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author | UbitUmarov | 2017-06-07 19:08:37 +0100 |
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committer | UbitUmarov | 2017-06-07 19:09:16 +0100 |
commit | 02b51b84f487fcf25c043a9aaf92591de02332d0 (patch) | |
tree | 35558e7f92c0c378c78d2bee7898adc2dbd6a29e /OpenSim/Region/Framework/Scenes | |
parent | course locations is a also heartbeat job (for now sync) (diff) | |
download | opensim-SC-02b51b84f487fcf25c043a9aaf92591de02332d0.zip opensim-SC-02b51b84f487fcf25c043a9aaf92591de02332d0.tar.gz opensim-SC-02b51b84f487fcf25c043a9aaf92591de02332d0.tar.bz2 opensim-SC-02b51b84f487fcf25c043a9aaf92591de02332d0.tar.xz |
so no real need for Maintenance thread.. so removed
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rwxr-xr-x | OpenSim/Region/Framework/Scenes/Scene.cs | 78 |
1 files changed, 1 insertions, 77 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 0905a56..e1e06d0 100755 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -346,11 +346,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
346 | } | 346 | } |
347 | 347 | ||
348 | /// <summary> | 348 | /// <summary> |
349 | /// Current maintenance run number | ||
350 | /// </summary> | ||
351 | public uint MaintenanceRun { get; private set; } | ||
352 | |||
353 | /// <summary> | ||
354 | /// Frame time | 349 | /// Frame time |
355 | /// </remarks> | 350 | /// </remarks> |
356 | public float FrameTime { get; private set; } | 351 | public float FrameTime { get; private set; } |
@@ -361,14 +356,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
361 | // see SimStatsReporter.cs | 356 | // see SimStatsReporter.cs |
362 | public bool Normalized55FPS { get; private set; } | 357 | public bool Normalized55FPS { get; private set; } |
363 | 358 | ||
364 | /// <summary> | ||
365 | /// The minimum length of time in seconds that will be taken for a scene frame. | ||
366 | /// </summary> | ||
367 | /// <remarks> | ||
368 | /// Always derived from MinFrameTicks. | ||
369 | /// </remarks> | ||
370 | public float MinMaintenanceTime { get; private set; } | ||
371 | |||
372 | private int m_update_physics = 1; | 359 | private int m_update_physics = 1; |
373 | private int m_update_entitymovement = 1; | 360 | private int m_update_entitymovement = 1; |
374 | private int m_update_objects = 1; | 361 | private int m_update_objects = 1; |
@@ -377,7 +364,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
377 | private int m_update_backup = 200; | 364 | private int m_update_backup = 200; |
378 | 365 | ||
379 | private int m_update_terrain = 1000; | 366 | private int m_update_terrain = 1000; |
380 | private int m_update_land = 10; | ||
381 | 367 | ||
382 | private int m_update_coarse_locations = 5; | 368 | private int m_update_coarse_locations = 5; |
383 | private int m_update_temp_cleaning = 180; | 369 | private int m_update_temp_cleaning = 180; |
@@ -399,11 +385,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
399 | private int m_lastFrameTick; | 385 | private int m_lastFrameTick; |
400 | 386 | ||
401 | /// <summary> | 387 | /// <summary> |
402 | /// Tick at which the last maintenance run occurred. | ||
403 | /// </summary> | ||
404 | private int m_lastMaintenanceTick; | ||
405 | |||
406 | /// <summary> | ||
407 | /// Total script execution time (in Stopwatch Ticks) since the last frame | 388 | /// Total script execution time (in Stopwatch Ticks) since the last frame |
408 | /// </summary> | 389 | /// </summary> |
409 | private long m_scriptExecutionTime = 0; | 390 | private long m_scriptExecutionTime = 0; |
@@ -419,11 +400,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
419 | /// </summary> | 400 | /// </summary> |
420 | private ManualResetEvent m_updateWaitEvent = new ManualResetEvent(false); | 401 | private ManualResetEvent m_updateWaitEvent = new ManualResetEvent(false); |
421 | 402 | ||
422 | /// <summary> | ||
423 | /// Used to control maintenance thread runs. | ||
424 | /// </summary> | ||
425 | private ManualResetEvent m_maintenanceWaitEvent = new ManualResetEvent(false); | ||
426 | |||
427 | // TODO: Possibly stop other classes being able to manipulate this directly. | 403 | // TODO: Possibly stop other classes being able to manipulate this directly. |
428 | private SceneGraph m_sceneGraph; | 404 | private SceneGraph m_sceneGraph; |
429 | private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing | 405 | private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing |
@@ -467,7 +443,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
