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author | Justin Clark-Casey (justincc) | 2012-07-10 23:26:40 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-07-10 23:26:40 +0100 |
commit | 69a6f6e3cd5cf1146a2d11d1393df0851c051e67 (patch) | |
tree | 16dd46e38f172ca7092c897953cc8cc1a3a81c48 /OpenSim/Region/Framework/Scenes/ScenePresence.cs | |
parent | Move common code to detect whether a part has a valid sit target into a SOP p... (diff) | |
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refactor: use sit orientation argument passed in to SP.SendSitResponse() rather than creating a new copy
There are no issues with side-effects since this is a struct.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index c644ea5..a8c98ed 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1857,10 +1857,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1857 | return targetPart; | 1857 | return targetPart; |
1858 | } | 1858 | } |
1859 | 1859 | ||
1860 | private void SendSitResponse(UUID targetID, Vector3 offset, Quaternion pSitOrientation) | 1860 | private void SendSitResponse(UUID targetID, Vector3 offset, Quaternion sitOrientation) |
1861 | { | 1861 | { |
1862 | Vector3 pos = new Vector3(); | ||
1863 | Quaternion sitOrientation = pSitOrientation; | ||
1864 | Vector3 cameraEyeOffset = Vector3.Zero; | 1862 | Vector3 cameraEyeOffset = Vector3.Zero; |
1865 | Vector3 cameraAtOffset = Vector3.Zero; | 1863 | Vector3 cameraAtOffset = Vector3.Zero; |
1866 | bool forceMouselook = false; | 1864 | bool forceMouselook = false; |
@@ -1876,7 +1874,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1876 | m_sitAvatarHeight = PhysicsActor.Size.Z; | 1874 | m_sitAvatarHeight = PhysicsActor.Size.Z; |
1877 | 1875 | ||
1878 | bool canSit = false; | 1876 | bool canSit = false; |
1879 | pos = part.AbsolutePosition + offset; | 1877 | Vector3 pos = part.AbsolutePosition + offset; |
1880 | 1878 | ||
1881 | if (part.IsSitTargetSet) | 1879 | if (part.IsSitTargetSet) |
1882 | { | 1880 | { |