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author | UbitUmarov | 2019-01-21 12:59:32 +0000 |
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committer | UbitUmarov | 2019-01-21 12:59:32 +0000 |
commit | 237cf1ced6d5cd1ae75c082f7b2f72df1c089da2 (patch) | |
tree | 4b104ed7b525a1c2bc4db014cd668e52d0b48f5e /OpenSim/Region/Framework | |
parent | well.. put the ode locks back, for now (diff) | |
download | opensim-SC-237cf1ced6d5cd1ae75c082f7b2f72df1c089da2.zip opensim-SC-237cf1ced6d5cd1ae75c082f7b2f72df1c089da2.tar.gz opensim-SC-237cf1ced6d5cd1ae75c082f7b2f72df1c089da2.tar.bz2 opensim-SC-237cf1ced6d5cd1ae75c082f7b2f72df1c089da2.tar.xz |
some cleanup
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 90 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 44 |
2 files changed, 25 insertions, 109 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index c2c0178..730e487 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1231,36 +1231,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1231 | // } | 1231 | // } |
1232 | } | 1232 | } |
1233 | } | 1233 | } |
1234 | // PlaySoundMasterPrim no longer in use to remove | ||
1235 | private SceneObjectPart m_PlaySoundMasterPrim = null; | ||
1236 | public SceneObjectPart PlaySoundMasterPrim | ||
1237 | { | ||
1238 | get { return m_PlaySoundMasterPrim; } | ||
1239 | set { m_PlaySoundMasterPrim = value; } | ||
1240 | } | ||
1241 | // PlaySoundSlavePrims no longer in use to remove | ||
1242 | private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>(); | ||
1243 | public List<SceneObjectPart> PlaySoundSlavePrims | ||
1244 | { | ||
1245 | get { return m_PlaySoundSlavePrims; } | ||
1246 | set { m_PlaySoundSlavePrims = value; } | ||
1247 | } | ||
1248 | |||
1249 | // LoopSoundMasterPrim no longer in use to remove | ||
1250 | private SceneObjectPart m_LoopSoundMasterPrim = null; | ||
1251 | public SceneObjectPart LoopSoundMasterPrim | ||
1252 | { | ||
1253 | get { return m_LoopSoundMasterPrim; } | ||
1254 | set { m_LoopSoundMasterPrim = value; } | ||
1255 | } | ||
1256 | |||
1257 | // m_LoopSoundSlavePrims no longer in use to remove | ||
1258 | private List<SceneObjectPart> m_LoopSoundSlavePrims = new List<SceneObjectPart>(); | ||
1259 | public List<SceneObjectPart> LoopSoundSlavePrims | ||
1260 | { | ||
1261 | get { return m_LoopSoundSlavePrims; } | ||
1262 | set { m_LoopSoundSlavePrims = value; } | ||
1263 | } | ||
1264 | 1234 | ||
1265 | private double m_lastCollisionSoundMS; | 1235 | private double m_lastCollisionSoundMS; |
1266 | 1236 | ||
@@ -1465,9 +1435,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1465 | m_rootPart.LocalId = m_scene.AllocateLocalId(); | 1435 | m_rootPart.LocalId = m_scene.AllocateLocalId(); |
1466 | 1436 | ||
1467 | SceneObjectPart[] parts = m_parts.GetArray(); | 1437 | SceneObjectPart[] parts = m_parts.GetArray(); |
1438 | SceneObjectPart part; | ||
1468 | for (int i = 0; i < parts.Length; i++) | 1439 | for (int i = 0; i < parts.Length; i++) |
1469 | { | 1440 | { |
1470 | SceneObjectPart part = parts[i]; | 1441 | part = parts[i]; |
1471 | if (part.KeyframeMotion != null) | 1442 | if (part.KeyframeMotion != null) |
1472 | { | 1443 | { |
1473 | part.KeyframeMotion.UpdateSceneObject(this); | 1444 | part.KeyframeMotion.UpdateSceneObject(this); |
@@ -1963,12 +1934,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1963 | public void GetSelectedCosts(out float PhysCost, out float StreamCost, out float SimulCost) | 1934 | public void GetSelectedCosts(out float PhysCost, out float StreamCost, out float SimulCost) |
