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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* increase avatars collisions report to 10 per sec, Stopped sound on avatar to ...UbitUmarov2012-05-171-1/+1
* add avatar colision sounds. Changed test sound UUIDUbitUmarov2012-05-171-0/+2
* ªTEST MESS* reduce animation packets send. Added onchangeanim event with par...UbitUmarov2012-05-121-0/+8
* Add the default animation to the child agent data updateMelanie2012-05-041-0/+3
* Reverse the order of physics event unsubscription to allow GC. Adapted from U...Melanie2012-05-041-2/+2
* Retain velocity on walking crossing - adapted from Ubit's reverted patchMelanie2012-05-041-1/+13
* Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs t...Melanie2012-05-041-18/+5
* *TO TEST/REVIEW* added current default animation in animationSet.cs to/fromAr...UbitUmarov2012-05-041-5/+18
* Stabilize sit position on region crossingMelanie2012-05-031-1/+7
* Clear permissions given to the object we stand up fromMelanie2012-05-031-1/+25
* testUbitUmarov2012-04-271-3/+0
* testUbitUmarov2012-04-271-12/+9
* testUbitUmarov2012-04-271-1/+1
* itestUbitUmarov2012-04-271-2/+3
* itestUbitUmarov2012-04-271-2/+5
* testUbitUmarov2012-04-271-2/+2
* testing....UbitUmarov2012-04-271-15/+24
* testingUbitUmarov2012-04-271-1/+1
* TESTINGUbitUmarov2012-04-271-4/+4
* TEST more changesUbitUmarov2012-04-271-1/+2
* TEST more options to avnLocalTeleportUbitUmarov2012-04-271-4/+9
* TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool Stopped...UbitUmarov2012-04-271-0/+22
* fix animations if sited in ground alsoUbitUmarov2012-04-241-1/+1
* fix a bug i added fixing another....UbitUmarov2012-04-221-2/+5
* Allow setting a specific target velocity on TeleportWithMomentumMelanie2012-04-181-1/+11
* Use chode character actor.SetMomentum() to force full restore Velocity in sce...UbitUmarov2012-04-141-1/+3
* Use presence absolute position to request raycast to camera. Used m_pos maybe...UbitUmarov2012-04-131-3/+11
* don't do Animator.UpdateMovementAnimations() in scenepresence RegionHeartbea...UbitUmarov2012-04-131-2/+3
* Merge branch 'master' into careminsterMelanie2012-04-071-0/+16
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| * For llGetMass(), return the mass of the avatar is the object is attached.Justin Clark-Casey (justincc)2012-04-061-0/+16
* | Merge branch 'master' into careminsterMelanie2012-03-291-16/+0
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| * HG 2.0: added the beginning of HGSuitcaseInventoryService. Plus moved the hac...Diva Canto2012-03-281-16/+0
* | Merge branch 'master' into careminsterMelanie2012-03-281-0/+18
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| * More on switching the root folder from under the viewer. More experiments.Diva Canto2012-03-271-0/+18
* | Make anims way more snappy. Decouple SP animation handling from physics frameMelanie2012-03-231-14/+29
* | Merge branch 'master' into careminsterMelanie2012-03-221-1/+1
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| * Incorporate scene teleporting debugging into "debug scene teleport true|false...Justin Clark-Casey (justincc)2012-03-211-1/+1
* | Merge branch 'master' into careminsterMelanie2012-03-201-1/+1
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| * slight increase in jump power to make running jump slightly better.nebadon2012-03-201-1/+1
* | Merge branch 'master' into careminsterMelanie2012-03-201-1/+1
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| * reduce avatar verticle jump from the absurd 5 meter jump to a lessnebadon2012-03-201-1/+1
* | Merge branch 'master' into careminsterMelanie2012-03-091-34/+27
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| * Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since t...Justin Clark-Casey (justincc)2012-03-091-2/+2
| * Use SP.ParentPart instead of ParentID in places where it's more efficient (sa...Justin Clark-Casey (justincc)2012-03-091-13/+13
| * refactor: cleanup SP.HandleAgentSit so that everything is done within one if ...Justin Clark-Casey (justincc)2012-03-091-15/+8
| * Remove a race condition from SP.Set_AbsolutePosition where we assume the Pare...Justin Clark-Casey (justincc)2012-03-091-5/+5
| * Hold a ref to the prim we're sat on rather than querying scene each timeMelanie2012-03-081-27/+29
* | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...Melanie2012-03-081-27/+30
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| * | Hold a ref to the prim we're sat on rather than querying scene each timeMelanie2012-03-081-27/+30
| * | Delay the sending of the initial werables update until the inventory andMelanie2012-02-251-2/+1