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author | Melanie | 2012-10-30 23:08:22 +0000 |
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committer | Melanie | 2012-10-30 23:08:22 +0000 |
commit | fd9cb3cb68959c2dd42dd0645fef50161ac085a7 (patch) | |
tree | 3478ef92a180b05109b4c9fa65c6be494b7bbec7 /OpenSim/Region/Framework/Scenes/ScenePresence.cs | |
parent | Add AnimState to CADU (diff) | |
download | opensim-SC-fd9cb3cb68959c2dd42dd0645fef50161ac085a7.zip opensim-SC-fd9cb3cb68959c2dd42dd0645fef50161ac085a7.tar.gz opensim-SC-fd9cb3cb68959c2dd42dd0645fef50161ac085a7.tar.bz2 opensim-SC-fd9cb3cb68959c2dd42dd0645fef50161ac085a7.tar.xz |
Store and send the current movement animation state to a new sim on crossing
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index aa82af4..71e322d 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3075,6 +3075,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3075 | cAgent.Anims = Animator.Animations.ToArray(); | 3075 | cAgent.Anims = Animator.Animations.ToArray(); |
3076 | } | 3076 | } |
3077 | catch { } | 3077 | catch { } |
3078 | cAgent.DefaultAnim = Animator.Animations.DefaultAnimation; | ||
3079 | cAgent.AnimState = Animator.Animations.ImplicitDefaultAnimation; | ||
3078 | 3080 | ||
3079 | if (Scene.AttachmentsModule != null) | 3081 | if (Scene.AttachmentsModule != null) |
3080 | Scene.AttachmentsModule.CopyAttachments(this, cAgent); | 3082 | Scene.AttachmentsModule.CopyAttachments(this, cAgent); |
@@ -3146,6 +3148,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3146 | // FIXME: Why is this null check necessary? Where are the cases where we get a null Anims object? | 3148 | // FIXME: Why is this null check necessary? Where are the cases where we get a null Anims object? |
3147 | if (cAgent.Anims != null) | 3149 | if (cAgent.Anims != null) |
3148 | Animator.Animations.FromArray(cAgent.Anims); | 3150 | Animator.Animations.FromArray(cAgent.Anims); |
3151 | if (cAgent.DefaultAnim != null) | ||
3152 | Animator.Animations.SetDefaultAnimation(cAgent.DefaultAnim.AnimID, cAgent.DefaultAnim.SequenceNum, UUID.Zero); | ||
3153 | if (cAgent.AnimState != null) | ||
3154 | Animator.Animations.SetImplicitDefaultAnimation(cAgent.AnimState.AnimID, cAgent.AnimState.SequenceNum, UUID.Zero); | ||
3149 | 3155 | ||
3150 | if (Scene.AttachmentsModule != null) | 3156 | if (Scene.AttachmentsModule != null) |
3151 | Scene.AttachmentsModule.CopyAttachments(cAgent, this); | 3157 | Scene.AttachmentsModule.CopyAttachments(cAgent, this); |