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My fork of OpenSim for IG and DG, called SledjChisl.
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path:
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OpenSim
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Region
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Framework
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Scenes
/
ScenePresence.cs
(
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Commit message (
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)
Author
Age
Files
Lines
...
|
*
some cleanup..
UbitUmarov
2014-08-21
1
-174
/
+146
|
*
...
UbitUmarov
2014-08-21
1
-2
/
+3
|
*
variations..
UbitUmarov
2014-08-21
1
-195
/
+48
|
*
test
UbitUmarov
2014-08-21
1
-15
/
+22
|
*
add filter sog updates
UbitUmarov
2014-08-21
1
-2
/
+0
|
*
bug fix
UbitUmarov
2014-08-21
1
-2
/
+2
|
*
test
UbitUmarov
2014-08-21
1
-6
/
+6
|
*
test
UbitUmarov
2014-08-21
1
-15
/
+29
|
*
bad test
UbitUmarov
2014-08-21
1
-2
/
+2
|
*
add a direct sendpartfullUpdate to send a full object update to a part,
UbitUmarov
2014-08-21
1
-0
/
+4
|
*
Reserve a extra localID for a presence ( it will be localID + 1 )
UbitUmarov
2014-08-20
1
-1
/
+1
|
*
sending attachment kills before putting them back doesnt cover all cases
UbitUmarov
2014-08-20
1
-24
/
+21
|
*
also send attachment pre-kills on crossings
UbitUmarov
2014-08-19
1
-1
/
+14
|
*
test ....
UbitUmarov
2014-08-19
1
-1
/
+1
|
*
test
UbitUmarov
2014-08-19
1
-2
/
+148
|
*
variationsss...
UbitUmarov
2014-08-19
1
-4
/
+8
|
*
remove the silly sendTerseUpdates. I was fooled by wingridproxy not
UbitUmarov
2014-08-19
1
-3
/
+0
|
*
test
UbitUmarov
2014-08-19
1
-13
/
+40
|
*
test
UbitUmarov
2014-08-19
1
-7
/
+5
|
*
send the avatar data after sending attachments, by the same Entity updates
UbitUmarov
2014-08-19
1
-7
/
+41
|
*
*test* send attachments in sync, resend avatar at end
UbitUmarov
2014-08-19
1
-1
/
+9
|
*
undo the hack.. its useless
UbitUmarov
2014-08-18
1
-9
/
+0
|
*
moved hacks to scene presence completemovement, possible only needed
UbitUmarov
2014-08-18
1
-0
/
+10
|
*
*DANGER* *HACKS* on reusing child presences: partA send kills to
UbitUmarov
2014-08-18
1
-0
/
+1
|
*
reduce the kills sent, hide attachments kills on origin
UbitUmarov
2014-08-18
1
-72
/
+17
|
*
NOT GOOD. Changed hide code on crossing/tp. Send needed avatar and attachments
UbitUmarov
2014-08-18
1
-35
/
+60
|
*
more detailed timing on completmovement
UbitUmarov
2014-08-16
1
-0
/
+19
|
*
minor low resolution debug timming
UbitUmarov
2014-08-16
1
-1
/
+3
|
*
change how avatar data, appearance and animations are sent, specially
UbitUmarov
2014-08-16
1
-112
/
+98
|
*
dont mess with Throttles in code also used to send to main regions. Use
UbitUmarov
2014-08-14
1
-2
/
+6
|
*
remove the region where we are root from the list of Neighbours and
UbitUmarov
2014-08-13
1
-0
/
+12
|
*
reverted last change since it did nothing usefull
UbitUmarov
2014-08-13
1
-3
/
+0
|
*
TEST do a Animator.UpdateMovementAnimations() when making root ( in
UbitUmarov
2014-08-13
1
-1
/
+5
|
*
use Vector3.normalize in place of util.GetNormalize
UbitUmarov
2014-08-12
1
-6
/
+3
|
*
try no send current LookAt, remove redundant incomplete position height
UbitUmarov
2014-08-12
1
-9
/
+13
|
*
fix VS creative indentation
UbitUmarov
2014-08-12
1
-136
/
+136
|
*
change XMLIrpgGroups attach to events, using the more correct
UbitUmarov
2014-08-12
1
-151
/
+156
|
*
remove a land.SendLandUpdateToClient() since its now done for all cases in
UbitUmarov
2014-08-11
1
-2
/
+2
|
*
dont do ParcelCrossCheck() on child avatars
UbitUmarov
2014-08-11
1
-0
/
+3
|
*
TEST move parcelRegionCross to EntityTransferModule cross so it works on
UbitUmarov
2014-08-10
1
-4
/
+4
|
*
dont do for children what is for growups ( root agents) ( needs check)
UbitUmarov
2014-08-09
1
-47
/
+39
|
*
bugg
UbitUmarov
2014-08-07
1
-1
/
+1
|
*
DANGER... changed bakedtextures caching. Assuming grid baking is cache
UbitUmarov
2014-08-07
1
-1
/
+1
|
*
diference fix
UbitUmarov
2014-08-04
1
-1
/
+4
|
*
check...
UbitUmarov
2014-08-04
1
-9
/
+1
|
*
Revert "start sending terrain in scenePresence after well defined avatar. Minor"
UbitUmarov
2014-08-04
1
-10
/
+9
|
*
start sending terrain in scenePresence after well defined avatar. Minor
UbitUmarov
2014-08-04
1
-9
/
+10
|
*
missing child login parcel overlay
UbitUmarov
2014-08-04
1
-0
/
+8
|
*
some mess cleanup
UbitUmarov
2014-08-03
1
-40
/
+35
|
*
mess update ( hide avatars )
UbitUmarov
2014-08-03
1
-25
/
+35
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