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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
Commit message (Expand)AuthorAgeFilesLines
* fix coment out code not in useUbitUmarov2012-12-131-2/+2
* FIX small avatars movement on terrain. (avatar appearance getting evenUbitUmarov2012-12-131-4/+36
* add some default size setting and checksUbitUmarov2012-12-071-1/+2
* revert the use of avatar skeleton and use avatar size provided by viewers,UbitUmarov2012-12-071-2/+2
* create a new ode character also with the new informationUbitUmarov2012-12-071-0/+6
* *TEST* Use new avatar size in ubitODE.UbitUmarov2012-12-071-0/+6
* avatar collision plane send to viewer is only relative to feet. changeUbitUmarov2012-12-051-4/+11
* *TEST* diferent avatar colliderUbitUmarov2012-12-031-2/+13
* Merge branch 'master' into careminsterMelanie2012-11-201-3/+20
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| * Minor formatting for 0962a35d and a few one-line comments as to why that code...Justin Clark-Casey (justincc)2012-11-201-8/+7
| * Fix movetotarget on mega regions.Iain Oliver2012-11-201-3/+21
* | Merge branch 'avination' into careminsterMelanie2012-11-171-0/+5
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| * | Pipe Throttle Update Event to EventManager, client --> ScenePresence --> Even...teravus2012-11-041-0/+5
* | | Merge branch 'master' into careminsterMelanie2012-11-031-3/+3
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| * | Change to earlier commit for TargetVelocity to support distributed physics.Dan Lake2012-11-021-3/+3
* | | Merge branch 'master' into careminsterMelanie2012-11-011-1/+1
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| * | Add TargetVelocity to PhysicsActor interface to support distributed physics. ...Dan Lake2012-10-311-1/+1
* | | Merge branch 'master' into careminsterMelanie2012-10-311-1/+4
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| * | Store and send the current movement animation state to a new sim on crossingMelanie2012-10-301-0/+6
* | | Merge branch 'master' into careminsterMelanie2012-10-301-1/+2
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| * | Add "force gc" region console command which manually invokes garbage collection.Justin Clark-Casey (justincc)2012-10-291-1/+2
* | | Merge branch 'master' into careminsterMelanie2012-10-261-1/+1
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* | | Merge branch 'master' into careminsterMelanie2012-10-261-7/+7
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| * | Changed "course" to "coarse" in several placesOren Hurvitz2012-10-251-7/+7
* | | Merge branch 'avination' into careminsterMelanie2012-09-101-3/+6
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| * | remove fireandforget call to EnableChildAgents at end on CompleteMovement,UbitUmarov2012-09-071-1/+3
| * | Make friend notifies and closing child agents async because both canMelanie2012-09-041-1/+1
| * | a forgotten file plus minor changes. Imp and SL viewer seem to preserveUbitUmarov2012-09-041-1/+2
* | | Merge branch 'master' into careminsterMelanie2012-09-071-5/+8
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| * | formattingSignpostMarv2012-09-041-6/+6
| * | although the attachmentPoint argument is a uint, zero is not a valid attachme...SignpostMarv2012-09-041-1/+4
* | | Merge commit 'a0d178b284050df64d0eb5b9728565fd72615c22' into careminsterMelanie2012-08-251-1/+3
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| * | Extend "Restarting scripts in attachments" debug log message to show actual n...Justin Clark-Casey (justincc)2012-08-241-1/+3
* | | Merge branch 'master' into careminsterMelanie2012-08-181-5/+10
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| * BulletSim: Properly regenerate hulls when objects made physical.Robert Adams2012-08-171-8/+8
| * Modify order of code so SOP doesn't set the physics actor flyingRobert Adams2012-08-171-7/+12
* | on presence close(), release animator and OnRegionHeartbeatEnd eventUbitUmarov2012-08-031-0/+7
* | Merge branch 'avination' into careminsterMelanie2012-08-011-1/+3
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| * | Correct StandUp position and rotationMelanie2012-07-301-1/+3
* | | Merge branch 'avination' into careminsterMelanie2012-07-291-0/+3
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| * | See that if controls are taken, those are released before taking new onesMelanie2012-07-291-0/+3
* | | Merge branch 'master' into careminsterMelanie2012-07-201-13/+14
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| * Stop explicitly closing and nulling out Animator in order to prevent NREs in ...Justin Clark-Casey (justincc)2012-07-191-16/+6
* | Merge branch 'master' into careminsterMelanie2012-07-111-42/+32
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| * If a part has a sit target and an avatar is already sitting, allow another av...Justin Clark-Casey (justincc)2012-07-101-7/+4
| * refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() ...Justin Clark-Casey (justincc)2012-07-101-5/+0
| * Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability"Justin Clark-Casey (justincc)2012-07-101-2/+2
| * refactor: Add SOP.IsSitTargetOccupied to improve readabilityJustin Clark-Casey (justincc)2012-07-101-2/+2
| * refactor: use sit orientation argument passed in to SP.SendSitResponse() rath...Justin Clark-Casey (justincc)2012-07-101-4/+2
| * Move common code to detect whether a part has a valid sit target into a SOP p...Justin Clark-Casey (justincc)2012-07-101-30/+5