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authorJustin Clark-Casey (justincc)2014-04-03 01:21:50 +0100
committerJustin Clark-Casey (justincc)2014-04-03 01:21:50 +0100
commite7564577033ce58c253a535b2ab501271a3e812f (patch)
tree076f7e97414f613d584eb34bfb59aa6356cc0d8c /OpenSim/Region/Framework
parentrefactor: Use m_sittingAvatars to maintain the list of sitting avatars instea... (diff)
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Remove redundant part.SitTargetAvatar setting from SP.MakeRootAgent as part.AddSittingAvatar already does this.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 3d1c58c..3e5b6bf 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1023,8 +1023,6 @@ namespace OpenSim.Region.Framework.Scenes
1023 else 1023 else
1024 { 1024 {
1025 part.AddSittingAvatar(this); 1025 part.AddSittingAvatar(this);
1026 if (part.SitTargetPosition != Vector3.Zero)
1027 part.SitTargetAvatar = UUID;
1028 // ParentPosition = part.GetWorldPosition(); 1026 // ParentPosition = part.GetWorldPosition();
1029 ParentID = part.LocalId; 1027 ParentID = part.LocalId;
1030 ParentPart = part; 1028 ParentPart = part;