diff options
author | Melanie | 2012-04-18 22:16:59 +0200 |
---|---|---|
committer | Melanie | 2012-04-18 22:16:59 +0200 |
commit | 411bd0574d371315c0134b30f1984fc035d84272 (patch) | |
tree | 37f1e6108cc7384d3b5576351c90d19978891284 /OpenSim/Region/Framework/Scenes/ScenePresence.cs | |
parent | Allow scripts in attachments owned by the NPC to control the NPC (diff) | |
download | opensim-SC-411bd0574d371315c0134b30f1984fc035d84272.zip opensim-SC-411bd0574d371315c0134b30f1984fc035d84272.tar.gz opensim-SC-411bd0574d371315c0134b30f1984fc035d84272.tar.bz2 opensim-SC-411bd0574d371315c0134b30f1984fc035d84272.tar.xz |
Allow setting a specific target velocity on TeleportWithMomentum
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 8ac09e9..1211792 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1076,6 +1076,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1076 | 1076 | ||
1077 | public void TeleportWithMomentum(Vector3 pos) | 1077 | public void TeleportWithMomentum(Vector3 pos) |
1078 | { | 1078 | { |
1079 | TeleportWithMomentum(pos, null); | ||
1080 | } | ||
1081 | |||
1082 | public void TeleportWithMomentum(Vector3 pos, Vector3? v) | ||
1083 | { | ||
1079 | bool isFlying = Flying; | 1084 | bool isFlying = Flying; |
1080 | Vector3 vel = Velocity; | 1085 | Vector3 vel = Velocity; |
1081 | RemoveFromPhysicalScene(); | 1086 | RemoveFromPhysicalScene(); |
@@ -1083,7 +1088,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1083 | AbsolutePosition = pos; | 1088 | AbsolutePosition = pos; |
1084 | AddToPhysicalScene(isFlying); | 1089 | AddToPhysicalScene(isFlying); |
1085 | if (PhysicsActor != null) | 1090 | if (PhysicsActor != null) |
1086 | PhysicsActor.SetMomentum(vel); | 1091 | { |
1092 | if (v.HasValue) | ||
1093 | PhysicsActor.SetMomentum((Vector3)v); | ||
1094 | else | ||
1095 | PhysicsActor.SetMomentum(vel); | ||
1096 | } | ||
1087 | 1097 | ||
1088 | SendTerseUpdateToAllClients(); | 1098 | SendTerseUpdateToAllClients(); |
1089 | } | 1099 | } |