1964 | { | 1935 | { |
1965 | SceneObjectPart p; | 1936 | SceneObjectPart p; |
1966 | SceneObjectPart[] parts; | 1937 | SceneObjectPart[] parts = m_parts.GetArray(); |
1967 | |||
1968 | lock (m_parts) | ||
1969 | { | ||
1970 | parts = m_parts.GetArray(); | ||
1971 | } | ||
1972 | 1938 | ||
1973 | int nparts = parts.Length; | 1939 | int nparts = parts.Length; |
1974 | 1940 | ||
@@ -2098,11 +2064,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2098 | part.ClearUndoState(); | 2064 | part.ClearUndoState(); |
2099 | } | 2065 | } |
2100 | 2066 | ||
2101 | public ushort GetTimeDilation() | ||
2102 | { | ||
2103 | return Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f); | ||
2104 | } | ||
2105 | |||
2106 | /// <summary> | 2067 | /// <summary> |
2107 | /// Set a part to act as the root part for this scene object | 2068 | /// Set a part to act as the root part for this scene object |
2108 | /// </summary> | 2069 | /// </summary> |
@@ -2765,24 +2726,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
2765 | // This is used by both Double-Click Auto-Pilot and llMoveToTarget() in an attached object | 2726 | // This is used by both Double-Click Auto-Pilot and llMoveToTarget() in an attached object |
2766 | public void MoveToTarget(Vector3 target, float tau) | 2727 | public void MoveToTarget(Vector3 target, float tau) |
2767 | { | 2728 | { |
2768 | if (IsAttachment) | 2729 | if(tau > 0) |
2769 | { | 2730 | { |
2770 | ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar); | 2731 | if (IsAttachment) |
2771 | 2732 | { | |
2772 | if (avatar != null && !avatar.IsSatOnObject) | 2733 | ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar); |
2773 | avatar.MoveToTarget(target, false, false, tau); | ||
2774 | } | ||
2775 | else | ||
2776 | { | ||
2777 | PhysicsActor pa = RootPart.PhysActor; | ||
2778 | 2734 | ||
2779 | if (pa != null) | 2735 | if (avatar != null && !avatar.IsSatOnObject) |
2736 | avatar.MoveToTarget(target, false, false, tau); | ||
2737 | } | ||
2738 | else | ||
2780 | { | 2739 | { |
2781 | pa.PIDTarget = target; | 2740 | PhysicsActor pa = RootPart.PhysActor; |
2782 | pa.PIDTau = tau; | 2741 | |
2783 | pa.PIDActive = true; | 2742 | if (pa != null) |
2743 | { | ||
2744 | pa.PIDTarget = target; | ||
2745 | pa.PIDTau = tau; | ||
2746 | pa.PIDActive = true; | ||
2747 | } | ||
2784 | } | 2748 | } |
2785 | } | 2749 | } |
2750 | else | ||
2751 | StopMoveToTarget(); | ||
2786 | } | 2752 | } |
2787 | 2753 | ||
2788 | public void StopMoveToTarget() | 2754 | public void StopMoveToTarget() |
@@ -3188,13 +3154,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3188 | /// <returns>null if a part with the local ID was not found</returns> | 3154 | /// <returns>null if a part with the local ID was not found</returns> |
3189 | public SceneObjectPart GetPart(uint localID) | 3155 | public SceneObjectPart GetPart(uint localID) |
3190 | { | 3156 | { |
3191 | SceneObjectPart[] parts = m_parts.GetArray(); | 3157 | SceneObjectPart sop = m_scene.GetSceneObjectPart(localID); |
3192 | for (int i = 0; i < parts.Length; i++) | 3158 | if(sop.ParentGroup.Equals(this)) |
3193 | { | 3159 | return sop; |
3194 | if (parts[i].LocalId == localID) | ||
3195 | return parts[i]; | ||
3196 | } | ||
3197 | |||
3198 | return null; | 3160 | return null; |
3199 | } | 3161 | } |
3200 | 3162 | ||
@@ -4013,7 +3975,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
