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authorUbitUmarov2014-08-04 21:52:29 +0100
committerUbitUmarov2014-08-04 21:52:29 +0100
commit3cca5ec6674b413a419d3f1c42467e57fb883f56 (patch)
tree8b68df5055f7cd518fa0a634ae3c17f763b6361c /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentRevert "start sending terrain in scenePresence after well defined avatar. Minor" (diff)
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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs10
1 files changed, 1 insertions, 9 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 24a92eb..596feb1 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3369,19 +3369,11 @@ namespace OpenSim.Region.Framework.Scenes
3369 3369
3370 public void SendTerseUpdateToAgentClient(ScenePresence p) 3370 public void SendTerseUpdateToAgentClient(ScenePresence p)
3371 { 3371 {
3372 // messy checks because a client doesn't know what presence it belongs too
3373
3374 IClientAPI remoteClient = p.ControllingClient; 3372 IClientAPI remoteClient = p.ControllingClient;
3375 if (remoteClient == null) 3373
3376 return;
3377
3378 if (!remoteClient.IsActive)
3379 return;
3380
3381 if (ParcelHideThisAvatar && p.currentParcelUUID != currentParcelUUID && p.GodLevel < 200) 3374 if (ParcelHideThisAvatar && p.currentParcelUUID != currentParcelUUID && p.GodLevel < 200)
3382 return; 3375 return;
3383 3376
3384
3385 //m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity); 3377 //m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity);
3386 remoteClient.SendEntityUpdate( 3378 remoteClient.SendEntityUpdate(
3387 this, 3379 this,