467 | /// Is the scene active? | 443 | /// Is the scene active? |
468 | /// </summary> | 444 | /// </summary> |
469 | /// <remarks> | 445 | /// <remarks> |
470 | /// If false, maintenance and update loops are not being run, though after setting to false update may still | 446 | /// If false, update loop is not being run, though after setting to false update may still |
471 | /// be active for a period (and IsRunning will still be true). Updates can still be triggered manually if | 447 | /// be active for a period (and IsRunning will still be true). Updates can still be triggered manually if |
472 | /// the scene is not active. | 448 | /// the scene is not active. |
473 | /// </remarks> | 449 | /// </remarks> |
@@ -497,7 +473,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
497 | public bool IsRunning { get { return m_isRunning; } } | 473 | public bool IsRunning { get { return m_isRunning; } } |
498 | private volatile bool m_isRunning; | 474 | private volatile bool m_isRunning; |
499 | 475 | ||
500 | // private int m_lastUpdate; | ||
501 | private bool m_firstHeartbeat = true; | 476 | private bool m_firstHeartbeat = true; |
502 | 477 | ||
503 | // private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; | 478 | // private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; |
@@ -853,7 +828,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
853 | FrameTimeWarnPercent = 60; | 828 | FrameTimeWarnPercent = 60; |
854 | FrameTimeCritPercent = 40; | 829 | FrameTimeCritPercent = 40; |
855 | Normalized55FPS = true; | 830 | Normalized55FPS = true; |
856 | MinMaintenanceTime = 1; | ||
857 | SeeIntoRegion = true; | 831 | SeeIntoRegion = true; |
858 | 832 | ||
859 | Random random = new Random(); | 833 | Random random = new Random(); |
@@ -1614,62 +1588,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1614 | // alarms for scenes with many objects. | 1588 | // alarms for scenes with many objects. |
1615 | Update(1); | 1589 | Update(1); |
1616 | 1590 | ||
1617 | WorkManager.StartThread( | ||
1618 | Maintenance, string.Format("Maintenance ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, true); | ||
1619 | |||
1620 | Watchdog.GetCurrentThreadInfo().AlarmIfTimeout = true; | 1591 | Watchdog.GetCurrentThreadInfo().AlarmIfTimeout = true; |
1621 | m_lastFrameTick = Util.EnvironmentTickCount(); | 1592 | m_lastFrameTick = Util.EnvironmentTickCount(); |
1622 | Update(-1); | 1593 | Update(-1); |
1623 | |||
1624 | Watchdog.RemoveThread(); | ||
1625 | } | ||
1626 | |||
1627 | private void Maintenance() | ||
1628 | { | ||
1629 | DoMaintenance(-1); | ||
1630 | |||
1631 | Watchdog.RemoveThread(); | 1594 | Watchdog.RemoveThread(); |
1632 | } | 1595 | } |
1633 | 1596 | ||
1634 | public void DoMaintenance(int runs) | ||
1635 | { | ||
1636 | long? endRun = null; | ||
1637 | int runtc, tmpMS; | ||
1638 | int previousMaintenanceTick; | ||
1639 | |||
1640 | if (runs >= 0) | ||
1641 | endRun = MaintenanceRun + runs; | ||
1642 | |||
1643 | |||
1644 | while (!m_shuttingDown && ((endRun == null && Active) || MaintenanceRun < endRun)) | ||
1645 | { | ||
1646 | runtc = Util.EnvironmentTickCount(); | ||
1647 | ++MaintenanceRun; | ||
1648 | |||
1649 | // m_log.DebugFormat("[SCENE]: Maintenance run {0} in {1}", MaintenanceRun, Name); | ||
1650 | |||
1651 | Watchdog.UpdateThread(); | ||
1652 | |||
1653 | previousMaintenanceTick = m_lastMaintenanceTick; | ||
1654 | m_lastMaintenanceTick = Util.EnvironmentTickCount(); | ||
1655 | runtc = Util.EnvironmentTickCountSubtract(m_lastMaintenanceTick, runtc); | ||
1656 | runtc = (int)(MinMaintenanceTime * 1000) - runtc; | ||
1657 | |||
1658 | if (runtc > 0) | ||
1659 | m_maintenanceWaitEvent.WaitOne(runtc); | ||
1660 | |||
1661 | // Optionally warn if a frame takes double the amount of time that it should. | ||
1662 | if (DebugUpdates | ||
1663 | && Util.EnvironmentTickCountSubtract( | ||
1664 | m_lastMaintenanceTick, previousMaintenanceTick) > (int)(MinMaintenanceTime * 1000 * 2)) | ||
1665 | m_log.WarnFormat( | ||
1666 | "[SCENE]: Maintenance took {0} ms (desired max {1} ms) in {2}", | ||
1667 | Util.EnvironmentTickCountSubtract(m_lastMaintenanceTick, previousMaintenanceTick), | ||
1668 | MinMaintenanceTime * 1000, | ||
1669 | RegionInfo.RegionName); | ||
1670 | } | ||
1671 | } | ||
1672 | |||
1673 | public override void Update(int frames) | 1597 | public override void Update(int frames) |
1674 | { | 1598 | { |
1675 | long? endFrame = null; | 1599 | long? endFrame = null; |