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authorMelanie Thielker2014-08-11 02:07:23 +0200
committerMelanie Thielker2014-08-11 02:08:17 +0200
commit036017bba7195d052efa9eb4d289c87cd38515e0 (patch)
tree47a2591ae324f0a3affc7bd2bb8ddb7cce785539 /OpenSim/Region/Framework
parentLSL llListFindList fix: check types as well as content. Items must be same type (diff)
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Make texture anims work right on singu
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs31
1 files changed, 19 insertions, 12 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 261e958..a3c60ea 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1880,22 +1880,29 @@ namespace OpenSim.Region.Framework.Scenes
1880 1880
1881 public void AddTextureAnimation(Primitive.TextureAnimation pTexAnim) 1881 public void AddTextureAnimation(Primitive.TextureAnimation pTexAnim)
1882 { 1882 {
1883 byte[] data = new byte[16]; 1883 if (((int)pTexAnim.Flags & 1) == 0) // ANIM_ON
1884 int pos = 0; 1884 {
1885 byte[] data = new byte[16];
1886 int pos = 0;
1885 1887
1886 // The flags don't like conversion from uint to byte, so we have to do 1888 // The flags don't like conversion from uint to byte, so we have to do
1887 // it the crappy way. See the above function :( 1889 // it the crappy way. See the above function :(
1888 1890
1889 data[pos] = ConvertScriptUintToByte((uint)pTexAnim.Flags); pos++; 1891 data[pos] = ConvertScriptUintToByte((uint)pTexAnim.Flags); pos++;
1890 data[pos] = (byte)pTexAnim.Face; pos++; 1892 data[pos] = (byte)pTexAnim.Face; pos++;
1891 data[pos] = (byte)pTexAnim.SizeX; pos++; 1893 data[pos] = (byte)pTexAnim.SizeX; pos++;
1892 data[pos] = (byte)pTexAnim.SizeY; pos++; 1894 data[pos] = (byte)pTexAnim.SizeY; pos++;
1893 1895
1894 Utils.FloatToBytes(pTexAnim.Start).CopyTo(data, pos); 1896 Utils.FloatToBytes(pTexAnim.Start).CopyTo(data, pos);
1895 Utils.FloatToBytes(pTexAnim.Length).CopyTo(data, pos + 4); 1897 Utils.FloatToBytes(pTexAnim.Length).CopyTo(data, pos + 4);
1896 Utils.FloatToBytes(pTexAnim.Rate).CopyTo(data, pos + 8); 1898 Utils.FloatToBytes(pTexAnim.Rate).CopyTo(data, pos + 8);
1897 1899
1898 m_TextureAnimation = data; 1900 m_TextureAnimation = data;
1901 }
1902 else
1903 {
1904 m_TextureAnimation = Utils.EmptyBytes;
1905 }
1899 } 1906 }
1900 1907
1901 public void AdjustSoundGain(double volume) 1908 public void AdjustSoundGain(double volume)