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author | UbitUmarov | 2017-05-01 14:18:59 +0100 |
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committer | UbitUmarov | 2017-05-01 14:18:59 +0100 |
commit | 60dc124872c52fb50cbf2f4413bd8813e50c527b (patch) | |
tree | f08a364f4e55b84fced61c54c9ac6d97ea0acbcc /OpenSim/Region/Framework/Scenes | |
parent | Permissions compatibility hack 1: anyone copy - new permissions require that ... (diff) | |
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rename sog.GetEffectivePermissions() since its use is now limited to more specific task, and no longer on current effective(full) path. Note that change ownermask start to be current ownermask, and filter it to all parts basemask
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | 11 |
1 files changed, 3 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index 66c9013..36844a9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -484,7 +484,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
484 | } | 484 | } |
485 | } | 485 | } |
486 | 486 | ||
487 | public uint GetEffectivePermissions(bool useBase) | 487 | public uint CurrentAndFoldedNextPermissions() |
488 | { | 488 | { |
489 | uint perms=(uint)(PermissionMask.Modify | | 489 | uint perms=(uint)(PermissionMask.Modify | |
490 | PermissionMask.Copy | | 490 | PermissionMask.Copy | |
@@ -492,18 +492,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
492 | PermissionMask.Transfer | | 492 | PermissionMask.Transfer | |
493 | PermissionMask.FoldedMask); | 493 | PermissionMask.FoldedMask); |
494 | 494 | ||
495 | uint ownerMask = 0x7fffffff; | 495 | uint ownerMask = RootPart.OwnerMask; |
496 | 496 | ||
497 | SceneObjectPart[] parts = m_parts.GetArray(); | 497 | SceneObjectPart[] parts = m_parts.GetArray(); |
498 | for (int i = 0; i < parts.Length; i++) | 498 | for (int i = 0; i < parts.Length; i++) |
499 | { | 499 | { |
500 | SceneObjectPart part = parts[i]; | 500 | SceneObjectPart part = parts[i]; |
501 | 501 | ownerMask &= part.BaseMask; | |
502 | if (useBase) | ||
503 | ownerMask &= part.BaseMask; | ||
504 | else | ||
505 | ownerMask &= part.OwnerMask; | ||
506 | |||
507 | perms &= part.Inventory.MaskEffectivePermissions(); | 502 | perms &= part.Inventory.MaskEffectivePermissions(); |
508 | } | 503 | } |
509 | 504 | ||