4013 | AttachToBackup(); | 3975 | AttachToBackup(); |
4014 | } | 3976 | } |
4015 | 3977 | ||
4016 | |||
4017 | SceneObjectPart[] parts = m_parts.GetArray(); | 3978 | SceneObjectPart[] parts = m_parts.GetArray(); |
4018 | 3979 | ||
4019 | if (UsePhysics) | 3980 | if (UsePhysics) |
@@ -4054,8 +4015,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4054 | 4015 | ||
4055 | for (int i = 0; i < parts.Length; i++) | 4016 | for (int i = 0; i < parts.Length; i++) |
4056 | { | 4017 | { |
4057 | 4018 | if (parts[i].LocalId != m_rootPart.LocalId) | |
4058 | if (parts[i].UUID != m_rootPart.UUID) | ||
4059 | parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true); | 4019 | parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true); |
4060 | } | 4020 | } |
4061 | 4021 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index abda29a..0ff9388 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -703,33 +703,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
703 | get { return m_scriptAccessPin; } | 703 | get { return m_scriptAccessPin; } |
704 | set { m_scriptAccessPin = (int)value; } | 704 | set { m_scriptAccessPin = (int)value; } |
705 | } | 705 | } |
706 | private SceneObjectPart m_PlaySoundMasterPrim = null; | ||
707 | public SceneObjectPart PlaySoundMasterPrim | ||
708 | { | ||
709 | get { return m_PlaySoundMasterPrim; } | ||
710 | set { m_PlaySoundMasterPrim = value; } | ||
711 | } | ||
712 | |||
713 | private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>(); | ||
714 | public List<SceneObjectPart> PlaySoundSlavePrims | ||
715 | { | ||
716 | get { return m_PlaySoundSlavePrims; } | ||
717 | set { m_PlaySoundSlavePrims = value; } | ||
718 | } | ||
719 | |||
720 | private SceneObjectPart m_LoopSoundMasterPrim = null; | ||
721 | public SceneObjectPart LoopSoundMasterPrim | ||
722 | { | ||
723 | get { return m_LoopSoundMasterPrim; } | ||
724 | set { m_LoopSoundMasterPrim = value; } | ||
725 | } | ||
726 | |||
727 | private List<SceneObjectPart> m_LoopSoundSlavePrims = new List<SceneObjectPart>(); | ||
728 | public List<SceneObjectPart> LoopSoundSlavePrims | ||
729 | { | ||
730 | get { return m_LoopSoundSlavePrims; } | ||
731 | set { m_LoopSoundSlavePrims = value; } | ||
732 | } | ||
733 | 706 | ||
734 | public Byte[] TextureAnimation | 707 | public Byte[] TextureAnimation |
735 | { | 708 | { |
@@ -2714,18 +2687,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2714 | return newRot; | 2687 | return newRot; |
2715 | } | 2688 | } |
2716 | 2689 | ||
2717 | public void MoveToTarget(Vector3 target, float tau) | ||
2718 | { | ||
2719 | if (tau > 0) | ||
2720 | { | ||
2721 | ParentGroup.MoveToTarget(target, tau); | ||
2722 | } | ||
2723 | else | ||
2724 | { | ||
2725 | StopMoveToTarget(); | ||
2726 | } | ||
2727 | } | ||
2728 | |||
2729 | /// <summary> | 2690 | /// <summary> |
2730 | /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds. | 2691 | /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds. |
2731 | /// </summary> | 2692 | /// </summary> |
@@ -4139,11 +4100,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
4139 | SetText(text); | 4100 | SetText(text); |
4140 | } | 4101 | } |
4141 | 4102 | ||
4142 | public void StopMoveToTarget() | ||
4143 | { | ||
4144 | ParentGroup.StopMoveToTarget(); | ||
4145 | } | ||
4146 | |||
4147 | public void StoreUndoState(ObjectChangeType change) | 4103 | public void StoreUndoState(ObjectChangeType change) |
4148 | { | 4104 | { |
4149 | lock (m_UndoLock) | 4105 | lock (m_UndoLock) |