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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* try to make a avatar usesable if its siting part didn't cross, or crossedUbitUmarov2014-10-281-86/+12
* try to make SOG crossings full async. Simplify some borders checking....UbitUmarov2014-10-241-76/+70
* make sure we return false if catch() is triggered on crossingUbitUmarov2014-10-211-0/+1
* do agent crossing async, including QUERYACCESS ( need to check vehicles forUbitUmarov2014-10-211-1/+25
* Assume childreen don't need to know caps seedsUbitUmarov2014-10-201-0/+9
* try to fix propagation of seeds to all relevante regionsUbitUmarov2014-10-191-14/+12
* debug makeroot timingUbitUmarov2014-10-171-0/+10
* send motion control state in update to childs. Reset CollisionPlane onUbitUmarov2014-10-171-2/+9
* added a missing angularVelocity.Zero on sitting, removed odd camera basedUbitUmarov2014-10-031-61/+68
* fix a incomplet landing handling caseUbitUmarov2014-09-301-14/+11
* change avatar physics and motion control. Still not that good :(UbitUmarov2014-09-291-95/+74
* bug fix: add missing attach to region heartbeat event to update animationsUbitUmarov2014-09-261-0/+2
* populate collision lists with LinkNumber, and detected structure inUbitUmarov2014-09-231-1/+3
* exclude npcs from baked cacheUbitUmarov2014-09-191-7/+14
* Dont add to physics in a child update. It is missing several checks likeUbitUmarov2014-09-171-2/+4
* try to send fly state on tpsUbitUmarov2014-09-161-1/+2
* *TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,UbitUmarov2014-09-101-6/+22
* force update of movement animationUbitUmarov2014-09-091-1/+1
* on SetAnimationOverride do a UpdateMovementAnimations();UbitUmarov2014-09-091-1/+2
* *test*UbitUmarov2014-09-091-1/+5
* Plumb the rest of the serverside AOMelanie Thielker2014-09-091-0/+5
* Add some case magic and send an anim pack when an override is setMelanie Thielker2014-09-091-0/+1
* Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-091-0/+7
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| * Actually do the overridingMelanie Thielker2014-09-091-0/+7
* | only cancel attchment needed update type on sending sheduled updates.UbitUmarov2014-09-091-4/+3
* | huds bug fixUbitUmarov2014-09-091-28/+50
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* Plumb llSetAnimationOverrideMelanie Thielker2014-09-091-0/+4
* try to make child presence know its root region. Incomplete, some paths dont...UbitUmarov2014-08-281-39/+7
* dont create a cadu that is not used. Add a root region global positionUbitUmarov2014-08-271-9/+27
* dont mess throotles values sent to child presences. Some cleanupUbitUmarov2014-08-271-53/+38
* bug fix. Was not deleting attachments if on public parcelUbitUmarov2014-08-271-2/+6
* on TPs to nearby regions, only send kills if needed by parcel privacyUbitUmarov2014-08-271-9/+29
* still testingUbitUmarov2014-08-261-28/+28
* even less kills on tpsUbitUmarov2014-08-261-1/+2
* *test* back to no sog kills, little retouch on attachment updates,UbitUmarov2014-08-251-4/+4
* back to just killsUbitUmarov2014-08-251-1/+0
* *test* send kills and hackUbitUmarov2014-08-251-0/+3
* clean sendKill a bit, remove a IsChild that is set too early in a callingUbitUmarov2014-08-241-2/+15
* send avatar kills after attachments, send otherattachments before rest ofUbitUmarov2014-08-231-3/+4
* back to sending attachment sog kills in place of the hack. This is theUbitUmarov2014-08-231-5/+8
* sop SendFullUpdate() goes by presence if it is a attachmentUbitUmarov2014-08-221-7/+25
* some cleanup ( well or not )UbitUmarov2014-08-221-58/+145
* revert the kills, they seem even worseUbitUmarov2014-08-221-8/+3
* silly...UbitUmarov2014-08-221-2/+2
* replace hack by sog kills on tp outUbitUmarov2014-08-211-1/+15
* make the hack more extensive. Forbid sog/sop updates if Intransit butUbitUmarov2014-08-211-8/+13
* replace AgentHasMovedAway + KillEntity by a hacked version on teleportsUbitUmarov2014-08-211-1/+10
* some cleanup..UbitUmarov2014-08-211-174/+146
* ...UbitUmarov2014-08-211-2/+3
* variations..UbitUmarov2014-08-211-195/+48