25
*
another missing file
UbitUmarov
2019-01-21
1
-2
/
+7
*
remove terraindata abstraction layer, since we only have heightmap type
UbitUmarov
2019-01-21
3
-61
/
+47
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