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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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| * *DANGER* *HACKS* on reusing child presences: partA send kills toUbitUmarov2014-08-181-0/+1
| * reduce the kills sent, hide attachments kills on originUbitUmarov2014-08-181-72/+17
| * NOT GOOD. Changed hide code on crossing/tp. Send needed avatar and attachmentsUbitUmarov2014-08-181-35/+60
| * more detailed timing on completmovementUbitUmarov2014-08-161-0/+19
| * minor low resolution debug timmingUbitUmarov2014-08-161-1/+3
| * change how avatar data, appearance and animations are sent, speciallyUbitUmarov2014-08-161-112/+98
| * dont mess with Throttles in code also used to send to main regions. UseUbitUmarov2014-08-141-2/+6
| * remove the region where we are root from the list of Neighbours andUbitUmarov2014-08-131-0/+12
| * reverted last change since it did nothing usefullUbitUmarov2014-08-131-3/+0
| * TEST do a Animator.UpdateMovementAnimations() when making root ( inUbitUmarov2014-08-131-1/+5
| * use Vector3.normalize in place of util.GetNormalizeUbitUmarov2014-08-121-6/+3
| * try no send current LookAt, remove redundant incomplete position heightUbitUmarov2014-08-121-9/+13
| * fix VS creative indentationUbitUmarov2014-08-121-136/+136
| * change XMLIrpgGroups attach to events, using the more correctUbitUmarov2014-08-121-151/+156
| * remove a land.SendLandUpdateToClient() since its now done for all cases inUbitUmarov2014-08-111-2/+2
| * dont do ParcelCrossCheck() on child avatarsUbitUmarov2014-08-111-0/+3
| * TEST move parcelRegionCross to EntityTransferModule cross so it works onUbitUmarov2014-08-101-4/+4
| * dont do for children what is for growups ( root agents) ( needs check)UbitUmarov2014-08-091-47/+39
| * buggUbitUmarov2014-08-071-1/+1
| * DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov2014-08-071-1/+1
| * diference fixUbitUmarov2014-08-041-1/+4
| * check...UbitUmarov2014-08-041-9/+1
| * Revert "start sending terrain in scenePresence after well defined avatar. Minor"UbitUmarov2014-08-041-10/+9
| * start sending terrain in scenePresence after well defined avatar. MinorUbitUmarov2014-08-041-9/+10
| * missing child login parcel overlayUbitUmarov2014-08-041-0/+8
| * some mess cleanupUbitUmarov2014-08-031-40/+35
| * mess update ( hide avatars )UbitUmarov2014-08-031-25/+35
| * debug...UbitUmarov2014-08-031-25/+110
| * ....UbitUmarov2014-08-031-3/+4
| * test...UbitUmarov2014-08-031-2/+74
| * test not rezzing attachments on a FireAndForgetUbitUmarov2014-08-031-14/+13
| * comment out a debug msg. more on gods being GodsUbitUmarov2014-08-031-8/+14
| * testing...UbitUmarov2014-08-021-20/+67
| * testingUbitUmarov2014-08-021-2/+16
| * god also read local chatUbitUmarov2014-08-021-1/+1
| * let gods see hidden avatars ( test )UbitUmarov2014-08-021-9/+15
| * remove the groups restrictions for npcs since they do nothing usefullUbitUmarov2014-08-021-10/+6
| * bug hunt: disable group for npcUbitUmarov2014-08-021-3/+8
| * add some filters for NPCsUbitUmarov2014-08-021-16/+45
| * crossing into a hide parcel may work now. Not nice fix.. need get back toUbitUmarov2014-08-021-1/+5
| * initial state changeUbitUmarov2014-08-021-2/+2
| * add a hide check at end of region arrivalUbitUmarov2014-08-021-0/+7
| * remove a few moreUbitUmarov2014-08-021-6/+1
| * remove some ischild testsUbitUmarov2014-08-021-5/+5
| * sitting avatars hidding by their position. This is not as SL that usesUbitUmarov2014-08-011-1/+35
| * handle change of hide avatars flag. Parcel limits edition still need workUbitUmarov2014-08-011-57/+97
| * work on hide avatarsUbitUmarov2014-08-011-40/+238
| * MESS: changes in MakeRootAgent and CompleteMovement reordering things.UbitUmarov2014-07-311-25/+118
| * restrict other avatar sounds to parcel flags ( untested )UbitUmarov2014-07-301-2/+2
| * mute avatar collision sounds if parcel doesnt allowUbitUmarov2014-07-301-1/+19