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authorUbitUmarov2019-03-27 07:32:06 +0000
committerUbitUmarov2019-03-27 07:32:06 +0000
commit5663e2c0c82756268c5a6aa767e6ca765c00e71d (patch)
tree2c8a17d8d94b72eecff5881008decde2862d37bc /OpenSim/Region/Framework
parenttimming issues on fast tp back to same region on new code (diff)
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Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 63eb29f..2145fcd 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2179,6 +2179,7 @@ namespace OpenSim.Region.Framework.Scenes
2179 } 2179 }
2180 } 2180 }
2181 // Tell the client that we're totally ready 2181 // Tell the client that we're totally ready
2182 ControllingClient.SendRegionHandshake();
2182 ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); 2183 ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
2183 //m_log.DebugFormat("[CompleteMovement] MoveAgentIntoRegion: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 2184 //m_log.DebugFormat("[CompleteMovement] MoveAgentIntoRegion: {0}ms", Util.EnvironmentTickCountSubtract(ts));
2184 2185