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* a few more changes to iar/oar assets save error/warning to show problems ↵UbitUmarov2017-06-241-8/+44
| | | | known to be asset errors
* code actually has no ideia if a id is a asset or not and does try to handle ↵UbitUmarov2017-06-231-2/+2
| | | | all as assets, it really can't report errors. Change messages to make more clear they are only warnings and may mean nothing at all
* coment out missing or damage assets messages in uuidgather that are not ↵UbitUmarov2017-06-231-10/+15
| | | | very usefull. In IAR save display information about items that contain references to broken assets. Note that as explained on mantis 8195 this can't will not detect all problems
* several changes to iar/oar assets error reportsUbitUmarov2017-06-231-6/+7
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* change uuidgather a bit moreUbitUmarov2017-06-221-16/+32
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* split some asset uuids gather i stages with dif possible errors, and dont ↵UbitUmarov2017-06-221-32/+45
| | | | let them be fatal
* avoid some broken object assets present in osgrid inventories due to past ↵UbitUmarov2017-06-211-0/+9
| | | | problems, etc
* some cleanupUbitUmarov2017-06-134-36/+16
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* improve english on few messages (thx)UbitUmarov2017-06-122-3/+3
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* try to mk jenkins happyUbitUmarov2017-06-121-1/+1
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* stop doing UpdateMovementAnimations on avatar collisions, that may cause ↵UbitUmarov2017-06-121-2/+2
| | | | incorrect changes
* fix a error messageUbitUmarov2017-06-111-2/+5
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* add a adicional in transit flag to signal HG tps, and use it to ignore ↵UbitUmarov2017-06-092-0/+6
| | | | usernames requests sent to start region during tp; don't send unknows display names ( getdisplaynames cap )
* make SendCoarseLocations async, since it is http. Make some actions use ↵UbitUmarov2017-06-091-12/+19
| | | | thread from pool and not a new one. Threading does need a deep cleanup one of this days. This stops mantis 8183 warnings, but as side effect only
* still losing time with of halcyon incompatibile oars... cathch exceptions of ↵UbitUmarov2017-06-091-8/+6
| | | | the function that actually throws; Reduce log spam; don't let a broken MOAP stop all object deserialization. Fixing MOAP does not mean halcyon oars issues are fixed, just one. And really we should not even try to go against halcyon decison to be incompatible.(our MOAP encoding did not change since 2010)
* Another attempt at parsing MOAP <Media> elements in OAR files.Robert Adams2017-06-081-1/+22
| | | | | | | | | | Seems there are multiple interpretations of the format of the content of the <Media> element in OAR files. OpenSimulator (for reasons lost in the mist of time) escapes the XML in the element and then reparses it was a separate XmlReader. Other simulators fill the <Media> element with regular XML. This patch parses the <Media> escaped XML content as it always has and, if the parsing fails, falls back to trying to parse the pure XML.
* bug fix plus some cleanupUbitUmarov2017-06-091-56/+65
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* revert fa5bf4fd0bb6a855eacdb7b5eec9cd71ad9bf606 for testUbitUmarov2017-06-081-2/+1
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* so no real need for Maintenance thread.. so removedUbitUmarov2017-06-071-77/+1
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* course locations is a also heartbeat job (for now sync)UbitUmarov2017-06-071-30/+13
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* remove some more dead scene optionsUbitUmarov2017-06-071-39/+1
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* remove nonsense SendPeriodicAppearanceUpdates. if we need such a thing, then ↵UbitUmarov2017-06-071-29/+5
| | | | a lot is broken. Remove duplicated CleanTempObjects() call, rename BackupWaitCallback thread as BackupWorker ( still didn't found cause for mantis 8783)
* set optional group position and rotation before attach to sceneUbitUmarov2017-06-062-19/+6
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* bug fix: handle current region on GetChildAgentsToCloseUbitUmarov2017-06-061-4/+19
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* Correct parsing of 'Media' XML element in PrimitiveBaseShape when reading an ↵Robert Adams2017-06-041-1/+2
| | | | | | | | | | | OAR file. The code used to call Serializer.ReadElementContentAsString() and then expected to pass the XML to PrimitiveBaseShape.FromXml to parse. This would throw as ReadElementContentAsString does not allow any children of the element. Reading with Serializer.ReadInnerXml() was the fix. This was only not a problem because most often shapes don't have media and most simulators don't output anything if the media array is empty.
* remove redundant UpdateMovementAnimations();UbitUmarov2017-06-031-2/+2
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* add a delayed stop so fast tap on move keys does not stop the avatar in some ↵UbitUmarov2017-06-031-6/+28
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* cross mouse buttons stateUbitUmarov2017-06-031-0/+14
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* fix MouseDown in case it gets any useUbitUmarov2017-06-031-15/+8
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* move a execution overlap guard to end of jobUbitUmarov2017-06-021-1/+1
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* change child agents close control; disablesimulator is not a caps event messageUbitUmarov2017-05-311-37/+27
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* mantis 8182: update/fix GenerateRandomAnimation(). not updating libomv ↵UbitUmarov2017-05-311-7/+141
| | | | avatar data bc have no idea why do do have it, so leave it to who does know
* dont fail saving a OAR because of a broken materialUbitUmarov2017-05-231-1/+10
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* cross avatar group info also if title is empty stringUbitUmarov2017-05-211-1/+4
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* on recover form nom finite avatar pos, don't add it physics it it had noneUbitUmarov2017-05-211-2/+5
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* mantis 8170: let physics know Always_run on adding the avatarUbitUmarov2017-05-191-0/+1
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* oops...UbitUmarov2017-05-151-1/+1
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* fix some issue on parcels loading and make parcels dwell show something. ↵UbitUmarov2017-05-141-0/+3
| | | | Resolution is 2.5min aprox.
* the new options i add where actually bad idea, they would make theUbitUmarov2017-05-042-16/+3
| | | | | compatibility issue ethernal. Removed and extended the ugly date hack to group share outwards propagation, until a better way is found at least
* do the same in the cases we are just moving parts around and not changing ↵UbitUmarov2017-05-045-16/+14
| | | | their caches (ie their taskInventory)
* move deep effective permissions aggregation to first time use and not on ↵UbitUmarov2017-05-047-83/+45
| | | | changes. There flag it is need with InvalidateDeepEffectivePerms(). Add config options PropagateGroupShareOutwards and PropagateAnyOneOutwards
* fix right to change permissions of group owned objectsUbitUmarov2017-05-032-2/+25
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* fix right to change permissions of group owned taskitemsUbitUmarov2017-05-031-0/+17
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* still another missing conversion btw viewer and OS on groupd ownedUbitUmarov2017-05-031-4/+4
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* taskitem group owned information was still incorrectUbitUmarov2017-05-031-1/+6
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* change taskInventory copy/move to agents inventory rulesUbitUmarov2017-05-031-6/+1
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* viewer can't tell if a taskitem is group owned if we don't tell him; ↵UbitUmarov2017-05-031-2/+9
| | | | missing taskInv serial update
* save a few nanosecondsUbitUmarov2017-05-011-9/+16
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* rename sog.GetEffectivePermissions() since its use is now limited to more ↵UbitUmarov2017-05-011-8/+3
| | | | specific task, and no longer on current effective(full) path. Note that change ownermask start to be current ownermask, and filter it to all parts basemask
* Permissions compatibility hack 1: anyone copy - new permissions require that ↵UbitUmarov2017-04-301-3/+8
| | | | all items in all object parts contents have anyone copy set. Old code only required it on object. This hack tries to allow objects older than today to still work as before on this. (this is a test, we may need to change it)