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| * Actually do the overridingMelanie Thielker2014-09-092-1/+14
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* | only cancel attchment needed update type on sending sheduled updates.UbitUmarov2014-09-091-4/+3
| | | | | | | | This is wrong but its as original worked
* | huds bug fixUbitUmarov2014-09-091-28/+50
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* | set default LinksetPhysPrims to 0 so max number of prims for physicalUbitUmarov2014-09-091-1/+1
| | | | | | | | object is disabled
* | Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-091-0/+4
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| * Plumb llSetAnimationOverrideMelanie Thielker2014-09-091-0/+4
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* | dont send fullObjectUpdate on deselectUbitUmarov2014-09-091-4/+4
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* | limit number of prims on physical objects. Not all cases covered stillUbitUmarov2014-09-084-3/+67
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* do not send objectproprieties on sop.SetGroup(). I many cases this willUbitUmarov2014-09-051-2/+2
| | | | arrive before creating the object in viewer with respective full update
* try to make child presence know its root region. Incomplete, some paths ↵UbitUmarov2014-08-281-39/+7
| | | | dont send the information.
* dont create a cadu that is not used. Add a root region global positionUbitUmarov2014-08-271-9/+27
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* dont mess throotles values sent to child presences. Some cleanupUbitUmarov2014-08-271-53/+38
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* Merge branch 'ubitworkmaster'Melanie Thielker2014-08-271-32/+57
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| * bug fix. Was not deleting attachments if on public parcelUbitUmarov2014-08-271-2/+6
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| * on TPs to nearby regions, only send kills if needed by parcel privacyUbitUmarov2014-08-271-9/+29
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| * still testingUbitUmarov2014-08-261-28/+28
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| * even less kills on tpsUbitUmarov2014-08-261-1/+2
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| * *test* back to no sog kills, little retouch on attachment updates,UbitUmarov2014-08-251-4/+4
| | | | | | | | NameValue AttachItemID is a root part thing only
* | Merge branch 'ubitworkmaster'Melanie Thielker2014-08-255-427/+538
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| * back to just killsUbitUmarov2014-08-251-1/+0
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| * *test* send kills and hackUbitUmarov2014-08-251-0/+3
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| * clean sendKill a bit, remove a IsChild that is set too early in a callingUbitUmarov2014-08-241-2/+15
| | | | | | | | path
| * send avatar kills after attachments, send otherattachments before rest ofUbitUmarov2014-08-231-3/+4
| | | | | | | | sog ( updates will mess this again but well... )
| * back to sending attachment sog kills in place of the hack. This is theUbitUmarov2014-08-231-5/+8
| | | | | | | | official way of doing it
| * sop SendFullUpdate() goes by presence if it is a attachmentUbitUmarov2014-08-222-8/+39
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| * some cleanup ( well or not )UbitUmarov2014-08-225-81/+234
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| * revert the kills, they seem even worseUbitUmarov2014-08-221-8/+3
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| * silly...UbitUmarov2014-08-221-2/+2
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| * replace hack by sog kills on tp outUbitUmarov2014-08-211-1/+15
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| * make the hack more extensive. Forbid sog/sop updates if Intransit butUbitUmarov2014-08-211-8/+13
| | | | | | | | release it sooner
| * replace AgentHasMovedAway + KillEntity by a hacked version on teleportsUbitUmarov2014-08-211-1/+10
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| * some cleanup..UbitUmarov2014-08-211-174/+146
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| * ...UbitUmarov2014-08-211-2/+3
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| * variations..UbitUmarov2014-08-211-195/+48
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| * testUbitUmarov2014-08-211-15/+22
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| * add filter sog updatesUbitUmarov2014-08-212-2/+40
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| * bug fixUbitUmarov2014-08-211-2/+2
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| * testUbitUmarov2014-08-211-6/+6
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| * testUbitUmarov2014-08-211-15/+29
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| * bad testUbitUmarov2014-08-211-2/+2
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* | Merge branch 'avination-current'Melanie Thielker2014-08-231-0/+40
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| * Add an admin message to refesh a region's map tile. Will be used to periodicallyMelanie Thielker2014-08-231-0/+40
| | | | | | | | rebuild the world map to clean out unused tiles.
| * Fix a condition checkMelanie Thielker2014-08-111-1/+1
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| * Make texture anims work right on singuMelanie Thielker2014-08-111-12/+19
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* | add a direct sendpartfullUpdate to send a full object update to a part,UbitUmarov2014-08-211-0/+4
| | | | | | | | optionally overriding its parentID. check what it does to attachments
* | reserve updates priority queue 2 for attachments, send them by it onUbitUmarov2014-08-201-4/+16
| | | | | | | | | | | | BestAvatarResp scheme. Attachments cannot be sent on imediate queues, since they will block everything. Changed distance to priority math, keeping identical result, shifted to start at queue 3.
* | Reserve a extra localID for a presence ( it will be localID + 1 )UbitUmarov2014-08-202-1/+13
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* | sending attachment kills before putting them back doesnt cover all casesUbitUmarov2014-08-201-24/+21
| | | | | | | | and seems heavy for viewers
* | also send attachment pre-kills on crossingsUbitUmarov2014-08-191-1/+14
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* | test ....UbitUmarov2014-08-191-1/+1
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