| Commit message (Expand) | Author | Age | Files | Lines |
* | Fix regression test break on previous commit 328bc3b | Justin Clark-Casey (justincc) | 2014-04-23 | 1 | -15/+16 |
* | Adjust avatar sit positioning on a target to pretty much exactly match that o... | Justin Clark-Casey (justincc) | 2014-04-23 | 1 | -14/+26 |
* | Eliminated many warnings | Oren Hurvitz | 2014-04-23 | 5 | -2/+12 |
* | Fixed KeyframeMotion to work with very slow movement. | Oren Hurvitz | 2014-04-22 | 1 | -25/+33 |
* | Possible solution for #7120 and #7051 | lillith_xue | 2014-04-21 | 1 | -23/+32 |
* | Fixed: the parcel flag "Allow Scripts from Group" should only check if the pa... | Oren Hurvitz | 2014-04-20 | 1 | -19/+8 |
* | BulletSim: reduce the terrain collison margin to be the same as other | Robert Adams | 2014-04-12 | 1 | -3/+3 |
* | Fixed: when teleporting between grids, the avatar name wasn't always updated. | Oren Hurvitz | 2014-04-09 | 1 | -6/+67 |
* | In teleports, pass the source region to the destination (similar to an HTTP r... | Oren Hurvitz | 2014-04-09 | 2 | -6/+9 |
* | When sending QueryAccess to a region, also send the user's Home URI | Oren Hurvitz | 2014-04-07 | 1 | -2/+3 |
* | Refactored: use Scene.GetAgentHomeURI() to get the Home URI of a user | Oren Hurvitz | 2014-04-07 | 1 | -0/+12 |
* | Don't re-retrieve sit part in SP.HandleAgentSit() when we already have it (th... | Justin Clark-Casey (justincc) | 2014-04-05 | 1 | -2/+1 |
* | fixed object-collision issue after uncheck phantom-flag | tglion | 2014-04-04 | 1 | -0/+2 |
* | Fix sp.AbsolutePosition when agent is sitting on a child prim, which in turns... | Justin Clark-Casey (justincc) | 2014-04-03 | 2 | -4/+64 |
* | Fix problem with floating avatar by passing avatar size information | Robert Adams | 2014-04-02 | 1 | -3/+7 |
* | Remove redundant part.SitTargetAvatar setting from SP.MakeRootAgent as part.A... | Justin Clark-Casey (justincc) | 2014-04-03 | 1 | -2/+0 |
* | refactor: Use m_sittingAvatars to maintain the list of sitting avatars instea... | Justin Clark-Casey (justincc) | 2014-04-03 | 5 | -76/+28 |
* | Don't clear avsToCross in SOG.AbsolutePosition.set(), this is unnecessary sin... | Justin Clark-Casey (justincc) | 2014-04-03 | 1 | -6/+1 |
* | Fix bug where crossing to a neighbouring region and back again would trigger ... | Justin Clark-Casey (justincc) | 2014-04-03 | 4 | -8/+138 |
* | Made GetScenePresence() case-insensitive when searching by user name. This ma... | Oren Hurvitz | 2014-04-02 | 1 | -1/+2 |
* | Removing warning from SceneObjectLinkingTests.TestLinkDelink2SceneObjects() b... | Justin Clark-Casey (justincc) | 2014-04-02 | 1 | -0/+1 |
* | Console command to rename Estate | Dev Random | 2014-04-02 | 1 | -0/+4 |
* | minor: disable logging in recently added scene object crossing tests and remo... | Justin Clark-Casey (justincc) | 2014-04-02 | 1 | -6/+2 |
* | Fix problem where moving an object to another region on the same simulator wa... | Justin Clark-Casey (justincc) | 2014-04-02 | 2 | -4/+176 |
* | Better skipping of "SculptData" when parsing XML | Oren Hurvitz | 2014-03-28 | 1 | -7/+1 |
* | Removed "SculptData" from the serialized XML format of prims | Oren Hurvitz | 2014-03-28 | 1 | -11/+3 |
* | minor: Add some doc to Scene.Backup() detailing its direct invocation if the ... | Justin Clark-Casey (justincc) | 2014-03-26 | 1 | -1/+5 |
* | Run slow operations in a separate thread, instead of using FireAndForget (whi... | Oren Hurvitz | 2014-03-25 | 2 | -5/+5 |
* | Fixed parsing of coalesced objects if the XML starts with an XML Declaration ... | Oren Hurvitz | 2014-03-24 | 1 | -44/+45 |
* | Refactored Load IAR: created a generic mechanism to modify the SOG's as they ... | Oren Hurvitz | 2014-03-24 | 1 | -0/+67 |
* | Refactored: ExternalRepresentationUtils should be the only place where the "C... | Oren Hurvitz | 2014-03-24 | 1 | -2/+2 |
* | Fixed unit tests for delinking objects | Oren Hurvitz | 2014-03-24 | 1 | -13/+21 |
* | Get the full viewer name even if it's (incorrectly) sent in the 'Channel' field | Oren Hurvitz | 2014-03-24 | 2 | -5/+6 |
* | Removed "hacktastic" code that is no longer needed. | Oren Hurvitz | 2014-03-24 | 1 | -21/+0 |
* | When linking two groups, and then deleting the combined group: delete *all* o... | Oren Hurvitz | 2014-03-24 | 3 | -17/+41 |
* | Rename SOG.InSceneBackup to CanBeBackedUp to reflect its actual functionality. | Justin Clark-Casey (justincc) | 2014-03-22 | 1 | -2/+6 |
* | If an object has it's temporary flag unset after being set, put it back in th... | Justin Clark-Casey (justincc) | 2014-03-22 | 2 | -12/+44 |
* | Allow Region specific static maptiles to be loaded from file. | Jak Daniels | 2014-03-18 | 1 | -1/+2 |
* | When sending group notices through group messaging, allow the agent ID to use... | Justin Clark-Casey (justincc) | 2014-03-12 | 1 | -1/+6 |
* | Change terrain update sending to be triggered by frame tick rather | Robert Adams | 2014-03-10 | 1 | -11/+1 |
* | Don't start KeyframeMotion timers until all the regions are ready. This preve... | Oren Hurvitz | 2014-03-11 | 1 | -2/+28 |
* | Send group notices through the same messaging module mechanism used to send g... | Justin Clark-Casey (justincc) | 2014-03-11 | 1 | -1/+20 |
* | Don't request a terse update after local teleport - this will be done by the ... | Justin Clark-Casey (justincc) | 2014-03-05 | 1 | -6/+0 |
* | If an avatar is sitting, send out position updates to clients for any change,... | Justin Clark-Casey (justincc) | 2014-03-05 | 2 | -4/+14 |
* | Make Scene.DefaultDrawDistance to be the max of the region size and the | Robert Adams | 2014-02-23 | 1 | -1/+3 |
* | Fix problem of hurricane speed winds. Thanks Vegaslon. | Robert Adams | 2014-02-22 | 1 | -1/+1 |
* | add newRegion parameter to CrossAgentToNewRegion event and trigger the event ... | dahlia | 2014-02-20 | 2 | -4/+3 |
* | add EventManager event OnCrossAgentToNewRegion | dahlia | 2014-02-19 | 2 | -0/+25 |
* | varregion: make scene default draw distance to be the maximum size of the | Robert Adams | 2014-02-19 | 1 | -1/+8 |
* | Repair check for if in region position (I mean || is kinda like &&). | Robert Adams | 2014-02-15 | 1 | -1/+1 |