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My fork of OpenSim for IG and DG, called SledjChisl.
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Scenes
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ScenePresence.cs
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Author
Age
Files
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fix coment out code not in use
UbitUmarov
2012-12-13
1
-2
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+2
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FIX small avatars movement on terrain. (avatar appearance getting even
UbitUmarov
2012-12-13
1
-4
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+36
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add some default size setting and checks
UbitUmarov
2012-12-07
1
-1
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+2
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revert the use of avatar skeleton and use avatar size provided by viewers,
UbitUmarov
2012-12-07
1
-2
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+2
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create a new ode character also with the new information
UbitUmarov
2012-12-07
1
-0
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+6
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*TEST* Use new avatar size in ubitODE.
UbitUmarov
2012-12-07
1
-0
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+6
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avatar collision plane send to viewer is only relative to feet. change
UbitUmarov
2012-12-05
1
-4
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+11
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*TEST* diferent avatar collider
UbitUmarov
2012-12-03
1
-2
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+13
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Merge branch 'master' into careminster
Melanie
2012-11-20
1
-3
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+20
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Minor formatting for 0962a35d and a few one-line comments as to why that code...
Justin Clark-Casey (justincc)
2012-11-20
1
-8
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+7
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Fix movetotarget on mega regions.
Iain Oliver
2012-11-20
1
-3
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+21
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Merge branch 'avination' into careminster
Melanie
2012-11-17
1
-0
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+5
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Pipe Throttle Update Event to EventManager, client --> ScenePresence --> Even...
teravus
2012-11-04
1
-0
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+5
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Merge branch 'master' into careminster
Melanie
2012-11-03
1
-3
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+3
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Change to earlier commit for TargetVelocity to support distributed physics.
Dan Lake
2012-11-02
1
-3
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+3
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Merge branch 'master' into careminster
Melanie
2012-11-01
1
-1
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+1
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Add TargetVelocity to PhysicsActor interface to support distributed physics. ...
Dan Lake
2012-10-31
1
-1
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+1
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Merge branch 'master' into careminster
Melanie
2012-10-31
1
-1
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+4
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Store and send the current movement animation state to a new sim on crossing
Melanie
2012-10-30
1
-0
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+6
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Merge branch 'master' into careminster
Melanie
2012-10-30
1
-1
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+2
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Add "force gc" region console command which manually invokes garbage collection.
Justin Clark-Casey (justincc)
2012-10-29
1
-1
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+2
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Merge branch 'master' into careminster
Melanie
2012-10-26
1
-1
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+1
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Merge branch 'master' into careminster
Melanie
2012-10-26
1
-7
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+7
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Changed "course" to "coarse" in several places
Oren Hurvitz
2012-10-25
1
-7
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+7
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Merge branch 'avination' into careminster
Melanie
2012-09-10
1
-3
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+6
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remove fireandforget call to EnableChildAgents at end on CompleteMovement,
UbitUmarov
2012-09-07
1
-1
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+3
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Make friend notifies and closing child agents async because both can
Melanie
2012-09-04
1
-1
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+1
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a forgotten file plus minor changes. Imp and SL viewer seem to preserve
UbitUmarov
2012-09-04
1
-1
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+2
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Merge branch 'master' into careminster
Melanie
2012-09-07
1
-5
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+8
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formatting
SignpostMarv
2012-09-04
1
-6
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+6
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although the attachmentPoint argument is a uint, zero is not a valid attachme...
SignpostMarv
2012-09-04
1
-1
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+4
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Merge commit 'a0d178b284050df64d0eb5b9728565fd72615c22' into careminster
Melanie
2012-08-25
1
-1
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+3
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Extend "Restarting scripts in attachments" debug log message to show actual n...
Justin Clark-Casey (justincc)
2012-08-24
1
-1
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+3
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Merge branch 'master' into careminster
Melanie
2012-08-18
1
-5
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+10
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BulletSim: Properly regenerate hulls when objects made physical.
Robert Adams
2012-08-17
1
-8
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+8
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Modify order of code so SOP doesn't set the physics actor flying
Robert Adams
2012-08-17
1
-7
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+12
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on presence close(), release animator and OnRegionHeartbeatEnd event
UbitUmarov
2012-08-03
1
-0
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+7
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Merge branch 'avination' into careminster
Melanie
2012-08-01
1
-1
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+3
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Correct StandUp position and rotation
Melanie
2012-07-30
1
-1
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+3
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Merge branch 'avination' into careminster
Melanie
2012-07-29
1
-0
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+3
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See that if controls are taken, those are released before taking new ones
Melanie
2012-07-29
1
-0
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+3
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Merge branch 'master' into careminster
Melanie
2012-07-20
1
-13
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+14
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Stop explicitly closing and nulling out Animator in order to prevent NREs in ...
Justin Clark-Casey (justincc)
2012-07-19
1
-16
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+6
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Merge branch 'master' into careminster
Melanie
2012-07-11
1
-42
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+32
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If a part has a sit target and an avatar is already sitting, allow another av...
Justin Clark-Casey (justincc)
2012-07-10
1
-7
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+4
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refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() ...
Justin Clark-Casey (justincc)
2012-07-10
1
-5
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+0
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Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability"
Justin Clark-Casey (justincc)
2012-07-10
1
-2
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+2
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refactor: Add SOP.IsSitTargetOccupied to improve readability
Justin Clark-Casey (justincc)
2012-07-10
1
-2
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+2
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refactor: use sit orientation argument passed in to SP.SendSitResponse() rath...
Justin Clark-Casey (justincc)
2012-07-10
1
-4
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+2
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Move common code to detect whether a part has a valid sit target into a SOP p...
Justin Clark-Casey (justincc)
2012-07-10
1
-30
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+5
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