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author | Robert Adams | 2014-04-02 21:52:24 -0700 |
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committer | Robert Adams | 2014-04-02 21:52:24 -0700 |
commit | 9406db3047a864e3c98221d6edb66e508d404e9d (patch) | |
tree | c4222dc8a78a704fda86726151ec97e6dedf6839 /OpenSim/Region/Framework | |
parent | Remove redundant part.SitTargetAvatar setting from SP.MakeRootAgent as part.A... (diff) | |
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Fix problem with floating avatar by passing avatar size information
to the physics engine.
This operation was accidentally removed while in the middle of improving
the computation of the avatar height. This is a temp fix until the real
solution is added.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 3e5b6bf..a0b4019 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1579,9 +1579,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1579 | 1579 | ||
1580 | public void SetSize(Vector3 size, float feetoffset) | 1580 | public void SetSize(Vector3 size, float feetoffset) |
1581 | { | 1581 | { |
1582 | // TODO: Merge the physics bits | 1582 | if (PhysicsActor != null && !IsChildAgent) |
1583 | // if (PhysicsActor != null && !IsChildAgent) | 1583 | { |
1584 | // PhysicsActor.setAvatarSize(size, feetoffset); | 1584 | // Eventually there will be a physics call that sets avatar size that includes offset info. |
1585 | // For the moment, just set the size as passed. | ||
1586 | PhysicsActor.Size = size; | ||
1587 | // PhysicsActor.setAvatarSize(size, feetoffset); | ||
1588 | } | ||
1585 | 1589 | ||
1586 | } | 1590 | } |
1587 | 1591 | ||