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path: root/OpenSim/Region/Framework/Scenes (follow)
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* try to make a avatar usesable if its siting part didn't cross, or crossedUbitUmarov2014-10-281-86/+12
* remove debug messageUbitUmarov2014-10-261-7/+0
* delete keyframes on temporary backup groupUbitUmarov2014-10-261-0/+8
* bug fixUbitUmarov2014-10-261-1/+6
* Debug... ( restored TriggerOnSceneObjectPreSave)UbitUmarov2014-10-261-12/+10
* remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSaveUbitUmarov2014-10-261-4/+3
* another try to prevent double crossingUbitUmarov2014-10-261-52/+46
* keep intransit flag even if deleted, dont set sog position if in transitUbitUmarov2014-10-261-41/+38
* some cleanup, localID coerence fix..UbitUmarov2014-10-262-30/+10
* some code reorder/minor changesUbitUmarov2014-10-251-50/+40
* don't backup in transit SOGsUbitUmarov2014-10-241-1/+1
* try to make SOG crossings full async. Simplify some borders checking....UbitUmarov2014-10-242-234/+269
* refuse crossings if logins disabledUbitUmarov2014-10-211-0/+7
* make sure we return false if catch() is triggered on crossingUbitUmarov2014-10-211-0/+1
* do agent crossing async, including QUERYACCESS ( need to check vehicles forUbitUmarov2014-10-211-1/+25
* Assume childreen don't need to know caps seedsUbitUmarov2014-10-201-0/+9
* try to fix propagation of seeds to all relevante regionsUbitUmarov2014-10-192-15/+19
* change child agents creation/notification. As before this assumes thatUbitUmarov2014-10-181-3/+3
* debug makeroot timingUbitUmarov2014-10-171-0/+10
* send motion control state in update to childs. Reset CollisionPlane onUbitUmarov2014-10-171-2/+9
* Fix an obscure permissions exploit. Taking items from a friend's prim couldMelanie Thielker2014-10-161-6/+4
* fix targetOmega resend on deselect on the right place, can't be at sopUbitUmarov2014-10-062-2/+5
* bug fix: resend part targetOmega on deSelectUbitUmarov2014-10-041-0/+2
* bug fix: leave jumping state only to landing, without fallback intoUbitUmarov2014-10-041-12/+12
* bug fix: revert back check on creating linkUbitUmarov2014-10-041-4/+4
* added a missing angularVelocity.Zero on sitting, removed odd camera basedUbitUmarov2014-10-031-61/+68
* clean up coments, use a even faster XY move request detectionUbitUmarov2014-10-011-65/+19
* removed useless unreal inworld movement vector estimation. Do animation stat...UbitUmarov2014-10-011-70/+97
* fix a incomplet landing handling caseUbitUmarov2014-09-301-14/+11
* keep same animation if in transitUbitUmarov2014-09-301-0/+3
* change avatar physics and motion control. Still not that good :(UbitUmarov2014-09-292-143/+173
* refuse to do a inventory link if provided asset type is not a link orUbitUmarov2014-09-261-0/+4
* remove debug msgsUbitUmarov2014-09-261-5/+0
* debug msgUbitUmarov2014-09-261-0/+5
* bug fix: add missing attach to region heartbeat event to update animationsUbitUmarov2014-09-261-0/+2
* coment out stack trace at newUserConnection, add log msh at createAgentUbitUmarov2014-09-241-1/+1
* add stack trace debug messageUbitUmarov2014-09-241-0/+2
* same thing on another lock(acd)UbitUmarov2014-09-241-1/+5
* replace a lock on a unkown origin object with a lock on a well definedUbitUmarov2014-09-241-1/+4
* populate collision lists with LinkNumber, and detected structure inUbitUmarov2014-09-232-1/+6
* Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-231-0/+6
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| * If an agent is logging in, rather than teleporting, make sure all knownMelanie Thielker2014-09-231-0/+6
* | some changes in link/unlink code, bypassing complex variables set methodsUbitUmarov2014-09-222-26/+47
* | debug show stack traceUbitUmarov2014-09-221-1/+1
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* Merge branch 'ubitworkmaster'Melanie Thielker2014-09-224-51/+77
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| * a few more changes on link/unlinkUbitUmarov2014-09-222-13/+10
| * same in a few more spotsUbitUmarov2014-09-221-3/+10
| * send to world or backup, after setting finding informationUbitUmarov2014-09-221-4/+6
| * update scenegraph group find by part information in sog link, so script lin...UbitUmarov2014-09-223-6/+28
| * compile fixUbitUmarov2014-09-211-3/+5